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Threat mechanics on Raptus

STAR WARS: The Old Republic > English > Classes
Threat mechanics on Raptus

Kuciwalker's Avatar


Kuciwalker
03.07.2014 , 09:49 AM | #11
Quote: Originally Posted by omgitsjad View Post
one of the other tanks in my guild theorycrafted what happens with raptus when you get sent up and it has helped us significantly with this.

What he discovered is that, basically what happens when raptus sends you up is he throws you so far away that you are out of his threat table, however, you do not lose whatever threat you had. So basically imagine whoever is maintanking the boss has, say 50,000 threat at that moment they are sent up. You only have 30,000(these numbers are arbitrary). You taunt, pick up the boss, and keep his aggro for 6 seconds but do not exceed the 50k threat that the other tank had. Then, the tank comes back down, and leaps back to the boss. Immediately raptus refocuses on the tank that was just sent up, because he still technically has higher threat than you, even though you just taunted.
Oh my god this explains so much.

Darth_Dreselus's Avatar


Darth_Dreselus
03.07.2014 , 10:20 AM | #12
Quote: Originally Posted by Leafy_Bug View Post
If you do this amount of threat on him, he will even chase you after you teleport!
Here we see the common specimen of an entirely unhelpful post.
No One Important Died Tavernus - Sorc / Taverna - Mara / Pintus - Op / Gintonica - PT
The Red Eclipse. Sweet Dreams to all my Harbinger children.

Levram's Avatar


Levram
03.07.2014 , 12:54 PM | #13
Personally, I don’t believe that the Raptus fight is buggy, apart from that wonderful one-shot Step of Death he had installed for a while. Ah, memories…

My guild clears Raptus (HM/8m) as a one-shot each week with no deaths. Healers and DPS are positioned in the throne/ramp area with the tanks at 3 o’clock and 9 o’clock next to the center square (if the throne is 12 o’clock.) As a tank, this is how I deal with threat throughout the fight.

Beginning room: Complete opening tank rotation, wait a couple more GCDs and then I single taunt to make sure Raptus is locked to me when transitioning to the platform.

Platform Phase 1: Raptus will be aggroed on me as I taunted him and had aggro when we left the starting room. He jumps to me, I complete a few attacks then single taunt, AoE taunt about seven or eight seconds later, then single taunt again when that comes off CD. I hold boss this entire time. My co-tank has only been DPSing up to this point.

Challenges: Both tanks enter the tank challenge and exit first, before healers, and especially before DPS. DPS should always be last to finish their challenge by delaying their entrance for a good seven or eight seconds after both the tanks and healers have entered their own.

Platform Phase 2: I exit and work to position myself so that when I do taunt the boss back onto myself at the end of the challenges any cleave he casts will not be pointing towards the DPS exiting their challenge. When he stops his Helicopter of Death I single taunt him onto myself, wait for the rest of the group to be safely in the throne/ramp area then position boss in the middle of the platform. I then AoE taunt the boss.

When I get knocked up, I call for my co-tank to instantly single taunt the boss onto himself. As I return to the boss, I know that there’s a possibility that the boss could leap to me, so I make sure I approach from a safe angle, one that would keep any cleaves out of the throne/ramp area. (If you chose to, you can call out for your co-tank to AoE taunt as you’re returning, but we don’t do this.) If the boss doesn’t leap to me I wait for my co-tank to be knocked up before taunting. If my co-tank continues to hold the boss waiting for his knock-up, he will AoE taunt to ensure the aggro is locked to him.

If the off-tank is teleported to the bridge we prepare for the knock-up of the main tank by having our powertech DPS step into the missing off-tank’s position to taunt the boss the instant the knock-up of the main tank happens.

Challenges: Same as the first time.

Platform Phase 3: Same a Phase 2 except my co-tank (Assassin) picks up Raptus first with a taunt to Force Shroud his opening Driving Thrust for zero damage. I wait for the knock-up to happen and then instantly taunt. We then just taunt the boss back whenever a knock-up occurs.

Knock-back purple fans: All knock-backs are avoided by having the main tank run through the boss and jumping to force the client/server foot position update. The two tanks then swap their positions and continue the fight as normal.
Acuzel (Assassin DPS/Tank) Ivs (Operative Healer) Praeco (Powertech Tank)
The Imperial Order
The Shadowlands

AAAAzrael's Avatar


AAAAzrael
03.07.2014 , 02:11 PM | #14
Quote: Originally Posted by Levram View Post
Knock-back purple fans: All knock-backs are avoided by having the main tank run through the boss and jumping to force the client/server foot position update. The two tanks then swap their positions and continue the fight as normal.
If only this worked reliably. We had both cases of tank being knocked forward even though he was on everyone's screens way behind the boss and jumping and we had cases of tank being knocked backwards opposite to telegraph on the floor.

Also you wrote you only have one tank tanking him and taunt instantly on being knocked into the air. It usually works perfectly, but I have seen him switch to a DPS or even a healer and immediately do the conal knockback channel. No amount of taunting will help that.
Ingalaarn Conqueror of the Dread Fortress / Ji'kiley Deposer of the Dread Masters
Gate Crasher Joshased / Xartanol The Revanchist
Manticore @ The Red Eclipse

TheRampage's Avatar


TheRampage
03.07.2014 , 04:19 PM | #15
While we oneshot it like every other guild out there I do belive fight is buggy as hell. Those threat switches cant be explained. I had situations where I would pull him with hammer shot. Not to mention his knockbacks. Him and third boss in same OP are buggy as hell.

Levram's Avatar


Levram
03.08.2014 , 04:06 AM | #16
Quote: Originally Posted by AAAAzrael View Post
If only this worked reliably. We had both cases of tank being knocked forward even though he was on everyone's screens way behind the boss and jumping and we had cases of tank being knocked backwards opposite to telegraph on the floor.

Also you wrote you only have one tank tanking him and taunt instantly on being knocked into the air. It usually works perfectly, but I have seen him switch to a DPS or even a healer and immediately do the conal knockback channel. No amount of taunting will help that.
It could be a lag issue. My co-tank and I both have less than 100ms lag. I personally play with ~28ms lag most of the time. All I can say is that in my personal experience in my guild's runs we do not miss knock-back avoidance or the required instant taunt.
Acuzel (Assassin DPS/Tank) Ivs (Operative Healer) Praeco (Powertech Tank)
The Imperial Order
The Shadowlands

Kadjunga's Avatar


Kadjunga
03.08.2014 , 04:42 AM | #17
When your kncoked into the air, you are not on the agro table so the second highest person there will be the highest in threat list. If you taunt at that time, then the boss will just turn back to you as soon as you land.

how to counter it?

Tank swap on the knockbacks and you will guarantee that both tanks have the highest threat in the raid, and if you are knocked up in the air, he will not turn to a dps. If you are still worried or it is still happening, just taunt swap to build up the threat.

The boss will turn to you, only if you have 130% threat, of the current tank while your running back and 110% if in melee range. But since you will be positioned correctly when you are back in melee range, it really doesn't matter that he jumps to you. All you need to do is make sure that neither o the tanks are too far behind on threat which is easily done by taunt-swapping 3-4 times in a row.

every time you taunt in melee range, it increases your threat by 110% of the person who had agro. When the boss has say... 200k threat (average threat of a decent tank in 1min) then taunting will give you 220k and if you keep taunting it will go up very fast to the point that the tank that was punted up in the air, would require at least 200k more threat, than the other, to pull him off you.

Leafy_Bug's Avatar


Leafy_Bug
03.08.2014 , 07:02 AM | #18
Quote: Originally Posted by Darth_Dreselus View Post
Here we see the common specimen of an entirely unhelpful post.

Nobody can blame you for drawing the wrong conclusions based on a picture that shows threat on Raptus. Goodluck with that!

Darth_Dreselus's Avatar


Darth_Dreselus
03.08.2014 , 11:06 AM | #19
I figured out exactly why I am losing threat:

07:44:44.868 Koinzel's Guardian Leap adds effect Guardian Leap to Toughen.
07:44:44.869 Toughen's Guardian Leap causes 0 threat gain on Doomed Captive.
07:44:44.869 Toughen's Guardian Leap causes -8523541 threat loss on Dread Master Raptus.

07:46:50.312 Koinzel's Guardian Leap adds effect Guardian Leap to Toughen.
07:46:50.313 Toughen's Guardian Leap causes 0 threat gain on Doomed Captive.
07:46:50.313 Toughen's Guardian Leap causes -19964414 threat loss on Dread Master Raptus.

He was doing it to give me the damage reduction in the challenge, I will just ask him not to do it.

Your explanations of being removed from aggro table were very useful, thanks guys I can work with that.
No One Important Died Tavernus - Sorc / Taverna - Mara / Pintus - Op / Gintonica - PT
The Red Eclipse. Sweet Dreams to all my Harbinger children.

AAAAzrael's Avatar


AAAAzrael
03.08.2014 , 12:10 PM | #20
Quote: Originally Posted by Levram View Post
It could be a lag issue. My co-tank and I both have less than 100ms lag. I personally play with ~28ms lag most of the time. All I can say is that in my personal experience in my guild's runs we do not miss knock-back avoidance or the required instant taunt.
I play with 60ms and my co tank as well. It might be lag issue of course, but it only happens on this boss.

So at least for me it IS buggy as hell. And that means it might be for others.
Ingalaarn Conqueror of the Dread Fortress / Ji'kiley Deposer of the Dread Masters
Gate Crasher Joshased / Xartanol The Revanchist
Manticore @ The Red Eclipse