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Understanding what the smash nerf ACTUALLY does.

STAR WARS: The Old Republic > English > PvP
Understanding what the smash nerf ACTUALLY does.

TheCourier-'s Avatar


TheCourier-
02.27.2014 , 05:12 PM | #31
Quote: Originally Posted by Vaerah View Post
Partly false. Today on my sorc I got smashed (teaches me to stop helping other people under focus) for 10816 and I have full augmented PvP gear.
Smash does not hit for over 10000 damage while the sentinel is wearing PVP gear, unless both relics are procced, and the sentinel has the force jump buff, and maybe the PVP box buff.

MotorCityMan's Avatar


MotorCityMan
02.27.2014 , 06:52 PM | #32
Quote: Originally Posted by Telaan View Post
QQers win the day again though.
Let's hope not cuz it's you guys doing all the QQ.

MotorCityMan's Avatar


MotorCityMan
02.27.2014 , 06:56 PM | #33
Quote: Originally Posted by Alphasgimaone View Post
However, the target requirement is a much bigger nerf than people seem to be giving it credit for.
They better get a head start on what a target is ASAP.

AlrikFassbauer's Avatar


AlrikFassbauer
02.28.2014 , 07:14 AM | #34
Quote: Originally Posted by GrandLordMenace View Post
the majority of qqers are sages who are wearing raiding gear getting hit and whinging.
Do you play a Sage / Sorc ?
Complex minds
Cope with
Complex problems.

MotorCityMan's Avatar


MotorCityMan
02.28.2014 , 11:22 AM | #35
Quote: Originally Posted by Hanonar View Post
So all of this is only a 119.9% damage increase to an ability that without any of this only hits for about 2k... ish..

But then you have the autocrit combined with the extra 15% Surge... and since most players have around 85% surge for smash spec thats another damage increase...

So on secondary targets with the 2.7 change the AoE burst spec... (look at the skill trees Guardian Marauder there is very little damage increase or even auto crit for anything else) So now the spec loses its AoE. so every (7 seconds?) its going to hit ONE person for about 10k.... the rest are going to be hit for 3k...ish (BW said that swelling winds is now going to be able to hit other players as of the most recent list of 'changes'.)

.

Well your math certainly doesn't add up. 120% added to 2k would be 4400. Which is ridiculous as everyone knows as currently it hits for at least double that even on pvp geared players.

So the real numbers are more like 8800-10k single target and at least 4.2k-6k with a 25% normal chance to crit for 8800-10k on everyone else in pvp, (not pve).

That still leaves it as the hardest single target attack in pvp and the hardest hitting (by a long shot) AoE in pvp on a silly short CD.

In my opinion Bioware is making a mistake by backtracking on the AoE dmg.

Bioware has been steadily reducing AoE stuns and dmg for several months, Getting rid of bubbles, Nerfing OS into the ground by 65% or more, now getting rid of AoE flash bang grenade. Smash is being treated with kid gloves compared to what they have done to other classes already.

Vodrin's Avatar


Vodrin
02.28.2014 , 12:07 PM | #36
Quote: Originally Posted by MotorCityMan View Post

So the real numbers are more like 8800-10k single target and at least 4.2k-6k with a 25% normal chance to crit for 8800-10k on everyone else in pvp, (not pve).
Your math is off a bit as well. Fully buffed smash will be 8-9K. Losing the effect of singularity cuts that to 4-4.5K, and losing the effect of crit cuts that to 2-2.25K. Chance of a crit without Felling blow is going to be around 15% if you are stacking enough surge and power to get to a 8-9K smash on most targets. So that is a strong single target attack with mediocre (2K) hits on secondary targets unless you get the 1 in 8 chance to crit. The spec will underperform unless it receives other single target damage buffs.

Hanonar's Avatar


Hanonar
02.28.2014 , 12:17 PM | #37
Quote: Originally Posted by MotorCityMan View Post
Well your math certainly doesn't add up. 120% added to 2k would be 4400. Which is ridiculous as everyone knows as currently it hits for at least double that even on pvp geared players.

So the real numbers are more like 8800-10k single target and at least 4.2k-6k with a 25% normal chance to crit for 8800-10k on everyone else in pvp, (not pve).

That still leaves it as the hardest single target attack in pvp and the hardest hitting (by a long shot) AoE in pvp on a silly short CD.

In my opinion Bioware is making a mistake by backtracking on the AoE dmg.

Bioware has been steadily reducing AoE stuns and dmg for several months, Getting rid of bubbles, Nerfing OS into the ground by 65% or more, now getting rid of AoE flash bang grenade. Smash is being treated with kid gloves compared to what they have done to other classes already.
The fact that i got a good portion of that math right is amazing to me in all honesty, I am horrible at math and number crunching, i just wanted people to have an educated stance on what the nerf is doing you're free to have your own opinion but the fact is its an AoE burst spec that is losing its AoE (what is the logic in that?) Other classes had ONE move nerfed (orbital nerf was indeed heavy but it didn't just flat out ruin a spec, it'd be like going into the sniper's lethality tree and no longer have cull interact with a target afflicted by DoTs. It doesn't make sense. Carnage marauder in TWO GCDs can easily beat focus's single target damage, all the tree has going for it is the AoE damage, the sustained is terrible, the single target is terrible, the (guardian only) survivability is terrible, there is no CC in the tree. So it loses its AoE so it can hit one target for 10k. One. 10k on a single target is laughable damage that most specs can easily beat out.

Before saying 'the spec is fine' please play it in depth a bit to actually understand fully what the nerf does.

Now, you're just starting to sound bitter over smash....

(don't forget i even like that the spec is being nerfed myself because i believe it needs a total overhaul, but it doesn't change the fact that there will be no reason to play this spec at all after 2.7.. in Two GCDs vengeance easily hits around 10k.)

XnibiruX's Avatar


XnibiruX
02.28.2014 , 01:28 PM | #38
Quote: Originally Posted by Vaerah View Post
Partly false. Today on my sorc I got smashed (teaches me to stop helping other people under focus) for 10816 and I have full augmented PvP gear.
So you are saying you are ranged and got smashed helping someone else? Smash has a really small radius. People shouldn't complain when they get hit by smash as a secondary target, it's their own fault for standing on top of the person. There is also an aoe damage reduction talent.

Vodrin's Avatar


Vodrin
02.28.2014 , 01:53 PM | #39
Quote: Originally Posted by XnibiruX View Post
So you are saying you are ranged and got smashed helping someone else? Smash has a really small radius. People shouldn't complain when they get hit by smash as a secondary target, it's their own fault for standing on top of the person. There is also an aoe damage reduction talent.
This usually happens to sorcs when they try to peal multiple targets with their knockback.

MotorCityMan's Avatar


MotorCityMan
02.28.2014 , 04:46 PM | #40
Quote: Originally Posted by XnibiruX View Post
So you are saying you are ranged and got smashed helping someone else? Smash has a really small radius. People shouldn't complain when they get hit by smash as a secondary target, it's their own fault for standing on top of the person. There is also an aoe damage reduction talent.
4 meter radius is small? And it's someone else fault for getting hit? Everyone is supposed to spread out to be at least 5 meters from any other person and maintain that spacing throughout a warzone encounter or it's there fault they get hit by smash? Seriously?

That's like telling the judge, "Your honor, I'm innocent, the other guy is guilty of assault because he ran into my fist."