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Commando Changes Coming in 2.7

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EricMusco's Avatar


EricMusco
02.26.2014 , 10:03 AM | #1 This is the last staff post in this thread.  
Hey folks,

Here is a list of the currently planned changes for the Commando in 2.7:

General
  • Tech Override now has a base cooldown of 60 seconds.
  • Full Auto will now deal 4 ticks of damage instead of 3, with the first tick of damage occurring at ability activation. The total damage of the ability is unchanged, so each new tick of damage will do slightly less than before.

Combat Medic
  • Combat Shields is now a Tier 2 Skill.
  • Efficient Conversions is now a Tier 3 Skill.

Gunnery
  • Overclock now reduces the cooldown of Tech Override by 7.5/15.
  • Steadied Aim now prevents 50%/100% of pushbacks towards Full Auto, Charged Bolts and Grav Rounds.
  • Curtain of Fire now has a 33%/67%/100% chance to occur when using Grav Round or Charged Bolts.
  • Special Munitions will now reduce the cost of High Impact Bolt by 3/6/9 Heat/Ammo while in Armor Piercing Cell.

Thanks everyone, see you on PTS!

-eric
Eric Musco | Community Manager
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oembob's Avatar


oembob
02.26.2014 , 10:11 AM | #2

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mandoforlife
02.26.2014 , 10:17 AM | #3
http://www.swtor.com/community/showthread.php?t=724264

Overall, very nice. A lot of what I suggested in my thread actually got changed. I'm sure most of these changes were in the works prior to my post, but still. Damn glad the Full Auto pushback got fixed, and Tech Override got it's CD reduced.
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bannsider's Avatar


bannsider
02.26.2014 , 10:20 AM | #4
Sounds like not a lot of real change for commando healers then? Which is good as the last changes really impressed me and I am very happy with the class atm

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wainot-keel
02.26.2014 , 10:34 AM | #5
Quote: Originally Posted by bannsider View Post
Sounds like not a lot of real change for commando healers then? Which is good as the last changes really impressed me and I am very happy with the class atm
Seems that change is only so the other specs can get Combat Shields

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ToMyMa
02.26.2014 , 10:41 AM | #6
Holy Christ! This is nice, seeing you taking advice from the community

It's a step in the right direction, I'll have to say.

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fire-breath
02.26.2014 , 10:43 AM | #7
I assume that the fullauto change also counts for vanguards since its a trooper ability?
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Helmholtzz's Avatar


Helmholtzz
02.26.2014 , 10:46 AM | #8
Quote: Originally Posted by EricMusco View Post
Hey folks,
Gunnery
  • Curtain of Fire now has a 33%/67%/100% chance to occur when using Grav Round or Charged Bolts.

Thanks everyone, see you on PTS!

-eric
I love my commando to death and I miss playing my commando, but proccing Full Auto every single time you use Grav round?! I will try to come up with some basic theorycrafting tonight, but at the first glance it seems too much to me. I dont want the class the get over-buffed and immediately get nerfed like the operatives.
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cs_zoltan
02.26.2014 , 10:48 AM | #9
Quote: Originally Posted by Helmholtzz View Post
I love my commando to death and I miss playing my commando, but proccing Full Auto every single time you use Grav round?! I will try to come up with some basic theorycrafting tonight, but at the first glance it seems too much to me. I dont want the class the get over-buffed and immediately get nerfed like the operatives.
Well the 6sec ICD probably still applies
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MillionsKNives
02.26.2014 , 10:57 AM | #10
I posted this in the merc thread, but figured it's worth bringing up here:

I like most of the changes, but I'm actually not sure what I think about the change to Curtain of Fire. I certainly welcome a change from the original 45% (if it ever actually was that, many times it feels like a much lower chance), but I'm not sure about 100%. Doesn't that remove all RNG from the spec?

If my timing is correct wouldn't that reduce the entire rotation to nothing more than the following?
GR -> FA -> DR -> GR -> FA -> HIB -> GR -> FA -> GR -> return to beginning

I'd have to try it tomorrow when PTS launches, but it seems like this might make the already super-simple commando rotation even simpler. It feels like the complete lack of RNG might make the spec too boring.