Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Mercenary Changes Coming in 2.7

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Mercenary Changes Coming in 2.7
First BioWare Post First BioWare Post

EricMusco's Avatar


EricMusco
02.26.2014 , 10:03 AM | #1 Click here to go to the next staff post in this thread. Next  
Hey folks,

Here is a list of the currently planned changes for the Mercenary in 2.7:

General
  • Power Surge now has a base cooldown of 60 seconds.
  • Unload will now deal 4 ticks of damage instead of 3, with the first tick of damage occurring at ability activation. The total damage of the ability is unchanged, so each new tick of damage will do slightly less than before.

Bodyguard
  • Power Shields is now a Tier 2 Skill.
  • Heat Dampening is now a Tier 3 Skill.

Arsenal
  • Power Overrides now reduces the cooldown of Power Surge/Tech Override by 7.5/15.
  • Stabilizers now prevents 50%/100% of pushbacks towards Unload, Power Shots and Tracer Missiles.
  • Barrage now has a 33%/67%/100% chance to occur when using Tracer Missile or Power Shot.
  • Upgraded Arsenal will now reduce the cost of Rail Shot by 3/6/9 Heat while in High Velocity Gas Cylinder.
Thanks everyone, see you on PTS!

-eric
Eric Musco | Community Manager
Follow us on Twitter @SWTOR | Like us on Facebook
[Contact Us] [Rules of Conduct] [F.A.Q.]

cs_zoltan's Avatar


cs_zoltan
02.26.2014 , 10:05 AM | #2
Damn good changes
The ability to speak does not make you intelligent. Now get out of here.

The Red Eclipse <PC Gamer Mint Imperials>
KÚja, Kejann, Aemis, KyrÝ, Kyra'h, KÚssa, Frńngit, Lamţa, Kalk´Maelin, Morwy

Ottoattack's Avatar


Ottoattack
02.26.2014 , 10:08 AM | #3
This is much better than I expected. Arsenal should be strong in PvP in 2.7.

mandoforlife's Avatar


mandoforlife
02.26.2014 , 10:13 AM | #4
http://www.swtor.com/community/showthread.php?t=724264

Finally, the CD reduction of Power Surge that we've been asking for! I'm sure I posted this while some of these changes were in the works, but the Unload issue was spot on. Thank you for fixing that, BW.
Vamark Skirata 55 Mercenary <Meet Killface>
Sirsuitntie Sorcerer - Jatne Operative - Zaavar Assassin - Alsaire Marauder
The Bastion

DieGhostDie's Avatar


DieGhostDie
02.26.2014 , 10:34 AM | #5
Oh my lord... This actually makes me want to re-main my Merc again. Thanks BioWare. This is pretty neat!
WrldFrst Forum T-r0l powered by FrankerZ

Glower's Avatar


Glower
02.26.2014 , 10:37 AM | #6
No love for pyro mercs?

Quote:
Power Overrides now reduces the cooldown of Power Surge/Tech Override by 7.5/15.
Barrage now has a 33%/67%/100% chance to occur when using Tracer Missile or Power Shot.
45sec Power Surge x2 and 100% Barrage! Cmon, buff pyro in 2.7 too!
SWTOR goes F2P; 2014 PvP FAQ, A: "We have no plans at this time" (c)
2014 cantina, A: "Theyĺd love to do that at some point, but technically very challenging and unlikely to happen in the near future." (c)
2016 livestream: "RNG is exciting"

Jherad's Avatar


Jherad
02.26.2014 , 10:42 AM | #7
So the power surge and power shield changes are obviously a huge deal, but I'm also excited about the changes to unload and barrage. More pushback protection, guaranteed proc, and an immediate hit are pretty nice improvements.

Oh, and I won't grumble about the small buff to thermal sensor override
Zachar´ah - Commando / Chasso, Aargh - Merc
The Twinkletoes Legacy
Zachariah's Merc/Mando PvP Guides
2.4 is the PvP Patch! ... J/K, Removing RWZs trolololol

MillionsKNives's Avatar


MillionsKNives
02.26.2014 , 10:43 AM | #8
I like most of the changes, but I'm actually not sure what I think about the change to Barrage. I certainly welcome a change from the original 45% (if it ever actually was that, many times it feels like a much lower chance), but I'm not sure about 100%. Doesn't that remove all RNG from the spec?

If my timing is correct wouldn't that reduce the entire rotation to nothing more than the following?
TM -> UL -> HSM -> TM -> UL -> RS -> TM -> UL -> TM -> return to beginning

I'd have to try it tomorrow when PTS launches, but it seems like this might make the already super-simple merc rotation even simpler. It feels like the complete lack of RNG might make the spec too boring.

WrykilX's Avatar


WrykilX
02.26.2014 , 10:44 AM | #9
Awesome changes. This will make Arsenal above and beyond Pyro now.

Gnimish's Avatar


Gnimish
02.26.2014 , 10:45 AM | #10
Quote: Originally Posted by Glower View Post
No love for pyro mercs?



45sec Power Surge x2 and 100% Barrage! Cmon, buff pyro in 2.7 too!
Shhhh pyro is already edging nerf bat zone. Power shield and 60sec power surge is buff enough for pyro