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Official Petition: Please DO NOT create another tier of PvP gear for 2.7

STAR WARS: The Old Republic > English > PvP
Official Petition: Please DO NOT create another tier of PvP gear for 2.7

Raansu's Avatar


Raansu
02.25.2014 , 05:48 PM | #181
Quote: Originally Posted by Vaerah View Post
Maybe it'll actually provide content to justify that gear grind?
Its all instanced just like swtor. It also has bolster just like swtor.

Face it, outside of crappy niche games like GW2, you're never going to get away from gear grinds. That is what most people like about MMO's. Its not going to go away.

Clasmae's Avatar


Clasmae
02.25.2014 , 05:49 PM | #182
Wouldn't be too upset for another gear grind or too happy...BUT IF THERE IS, can we please have someone with some care to make the gear look at least like someone would give a second thought about wearing it...jeez poke the guy who gives the 'ok' on these designs, cause he may be dead lol
Tir'a - Guardian Cir'a - Marauder Cola "Dont Chu Want Sum' - Powertech Jung Ma

Nakkil - 55 - Mercenary Galen - 55 - Marauder Begeren Colony

Vaerah's Avatar


Vaerah
02.25.2014 , 07:18 PM | #183
Quote: Originally Posted by Raansu View Post
Its all instanced just like swtor. It also has bolster just like swtor.

Face it, outside of crappy niche games like GW2, you're never going to get away from gear grinds. That is what most people like about MMO's. Its not going to go away.
You missed the point (mine and others' ).

Gear grind could be acceptable IF there was something to justify it, like in example some new content.

GW2 is not "crappy" and they introduce new content way more often than SWTOR without the ever present gear grind SWTOR imposes. Even WoW, the mother of all gear grind, used (when I played it) to require new gear grind only at new expansions or they put in sensibly improved gear. Not something that bolster makes just worthless to grind.
Vaerah Shadow | Aykis Sentinel | Vaerah Vahrokha Sage | Arayah Vanguard | Kainessa Gunslinger | TRE server.
Vaerahn Sorceress | Vaerahm | Anthotyl Marauders | TRE server.

Knockerz's Avatar


Knockerz
02.25.2014 , 08:27 PM | #184
Quote: Originally Posted by Vaerah View Post
You missed the point (mine and others' ).

Gear grind could be acceptable IF there was something to justify it, like in example some new content.

GW2 is not "crappy" and they introduce new content way more often than SWTOR without the ever present gear grind SWTOR imposes. Even WoW, the mother of all gear grind, used (when I played it) to require new gear grind only at new expansions or they put in sensibly improved gear. Not something that bolster makes just worthless to grind.
I'm pretty sure you need to grind for gear each time a season ended. There was around 2-3 seasons per expansion. I don't want gear grinds in pvp. That is why I stop pvp when the cartel expansion came out. I'm not grinding gear on 9 or more characters.
Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc

madtycoon's Avatar


madtycoon
02.26.2014 , 06:27 AM | #185
They need new gear grinds to keep players active.

MMO pvp is not strong enough to be a stand alone game without some sort of continuous grind/reward attached. If it was companies would release these type of games with no level/gear grind and they would flourish. This isn't a moba, shooter or rts where you can just sit down and start to climb the ladder. Here you have to level and grind to reach end game. Investing that time keeps people here. If that time investment wasn't required, this game's pvp would even be more inactive.

When they release 2.7, they shouldn't just allow people to grind out all the gear in like a week. They should control the amount of gear people can obtain in a set amount of time with caps or something similar. Most people need a grind to keep them active. Stretching that grind over a longer period of time will make them more active.

Vaerah's Avatar


Vaerah
02.26.2014 , 08:20 AM | #186
Quote: Originally Posted by madtycoon View Post
They need new gear grinds to keep players active.
You forget a little detail: we are paying a company for entertrainment.
The very second some activity starts being felt as "grind" it's already an alarm bell.
Because it means the entertrainment company is offering something that is not aligned with their customers desires any more.

Even those who are quite flexible, can easily be convinced that "grind is a necessary evil, it's needed to get < Objective >". They really are ready. But if you remove "< Objective >" then all what's left is "grind a necessary evil".

"Necessary evil" ... why?

- Because a company paid an AAA monthly fee to entertrain us has run out of ideas?

- Because their business model has failed and now they are out of developers / can't create content?

Where do WE players have failed? We paid, we are still paying and are playing. That's ALL we are meant to do in order to honor our side of the deal. And we are doing it.
So, who's at fault? Exactly who won't deliver us what's needed to justify a continued payment of a monthly subscription.
Many, upward to 1 million people have voted "I have enough of this" by unsubbing, to the point BW had to introduce F2P to avoid a failure of epic proportions.

We who are still subbed want our loyalty to be HONORED with what's just DUE DILIGENCE.

So, no, nobody cares there's "not strong enough to be a standalone game without grind attached", because the grind they propose is:

- A grind. That is something not fun for us.

- An useless, pointless grind, because there's no < Objective > "attached" as you say.

Nobody cares if the game is not strong without grind, when they can't even be bothered to sell us a grind with < Objective >.

We pay today, but why keep paying if new games come out and provide for < Objective >?

Do you think we "invest time" (still using your words) once we realized that investing time here is fruitless?
Despite popular belief we are NOT an hamster perpetually running on the same wheel. After 5-6 wheel runs even the less sharp knives among our drawers begin asking themselves the simple: "but... what's the point?"

The very fact that unlike the past, this topic has born and is going on, is due to people finally realizing the UTTERLY BAD SERVICE they are being sold.


Quote: Originally Posted by madtycoon View Post
When they release 2.7, they shouldn't just allow people to grind out all the gear in like a week. They should control the amount of gear people can obtain in a set amount of time with caps or something similar. Most people need a grind to keep them active. Stretching that grind over a longer period of time will make them more active.
Apparently BW does not agree with you. They let the "buy weapons" exploit running rampant since game beginning. The same who complain they ran out of stuff to grind are those that by now have 10+ weapons stored and ready to burn through your beloved "necessary grind" at day zero of the expansion.

Finally, about "stretching the grind": you can dilute poo all much you want, in the end it still smells, tastes and looks like poo. Quit thinking everybody playing SWTOR are completely dumb and can't feel they are being siphoned off their money with nothing valuable and fun given in exchange.
Vaerah Shadow | Aykis Sentinel | Vaerah Vahrokha Sage | Arayah Vanguard | Kainessa Gunslinger | TRE server.
Vaerahn Sorceress | Vaerahm | Anthotyl Marauders | TRE server.

L-RANDLE's Avatar


L-RANDLE
02.26.2014 , 10:32 AM | #187
Quote: Originally Posted by madtycoon View Post
They need new gear grinds to keep players active.

MMO pvp is not strong enough to be a stand alone game without some sort of continuous grind/reward attached. If it was companies would release these type of games with no level/gear grind and they would flourish. This isn't a moba, shooter or rts where you can just sit down and start to climb the ladder. Here you have to level and grind to reach end game. Investing that time keeps people here. If that time investment wasn't required, this game's pvp would even be more inactive.

When they release 2.7, they shouldn't just allow people to grind out all the gear in like a week. They should control the amount of gear people can obtain in a set amount of time with caps or something similar. Most people need a grind to keep them active. Stretching that grind over a longer period of time will make them more active.
The rancor mount should be enough proof that you don't need gear grinds to get people to play. Anyway, your point is somewhat moot unless they put a system in place that does unquestionably makes it worth it. Since 2.0, every gear change in PvP hasn't actually rewarded anybody. My toon is just as strong in EWH gear as he is in Obroan.

That's three tiers of grinding for what amounts to nothing. Basically, they are trying to make us take the red pill.
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

JouerTue's Avatar


JouerTue
02.26.2014 , 11:39 AM | #188
/signed

jediharrsion's Avatar


jediharrsion
02.26.2014 , 12:12 PM | #189
/signed

Technohic's Avatar


Technohic
02.26.2014 , 12:31 PM | #190
Quote: Originally Posted by L-RANDLE View Post
The rancor mount should be enough proof that you don't need gear grinds to get people to play. Anyway, your point is somewhat moot unless they put a system in place that does unquestionably makes it worth it. Since 2.0, every gear change in PvP hasn't actually rewarded anybody. My toon is just as strong in EWH gear as he is in Obroan.

That's three tiers of grinding for what amounts to nothing. Basically, they are trying to make us take the red pill.
Don't you mean the blue pill? The blue piss is the one that makes you return to the Matrix and continue like nothing is wrong.

I took the red pill. If I ever return, I must have taken some other pill that has clouded my judgement.