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Strike on the capital ships: Double edged sword?

STAR WARS: The Old Republic > English > Galactic Starfighter
Strike on the capital ships: Double edged sword?
First BioWare Post First BioWare Post

DropGibbs's Avatar


DropGibbs
02.25.2014 , 04:10 AM | #21
So many are afraid of spawn camping. But have you ever seen a team camping at both spawn points?
I never have. But then again i don't think there are many premades on the red eclipse who could do that.

Furthermore I doubt most of the gsf players have realized you can switch spawn points.

Anyway I appreciate the change.

Lord_Raptor's Avatar


Lord_Raptor
02.25.2014 , 07:47 AM | #22
I am concerned for this. 3 spawn points will make it harder to lock a team totally down but I could definitly see matches where bombers get into cap ship area drop off full load of mines and people die before they even move. Yeah your going to loose match if your at that point anyway but it would be frustrating.

I like the idea of a 10 second or so immunity once spawned it would at least give you chance to hit thrusters and get back in fight. Everyone claims to want more dogfighting so give people a chance to spawn at least to dog fight instead of letting them spawn into minefieds.

FixerFortyKay's Avatar


FixerFortyKay
02.25.2014 , 07:58 AM | #23
Quote: Originally Posted by DEATHICIDE View Post
"Due to a strike organized by the Capital Ship Defense Operators, the Capital Ships in Galactic Starfighter’s Team Deathmatch mode will no longer fire at opposing players."

This will axe the non-contributors, it will stop newbies from flying into certain death, and will stop victory camping, but won't this also be opening the gates for spawn camping?

Let's hope the operators are striking for a new system, and not higher pay.
I'd just like to inform everyone that although the Republic operators may be on strike, the Imperial operators will not be firing because "they failed for the last time."

We are currently in the midst of training replacements.
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Sidenti's Avatar


Sidenti
02.25.2014 , 08:20 AM | #24
I preface my comments with the statement that I am, in fact, the Galaxy's Worst Gunship Pilot(tm) and therefore never even fly the damned things - let alone know how to use terrain to my advantage like the better ones do.

First and foremost, terrain modifiers have been used in the art of war since the first tribal leader figured out sneak attacks were a lot better against well-entrenched foes than charging at 'em in broad daylight across an open plain. The gunship pilots in question were doing nothing wrong. Matter of fact, the ones that were actually getting bonafide kills were doing something I consider to be more difficult than standard TDM. (It takes skill, patience and battlefield awareness to get kills if all you're doing is running like a blasted chicken, but damned if Rainous doesn't manage!)

Secondly, the concept's ludicrous on its face. Capital ship turret operators... on STRIKE?! You can't STRIKE in the f*&^ing military! Are they Pandaren too? I mean, if we're gonna get THIS silly, let's go all-out.

Finally, spawn-camping. It's gonna happen and it's gonna be bad if proper measures haven't been preemptively taken. I imagine that's why BioWare had the turrets in the first place - because, at some point, they had an issue with PvP spawn camping.

Bottom line? I don't think it's a change that ultimately benefits the playmode. Good squads had little difficulty beating victory campers - matter of fact, I flew with a random pick-up Imperial squad on Ebon Hawk just yesterday that utterly ANNIHILATED a group of victory-camping voice-enabled Pubs. That victory felt especially good - but now the challenge is gone.

Don't dumb down GSF for the sake of a few whiny, non-talented pilots who don't understand how to rise to a challenge. (And don't bother flaming me for the opinion, pilots - I'm married and used to far, far worse.)

Docmal's Avatar


Docmal
02.25.2014 , 09:00 AM | #25
Quote: Originally Posted by Deimos_Olympian View Post
Very mature response starting personal attacks to people who raise a issue with a not well thought out change that will be gamebreacking.
Seeing that ik mostly in the top three of every match that i play no matter what ship i fly think i know what i am talking about.
With the minelayer i can drop a hyperspace beacon behind the enemy capital ship let a dronecarrier and a gunship spawn you be able to spawncamp a match and win without reality effort.so no piloting skills needed. This is already possible without the change. Because only the front turrets work on the republic capital ships work and you can behind the. Ships where the front turrets cant shoot at you.

Please i would like you to discuss this subject with facts and not personal attacks like so many of the forumtrolls.
I am wondering if you know that you can click the yellow diamonds on the map before you spawn so you can CHANGE your spawn location. Now there are 3 different locations to chose from. You will NEVER be spawn camped again my friend!
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TUXs's Avatar


TUXs
02.25.2014 , 09:22 AM | #26
Quote: Originally Posted by Nocher View Post
Sir, every game, in all of history, and in all of the future, will favor premades. Working together is what made humanity the best invasive species on the planet. Don't fight your instincts, play nice with others.
Brilliant reply
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Verain's Avatar


Verain
02.25.2014 , 09:33 AM | #27
Quote: Originally Posted by DropGibbs View Post
So many are afraid of spawn camping. But have you ever seen a team camping at both spawn points?
I've never needed to camp a team at both spawn points, but I'll certainly be giving it a try.

Irongut's Avatar


Irongut
02.25.2014 , 09:35 AM | #28
Quote: Originally Posted by Deimos_Olympian View Post
Very mature response starting personal attacks to people who raise a issue with a not well thought out change that will be gamebreacking.

[snip]

Please i would like you to discuss this subject with facts and not personal attacks like so many of the forumtrolls.
Maybe he thinks that the developers actually did give this change some thought and that you're post was a not well thought out knee jerk reaction? Personally I welcome the change and think it will be game fixing. I'm fed up trying to dodge gunships and capital turrets while trying to get a kill, ANY KILL, from an opposition team who just want to sit on top of their spawn point firing railguns.
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TUXs's Avatar


TUXs
02.25.2014 , 10:05 AM | #29
Quote: Originally Posted by Docmal View Post
I am wondering if you know that you can click the yellow diamonds on the map before you spawn so you can CHANGE your spawn location. Now there are 3 different locations to chose from. You will NEVER be spawn camped again my friend!
Took me all of a day to figure that out...but still...a flashing "CHOOSE SPAWN LOCATION" with an arrow would probably make it idiot proof...which we seem to need.
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Arkerus's Avatar


Arkerus
02.25.2014 , 10:13 AM | #30
Quote: Originally Posted by ChrisSchmidt View Post
I just wanted to add that a third spawn point has also been added for each team in Team Deathmatch mode.
That should help alleviate teams being farmed.

AS LONG as players are smart enough to not spawn next to the enemy swarm. If players aren't smart enough to do so, then they can't be helped.
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