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Game Update 2.7 Guardian Changes

STAR WARS: The Old Republic > English > Classes > Jedi Knight > Guardian
Game Update 2.7 Guardian Changes
 
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EricMusco's Avatar


EricMusco
02.21.2014 , 01:52 PM | #131 Click here to go to the next staff post in this thread. Next  
Hey folks!

As we mentioned earlier, here is an update to some of the Guardian changes coming in 2.7:
  • When using Force Sweep, secondary targets will still be affected by the bonus damage granted by Swelling Winds.
  • Challenging Call now immediately reduces threat by a moderate amount while not in Soresu Form.

Thanks!

-eric
Eric Musco | Community Manager
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Kain_Turinbar's Avatar


Kain_Turinbar
02.21.2014 , 02:07 PM | #132
Hopefully challenging call still acts as a debuff in PvP then.

This means that those assuming the thread drop would have the 15% DR are wrong.

Darth_Dreselus's Avatar


Darth_Dreselus
02.21.2014 , 02:09 PM | #133
Quote: Originally Posted by Kain_Turinbar View Post
Hopefully challenging call still acts as a debuff in PvP then.

This means that those assuming the thread drop would have the 15% DR are wrong.
Was just going to ask this.
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EricMusco's Avatar


EricMusco
02.21.2014 , 02:12 PM | #134 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by Kain_Turinbar View Post
Hopefully challenging call still acts as a debuff in PvP then.

This means that those assuming the thread drop would have the 15% DR are wrong.
It will still act as a "taunt" in PvP, that effect is unchanged.

-eric
Eric Musco | Community Manager
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Alec_Fortescue's Avatar


Alec_Fortescue
02.21.2014 , 02:26 PM | #135
Is this all? No plans to solve the squishiness and easiness of kiting a juggernaut / guardian dps?
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MarsherMeow's Avatar


MarsherMeow
02.21.2014 , 02:27 PM | #136
Quote: Originally Posted by EricMusco View Post
It will still act as a "taunt" in PvP, that effect is unchanged.

-eric
But does it act as a taunt in PvE still outside of the tank form?

znihilist's Avatar


znihilist
02.21.2014 , 02:34 PM | #137
Quote: Originally Posted by MarsherMeow View Post
But does it act as a taunt in PvE still outside of the tank form?
How can it reduce aggro and be a taunt at the same time....
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MarsherMeow's Avatar


MarsherMeow
02.21.2014 , 02:39 PM | #138
Quote: Originally Posted by znihilist View Post
How can it reduce aggro and be a taunt at the same time....
It could force them to attack you for 6(?) seconds still but not build threat.

znihilist's Avatar


znihilist
02.21.2014 , 02:51 PM | #139
Quote: Originally Posted by MarsherMeow View Post
It could force them to attack you for 6(?) seconds still but not build threat.
Taunt will automatically put you at 110% of max threat, and since it is already explained as it is a threat dump....
Quote: Originally Posted by Sith Emperor
My ascendance is inevitable. A day, a year, a millennium--it matters not. I hold the patience of stone and the will of stars.

Alec_Fortescue's Avatar


Alec_Fortescue
02.21.2014 , 02:54 PM | #140
Nerfing down Guardian DPS even further. Without aoe taunt we're going to have harder times during questing/farming/grinding because it's not always possible to have all the numerous mobs not attack healing companions, especially in heroic and tougher zones.

What did DPS Jug/Guardian ever did to you, Bioware? Seriously neglected since launch. Was on the bottom of dps boards for most of its existence, no one ever cried and admitted it to be overpowered. It was quite the opposite. They're almost nowhere to be found on the pvp leaderboards among the top players. PvP players don't play them for a reason. And now 2.7 doesn't look like anything (at least so far) but a nerf to already bad dps class in pvp.
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http://www.swtor.com/community/showthread.php?t=720547 - Cool compilation of Jedi outfits worn by NPCs.

Don't let your artists' work go to waste, Bioware