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What is your personal most immersion breaking thing in the game.

STAR WARS: The Old Republic > English > General Discussion
What is your personal most immersion breaking thing in the game.

Khevar's Avatar


Khevar
02.18.2014 , 08:33 PM | #81
Quote: Originally Posted by Motovator View Post
I always wished they would have made it so your crew on your ship actually... moved around. The fact that they just stand there not doing anything (and the fact you can't talk to them other than of affection quests) is sort of lame. I also feel Cantinas should be a bit more lively and give people a reason to hang out there once and a while.
This is a pet peeve I have in many games of this nature. Every time I went to the Citadel in ME3, everything was always exactly in the same place. The same people standing in the same lines, the same group always at the same tables, always.

Wayyyyy back, Ultima V shook this up a bit by giving the NPCs "schedules". Depending on the time of day, an NPC might be in his shop, in his bed, or walking down the street. While I'm sure my rose-coloured nostalgia glasses affect my judgement of that game, I remember being really impressed by how alive the world felt.

Jamalzero's Avatar


Jamalzero
02.18.2014 , 09:56 PM | #82
Quote: Originally Posted by Malastare View Post
Of course, then you have the issue of force users being able to jump or project lightning to the maximum effective distance of a sniper rifle. And the total weirdness of some joker being able to pull off the same range and accuracy while dual-wielding pistols.
I've been talking about this since day 1 (Dec 19, 2012 for me)...

First off I'd like to say, Agent and Trooper both neutral classes. before i bought the game I joined thinking i could be a "Sniper" on the republic, which they have Republic sniper NPCs, (I think a memeber of Havoc squad is a sniper...the miraluka i think) anyway theres also NPC Troopers on the Empire everywhere... now they couldve easily called the two classes "mirrored" like they are now but with the title SIS Agent, and Imperial trooper...simple i guess not...

Second, the whole Gunslinger/Sniper thing...I get that the gunslinger is supposed to be like a sniper but (a) Gunslinger attacks are WAAAAAAAAAAAAAAAAAAAY too flashy and are easily spotable... a sniper on the other hand you have to go out of your way to find him/her. (b) no way in hell can a guy/girl with a pistol should ever under no circumstances match the range, accuracy , and effectiveness of a sniper rifle that is MADE for long range combat... (c) IMO i think the gunslinger should mirrior the bounty hunter if anything... This was the reason i deleted my gunslinger i hated the visual effects and the mindblowing inprobability that this character could every match the range of a sniper rifle and be just as effective.

Third, the whole range in combat thing...
Quote: Originally Posted by Malastare View Post
That annoys you, but you're fine with the maximum range of a sniper rifle being 30m? I can throw a rock 30m, and I can't even use the Force.
When the game first launched i was highly upset at the fact only 3 of my abilities as a Sniper had 35m but i had to be within 30m to do everything else which put me within range of my attacker if it were a Operative, scoundrel, commando, vangaurd, mercenary, powertech, sorcerer, sage, marauder, juggernaught, sentinel, gaurdian...

Now after, what a, year they gave us 35m.........35m really? why not 40-45m??? You do realize that 30m and 35m is just 2 steps... thats all When i see a commando advancing twards my node (In PvP) and he has me targeted at 120m away (I understand thats too far to shoot at i get it) but as hes advancing and hes by himself im spamming leg shot until it lets me hit the ability...I should be able to pin him to the ground at 35m...Right? WRONG!

Now can, anyone thats a sniper, tell me how it feels to hit that ability on a RDPS (thats not a sniper or a Gunslinger) when theyre at 35m and it doesnt hit them until theyre 25m??? (ie within their shooting range...) If im a sniper I should have the range to, if i can target you i should be able to shoot at you..., I should beable to hit leg shot at a much longer range to stop you somewhere around 40-35m so i can open up on you and not have to say, "F*** really? How'd i use leg shot at 35m but the toon was able to still walk within his/her field of range and open up on me? Hows that possible..." I should reign suppreme in RDPS i should have the most range (by more than 5m) than all RDPS and or melee with a few range abilities (ie saber throw/dual saber throw) given the further away they are my accuracy should respectively drop but my tech abilities that have a 110% accuracy yet i use leg shot and it gets dodged or deflected...those should hit no problem which brings me to my fourth issue

Fourth and lastly, my stealth scan should match my range... If i have 35m of range i should see stealth at 35m not 30m... this 30m stealth scan is B.S. IMO
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Mortelus's Avatar


Mortelus
02.19.2014 , 12:27 AM | #83
For me, seeing bounty hunter run around is sith adaptives, in fact any class can use any armour now... Awesome stuff!!!

DC's and lag spikes, Mounts on fleet, being on fleet, mission boxes, PvP, and anything really outside of the class stories.
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Euphrosyne's Avatar


Euphrosyne
02.19.2014 , 01:50 AM | #84
The thing that shatters my immersion the most is the existence and especially the persistence of the Empire and of Sith "society".
Euphrosynē (n., Greek) - "mirth, merriment"

Dokar's Avatar


Dokar
02.19.2014 , 01:53 AM | #85
Having to go the long way on Corellia on my BH or Jedi/Sith because of an 8 foot wall....

Ren_simp's Avatar


Ren_simp
02.19.2014 , 02:22 AM | #86
For me was... my friend was showing me his cool new flashfire gsf speeder on fleet
I was admiring it thinking awe that is great then I saw his cape hanging below the speeder
And it made me think of the flint stones and their foot power mobiles

Not very game breaking but yeah it worked

DroidDreamer's Avatar


DroidDreamer
02.19.2014 , 02:27 AM | #87
Dudes hitting the stop button in the middle of a dogfight in GSF.
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DataBeaver's Avatar


DataBeaver
02.19.2014 , 02:59 AM | #88
Quote: Originally Posted by Dokar View Post
Having to go the long way on Corellia on my BH or Jedi/Sith because of an 8 foot wall....
Not being able to shoot a huge droid or monster because there's a two-foot wall (or worse, a grid fence) between us and I "cannot see target".

Rife's Avatar


Rife
02.19.2014 , 04:00 AM | #89
no day/night cycle is pretty dumb and easy to code, every single game has it lol
Peace Is a Lie

Sabaot's Avatar


Sabaot
02.19.2014 , 05:23 AM | #90
There are few things that break my immersion:

1. Prices/rewards. First are way to big while the latter are...barely noticeable.
While leveling you do quests, gather stuff which you sell for hard cash. Then ding happens and your trainer takes ALL your earnings. Happened to me way to often. Started at XXX credits, got sh***load of trash items, did tens of quests and after trainer I had exactly XXX credits.

Brand new, factory fresh, Corellian Medium Freighter YT-1300 (Millenium Falcon was a heavily modified version of that) costs 100 000 creds. One Hundred Thousands. While learninig a skill to ride a bike @ 110% of walking speed costs 150 000. Looks legit.

Rewards. They are sometimes laughable. Ex. Smuggler class quest around lvl 40 - heist of the millenium, much earlier - unimaginable riches of Nok Drayen, Bounty Hunter extremely difficult contracts... all involve at least one gold difficulty NPC to beat while the reward - 3k...

Boba Fett cashed Han Solo for round MILLION while my BH for similar magnitude bounty gets... ~7k.

Ah, chapter rewards. "Go claim your Chapter 2 Reward!" flashes hard. And what we get - one time use fleet teleport. Wee.

2. Omniknowledge of NPCs.
Frustrating as hell when you infiltrate HIGH security, well hidden and virtually invisible and long forgotten lab, do fulfill your objectives and IMMEDIATELY holocall just to hear: "I already know what you've found, I just finished reading report from my spies".

***? What report, what spies FFS! i just killed that guy a SECOND before I called you and you have a FULL report from that? Your spies were able to observe, write a report, send it to you and you were able to read it in a matter of A SECOND it took me to dial to you? Seriously? So why am I bothering to kill 2341659 mobs in the way, finding hidden entrances, laser fences and stuff when YOU HAVE YOUR SPIES HERE! Geez.

3. Lack of cohesion.
Which comes partially form previous point. On one hand they say that what you do is extremely difficult/impossible/profitable in the end it turns not so quite. So I finally found that fabulous riches, old blaster, some medpacks and whole 4k credits. Indeed. Fabulous reaches.

Silver, gold and silver-gold mobs. Two years ago solo killing a silver was a 50/50 chance of success, gold was impossible while silver-gold required whole bunch of well geared players to down.

Now, I can kill silvers in packs, equal level gold is a satisfactory fight, even few silver-gold fell. And they drop loot. Wee, lvl 40 silver-gold mob dropped... lvl 36 green quality! Lets take a look at stats: hmm... at lvl 34 i could consider it a boost, at 35 I had better greens and now, at 40.... even my companion has better stuff.

And mind that half of those mobs require group effort to kill. Group effort vs reward that is 3-5 levels BELOW your current.

This can kick me out of immersion pretty badly. Not to mention that teenage girlie (Coruscant quest where you rescue her brother) hands you a lightsaber as a reward. What? A lightsaber? A teenage girl had a freaking lightsaber in her pocket.... Please.
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