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My PT PvP idea

GunForHire's Avatar


GunForHire
12.23.2011 , 03:28 PM | #1
This is the spec I am going to be heading for when I hit 50 (PvP). It is meant to do good dmg not great and be an annoying s.o.b. with Guard, CC, flame and rocket punch crits and mobility on the battle field. Please give me your thoughts and ideas thank you.

http://www.torhead.com/skill-calc#301uRMrbMbZrsMrobck.1

brazthemad's Avatar


brazthemad
12.24.2011 , 01:46 PM | #2
You are skipping some of the most important abilities available to you. Jet charge is effing CLUTCH because since so many classes have knock backs, and so many of the maps have really circuitous paths. Basically what I'm saying is that a single knock back can put you like 30 seconds of walking away from where you were. Jet charge covers that distance in like .5 seconds AND deals damage AND interrupts casting. Also, you're going to find that you're going to have heat management issues without a high chance of shield proccing (it will only be around 22% with the spec you have. Advanced Proto makes up for heat with the 8 heat vented every few seconds with high velocity gas or whatever its called.
success = survivability/time

Uzirael's Avatar


Uzirael
12.24.2011 , 03:29 PM | #3
imo: wasted points in Flame Barrage, and Combust, which could instead be put on Steely Resolve. Also, why put points into Ion, if you're not going to follow through with it? You pick up Neural and Ion Overload, but don't grab Supercharged Gas, or at the very least, Ion Screen? Lastly, Prototype Burn Enhancers could probably be better put on Power Armor since this build doesn't look like it focuses on fire any.

What cylinder do you plan on using most?
You're putting points towards a variety of different abilities but not following through, which in the end leaves you sub-par.