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They took everything

STAR WARS: The Old Republic > English > PvP
They took everything

Helig's Avatar


Helig
02.16.2014 , 09:49 PM | #51
Quote: Originally Posted by Missandei View Post
all byitself Stealth is useless. You need to have some offensive abilities to make Stealth work for your advantage.
I agree with Evo. Stealth provides enormous tactical advantage. Provided you know how to use it. There's a lot more to stealth than "hit first" and "sneak up on someone".
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

Solarenergy's Avatar


Solarenergy
02.16.2014 , 09:59 PM | #52
Quote: Originally Posted by cashogy_reborn View Post
The knockdown needed no changing. The cause of this is 100% the massive amount of crying from the forums.
This. Unfortunately, this always happens with this game. When the forums are overflooded with crying about certain abilities, devs respond with nerf. I really hope they don't do the same thing with assassins.

Zoom_VI's Avatar


Zoom_VI
02.16.2014 , 10:02 PM | #53
I wish they would make that new root on the opener baseline at least, lord knows the opener for dirty fighting is underwhelming enough without the target waltzing away.
Crinn

Sanity is for the weak minded.

Raansu's Avatar


Raansu
02.16.2014 , 10:22 PM | #54
Quote: Originally Posted by Solarenergy View Post
This. Unfortunately, this always happens with this game. When the forums are overflooded with crying about certain abilities, devs respond with nerf. I really hope they don't do the same thing with assassins.
Sadly its going to happen eventually.

Helig's Avatar


Helig
02.16.2014 , 10:32 PM | #55
Quote: Originally Posted by Raansu View Post
Sadly its going to happen eventually.
Spike doesn't do (much) damage. I recall BW mentioned in some dev blog that they don't want one skill to do a lot of things at once. Originally (1.2) they nerfed the knockdown and the damage of Hidden Strike, because they didn't want both, strong CC and strong damage on an opener.

And now they seem to be trying to divorce different ways of opening on different stealth classes. Sins would open with a low-damage knockdown, then follow up with damage, while Ops would open with damage and follow up with CC... or something.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

Raansu's Avatar


Raansu
02.17.2014 , 07:23 AM | #56
Quote: Originally Posted by Helig View Post
Spike doesn't do (much) damage. I recall BW mentioned in some dev blog that they don't want one skill to do a lot of things at once. Originally (1.2) they nerfed the knockdown and the damage of Hidden Strike, because they didn't want both, strong CC and strong damage on an opener.

And now they seem to be trying to divorce different ways of opening on different stealth classes. Sins would open with a low-damage knockdown, then follow up with damage, while Ops would open with damage and follow up with CC... or something.
Who said it would be spike? With the murder of scrapper we all know they are going to do the same thing to assassins sooner or later.

Joesixxpack's Avatar


Joesixxpack
02.17.2014 , 07:40 AM | #57
Quote: Originally Posted by Technohic View Post
Little high, little low.


And after toying around on my scrapper, I realized despite effectiveness, it just isn't as fun without the KD. Why not just make it so the target automatically gets up at the end of .5 seconds? Seems to me, they only lay there longer due to time it takes them to realize to just let off the movement button then get back on it.

Oh well. By the time this goes live I plan to only exist on my slinger as free to play anyway.
Any way the wind blows....

I agree with the catering to bads and crybabies sentiments. The KD makes dumb and impatient people mad, and placating them is a higher priority than challenging people to learn tactics or otherwise raise their personal bar.

Smuglebunny's Avatar


Smuglebunny
02.17.2014 , 08:53 AM | #58
This is how a game fails. TEXTBOOK.

Cater to bads and casuals. Maintain substandard numbers for a while cuz real mmo players go elsewhere and TALK ABOUT IT. Then your bads and casuals leave you for the next best things, your few loyal diehards quit due to no one to play with and a game they have been made to hate over time.

GREAT JOB!

Bioware/EA: "The company that fails."

This is their new motto, post it everywhere.

Cordorian's Avatar


Cordorian
02.17.2014 , 09:06 AM | #59
i sense soon people will run the forums because the get globaled by teams of combat sentinels leaping at them and wrecking whole teams appart within seconds, because now that smash will lose its appeal sents/maras will probably try out the other viable tree at bit more.

As both a scrapper and concealment operative, i think thats it for me. This nerfs was just one too much (and i gave up on the class so many times and always return). I don't know exactly how the changes will switch the mechanics of fights, but despite being the best healers in pvp, we always lacked burst to really heal through sudden damage (that is why burn the tank actually works in the current arena setting). Now they makes us even worse at keeping a target under fire up. It might have reached a point where the more bursty healer could have a slight edge now, but i we'll have to see. Might focus on my assassin and shadow now for the stealthy fun, but i guess they are next on the list, when calls for nerfs swell up again.

Dark times ahead. Sounds like endgame.

mulzii's Avatar


mulzii
02.17.2014 , 10:11 AM | #60
Quote: Originally Posted by Technohic View Post
Little high, little low.


And after toying around on my scrapper, I realized despite effectiveness, it just isn't as fun without the KD. Why not just make it so the target automatically gets up at the end of .5 seconds? Seems to me, they only lay there longer due to time it takes them to realize to just let off the movement button then get back on it.

Oh well. By the time this goes live I plan to only exist on my slinger as free to play anyway.
correct me if i'm wrong but if the devs were really concerned about the the KD, perhaps they should have down something about the kd grenade, thats a hell of a lot worse than the 1.5 sec kd ops had...