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Jet Speed- bad skill, or worst skill?


Guurzak

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The only really decent use I have found for it is to quicky get to a ranged enemy, here is the senario that comes to mind.

 

1. Death From Above on the most clustered group of mobs.

2. Jet Charge into them.

3. Flame Sweep to secure initial aggro.

4. Jet Speed over to the lone ranged mob outside of the cluster

4a. Rocket Punch the lone ranged mob

4b. Rail Shot the lone ranged mob

5. Grapple any stragglers from the origional group that may have gotten loose

 

9 times out of 10 it's going to be pretty useless in PvE tho, as proper use of CC and grapple should be able to handle any need for this skill.

 

I believe this should be marked up as a PvP tool with some PvE uses, but somewhat situational.

 

 

Edit: Added steps 4a and 4b for good measure :)

Edited by Dademoor
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The only really decent use I have found for it is to quicky get to a ranged enemy, here is the senario that comes to mind.

 

1. Death From Above on the most clustered group of mobs.

2. Jet Charge into them.

3. Flame Sweep to secure initial aggro.

4. Jet Speed over to the lone ranged mob outside of the cluster

4a. Rocket Punch the lone ranged mob

4b. Rail Shot the lone ranged mob

5. Grapple any stragglers from the origional group that may have gotten loose

 

Or :

 

1. Death From Above on the most clustered group of mobs.

2. Jet Charge into them.

3. Flame Sweep to secure initial aggro.

4. Grapple over to the lone ranged mob outside of the cluster

 

Why would you run to a lone mob when you can grapple him to the have a pack at your Flame Thrower mercy ?

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If you pvp a lot, you'll know that mobility is king.

 

Running circles at high speed around your opponents while they are trying to get a lock on you seriously messes up their action queues, because you create wrong facing for them and they can't launch their abilities.

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If you pvp a lot, you'll know that mobility is king.

 

Running circles at high speed around your opponents while they are trying to get a lock on you seriously messes up their action queues, because you create wrong facing for them and they can't launch their abilities.

 

Not only that, it gives you that edge to catch that pesky ranged running away

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The duration is too short. Remember that jet charge immobilizes, so unless they hit some cc break, you will have about 2 gcds of time to hit them in their face. Jet speed is only 4 seconds, and it starts when you hit jet charge, not when you hit your target. So basically, by the time you're done with your charge and you've used your two abilities in their face, then jet speed has expired and you have wasted two skill points.
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