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Class Changes Coming in Game Update 2.7

STAR WARS: The Old Republic > English > General Discussion
Class Changes Coming in Game Update 2.7
First BioWare Post First BioWare Post

DarthSpekulatius's Avatar


DarthSpekulatius
02.14.2014 , 03:21 AM | #121
Quote: Originally Posted by MKnightRider View Post
I can only emphasize the other shadow posters I would especially like to add to

Quote: Originally Posted by Guntterr View Post
Nice to know smash is getting nerf. But what about the class the need some love the most? Shadows/Assassins?

Don't forget us!

And NO, buffing a filler skills does not count....
specifically for inBalance/sadness
nerf that damned filler to the ground, you can start by removing the bonus surge
after that's done fix the spec's DPS up to where it has to be.

there are plenty abilities Balance Shadows have absolutely no use for, before you Increase the Damage of abilities we are using already try integrating one of the ones we currently can not use without screwing ourselves over into Balance gameplay.


take a Look at the Talents you moved, removed and or replaced with 2.0, most of these needed Buffs/Bugfixes instead of being removed/replaced and were far superior to what replaced them in terms of interesting gameplay, userfriendliness and effect.

your main aim for the 2.0 changes was to make the spec easier, you failed, horrendously.
the first thing you should have done when that became apparent was to undo the fails then you should start thinking about why so few Balance Shadows get the most out of their character why even they are so far below what some other classes have and what to do about it.

it's not to late yet.

zmelikjan's Avatar


zmelikjan
02.14.2014 , 03:41 AM | #122
Hi, I have a question concerning impact of class changes for Guardian/Juggernaut PVE Tanks. Right now, it seems that since our two most often used abilities to maintain AoE threat (Force Sweep/SMash and Cyclone Slash/Sweeping Slash) will no longer damage secondary targets for those extra 10%, they will also generate less AoE threat. Is that so, or will aggro generation of these abilities remain untouched?

theLacusar's Avatar


theLacusar
02.14.2014 , 03:55 AM | #123
Actually no Changes to my Madness-Sorc...good good........wait no, this is more than bad. Actually only its for Sorcs and Sage only the Mid-Tree. THe Problems on Madness/Balance are not fixed and the Healers are not buffed.

This looks actually more like a fail Bioware. If you BW don't want to fix the Force-Problem so give us dot-players at least a DPS-Buff so thats make it worth.

Telaan's Avatar


Telaan
02.14.2014 , 03:56 AM | #124
Quote: Originally Posted by Cempa View Post
In your opinion, juggs are far from useless if played the way they can add value and excel but some like yourself want it filled with PvP crutches so compensate for your lack of coordination and your action bar tunneling game play style.

All you do is whine and QQ about everything and attack any one who shares any view about Jugg/Guard game play that does not call for massive buffs....Players like you destroy PvP by removing all the fun from it!

/end of discussion
Please stop trolling. Here is just the first page, 01/26/2014 - time if this post, of qq threads that you've been lol'd out of, from the 475 threads YOU'VE started, to date.

http://www.swtor.com/community/showthread.php?t=720993

http://www.swtor.com/community/showthread.php?t=720042

http://www.swtor.com/community/showthread.php?t=720038

http://www.swtor.com/community/showthread.php?t=719629

http://www.swtor.com/community/showthread.php?t=719237

http://www.swtor.com/community/showthread.php?t=719237

http://www.swtor.com/community/showthread.php?t=718970

http://www.swtor.com/community/showthread.php?t=717896

http://www.swtor.com/community/showthread.php?t=717913

http://www.swtor.com/community/showthread.php?t=718381

http://www.swtor.com/community/showthread.php?t=717883

http://www.swtor.com/community/showthread.php?t=717470

http://www.swtor.com/community/showthread.php?t=717227

Aside from that, statistics contradict your attempt at trolling.
Kype Lightwave/Telaan Lightwave -Pot5- "Pistols' RP Apprentice"
Telaan Lightwave Pre-CU Jedi Knight -JKO- Bloodfin
Master LS/Master Defender/Healing 2xxx/Enhancer xxx3

CrazyOldMystic's Avatar


CrazyOldMystic
02.14.2014 , 04:06 AM | #125
Quote: Originally Posted by Reno_Tarshil View Post
You don't know that, yet. This is what we call being paranoid.
Some of us at launch did not jump on the popular ban wagon of Jedi, sith, smuggler, and agent. We went trooper or we went bounty hunter. Here is a small history lesson as to why I for one absolutely paranoid when it comes to pvp development when it concerns the trooper. We had a long time ago a ability called blitz. You tagged the enemy player with cryo grenade then knocked their sorry *** back wards. That gave us exactly two knock backs, one stun, and a long charge up stun. Biowares solution, even though you can not call the commando a cc class, they messed with the cryo grenade so blitz no longer worked with it. This gets better soon after they had their reason to get rid of it.. I swear to this day cryo grenade does not work as well as it used to. So yea I dont trust them worth anything.

As far as these changes go why should they care. They keep commandos and mercs as cannon fodder for the little jedi/stih and operatives/scoundrels. Hell even focusing on a scoundrel/operative healer and you will be out of ammo. On the bh end overheated before you know it. That brings me back to the ammo and heat change, that was supposed to make things better. Funny how I run out of ammo now more then I did before. keep in mind this is just me I am sure others have plenty of other experiences and stories then I do.

paranoid you bet your arse we are

AlrikFassbauer's Avatar


AlrikFassbauer
02.14.2014 , 04:41 AM | #126
Quote: Originally Posted by CrazyOldMystic View Post
They keep commandos and mercs as cannon fodder for the little jedi/stih and operatives/scoundrels.
Funny that you don't mention Sage / Sorc.

Spomeone has to be at the bottom, no ?
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)

JediMasterSLC's Avatar


JediMasterSLC
02.14.2014 , 05:14 AM | #127
Quote: Originally Posted by theLacusar View Post
Actually no Changes to my Madness-Sorc...good good........wait no, this is more than bad. Actually only its for Sorcs and Sage only the Mid-Tree. THe Problems on Madness/Balance are not fixed and the Healers are not buffed.

This looks actually more like a fail Bioware. If you BW don't want to fix the Force-Problem so give us dot-players at least a DPS-Buff so thats make it worth.
There is a buff to madness, L2read. Madness is fine.
55s: POT5- Kakarrotx-Sent, Paraguss-Sorc, Brawlly-Jug, Meleehealer-Mara
Bastion- Greenn-Mando, Radishz-Scoundrel, Trunkks-Shadow, Burdok-Sniper, Lettucce-PT

theLacusar's Avatar


theLacusar
02.14.2014 , 05:47 AM | #128
Quote: Originally Posted by JediMasterSLC View Post
There is a buff to madness, L2read. Madness is fine.
These changes on Wrath are maybe a buff. But not Polarity Shift, this is a must done much earlier and is coming very late as change. The rest is going for Lightning and a little bit for Healers.

In fact for Madness is more in need, in hard more for the Force-Issue, as long as Crushing Darkness and Lightning Strike cost much force. In fact to make this a good buff there must be more a change to make both Casts for free or less force-cost.

If this change on wrath makes it possible that i can cast both skills more than now, yeah its a buff. If not it won't be a buff.

Murder_Toys's Avatar


Murder_Toys
02.14.2014 , 06:45 AM | #129
Hey eric

Are the combat team , Working on any improvements on DPS Shadow/Assassin with Operative's being able to hold they own in raids. Will we be seeing any boosts to DPS I really enjoy my class and find it allot of fun to tank in pve and to Dps in pvp , but when it comes to DPS say on DF HM I find we are few steps behide other class's

just the Idea of grinding out 78 dps gear seems abit lackluster after seeing so many results weather it be from forums phase's or taking to other shadow dps

I know a big part of the game is to just enjoy the class I play, but its pretty hard to Justify me coming on a shadow when i have a nice sniper . but some times i just want to mix it up ^^
any news would be ace

Cya dude
MurderToys | Empire | MurderToy | Republic
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IInox's Avatar


IInox
02.14.2014 , 10:54 AM | #130
I don't agree with buff to def cd of guns, they don't need more survivability.
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