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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

MuzzaFuzza's Avatar


MuzzaFuzza
02.10.2014 , 11:16 PM | #4181
Wouldn't mind this at all, bring it on.
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LanceCorporalDan's Avatar


LanceCorporalDan
02.10.2014 , 11:17 PM | #4182
Quote: Originally Posted by Jeweledleah View Post
yes and?

we didn't used to have field respec at one point. that changed. why should AC remain permanent?

and i have brought up an example of other games becasue apparently we cannot get away from those and YOU replied to a post that mentioned them.

there is NO mechanical or even story reason for AC to remain permanent. its arbitrary.
Because they are set roles. Why not have everyone be 55? Why not let my jug switch to merc? Why should they be permanent indeed. How about because people should have to WORK for certain things instead of having everything given to them?
Neves - 55 Vanguard
Dahkaras - 55 AssassinKeelaran - 55Juggernaut
Kalkaran - 55 MercenaryKallim - 55 Operative

Essence_of_Light's Avatar


Essence_of_Light
02.10.2014 , 11:20 PM | #4183
I strongly prefer this NOT to be a thing.
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Savej's Avatar


Savej
02.10.2014 , 11:36 PM | #4184
Quote: Originally Posted by LanceCorporalDan View Post
Because they are set roles. Why not have everyone be 55? Why not let my jug switch to merc? Why should they be permanent indeed...
All of those are drastic changes with few if any precedents in other serious games (other than Wow which has had DKs starting at 55 omg and something silly about zip-85 soon omg) and are not what's being asked for in this thread.

As for the "work" argument... I don't care about work - I've put more time into playing this game than most ppl. I have several 55 sentinels and several 55 guardians but only one that I will respec if the option pops up. If I could wipe my character to lvl 10 while keeping his valor/titles/gear/contacts/name/companions/etc.. that would be fine with me (but also silly - would my guy go through the same class quests all over? "Hi emp, didn't I fight you before?"). D&D, the mother of all games, had multi classes and dual classes and crazy stuff in 3rd ed - either of those original options would work for me also but I would get wicked powerful in short order and don't recommend the devs allow it.

I'm actually completely lost as to why any player is arguing to minimize options in general but this one more specifically. No one's asking to pull a brand new character out of thin air (any more than switching specs from scrapper to sawbones pulls a new character out of thin air) or for a free pass to skip content or the requirement to get gear or whatever. This isn't really about making things easier or making any one character any more powerful, it's about increasing options/variety for those that get attached to one character. I really do think it will ultimately keep more people playing longer (I have lots of 55s but only two or three have over 80% of my total played time - leveling an alt is a distraction/diversion, not the real time sink for me at least).

LanceCorporalDan's Avatar


LanceCorporalDan
02.10.2014 , 11:39 PM | #4185
Quote: Originally Posted by Savej View Post
All of those are drastic changes with few if any precedents in other serious games (other than Wow which has had DKs starting at 55 omg and something silly about zip-85 soon omg) and are not what's being asked for in this thread.

As for the "work" argument... I don't care about work - I've put more time into playing this game than most ppl. I have several 55 sentinels and several 55 guardians but only one that I will respec if the option pops up. If I could wipe my character to lvl 10 while keeping his valor/titles/gear/contacts/name/companions/etc.. that would be fine with me (but also silly - would my guy go through the same class quests all over? "Hi emp, didn't I fight you before?"). D&D, the mother of all games, had multi classes and dual classes and crazy stuff in 3rd ed - either of those original options would work for me also but I would get wicked powerful in short order and don't recommend the devs allow it.
No but this is the string of things we are seeing here.

I don't see any need for it. Level a new character if you want to play that class, if one can't handle that then they can move along.
Neves - 55 Vanguard
Dahkaras - 55 AssassinKeelaran - 55Juggernaut
Kalkaran - 55 MercenaryKallim - 55 Operative

DarkAngelRiku's Avatar


DarkAngelRiku
02.10.2014 , 11:43 PM | #4186
Yeah I vote for this to not happen. We already have enough bads that can't play their class at 55..let's not increase that number by doing this. You get told numerous times the class choice is permanent, and you chose at level 10. Let it go already and just accept the fact you are NOT going to get an Advanced Class change.

Savej's Avatar


Savej
02.10.2014 , 11:59 PM | #4187
Quote: Originally Posted by DarkAngelRiku View Post
Yeah I vote for this to not happen. We already have enough bads that can't play their class at 55..let's not increase that number by doing this. You get told numerous times the class choice is permanent, and you chose at level 10. Let it go already and just accept the fact you are NOT going to get an Advanced Class change.
Or keep asking until a dev says that? Last time any dev was asked, the answer was different than yours. I've already got lots of alts btw.

hadoken's Avatar


hadoken
02.11.2014 , 07:50 AM | #4188
Quote: Originally Posted by Savej View Post
Class spec swapping in wow = ac + spec swapping here (covered this earlier tonight). VERY RELEVANT insofar as the immediate argument involves changes to game mechanics and AC/Spec-changes made long after a game's release. But by all means, keep your fingers in your ears and scream "lalalaWowClass=RiftClass=SwtorAdvancedClass".
Opinion, not fact. In my opinion, different ACs are different classes altogether mechanically. The role options that a Sage has are completely different from the role options a Shadow has. The Sage has more in common with a Commando than a Shadow. I don't see you advocating for anyone to be able to swap between those ACs.

branmakmuffin's Avatar


branmakmuffin
02.11.2014 , 04:10 PM | #4189
Quote: Originally Posted by hadoken View Post
Opinion, not fact. In my opinion, different ACs are different classes altogether mechanically.
Yet clearly they are not. The ACs share the entire set of base class skills and have one spec tree in common. To say that a Sage is as different from a Shadow as it is from a Guardian would be patently ridiculous.

Quote:
The role options that a Sage has are completely different from the role options a Shadow has.
Yeah, completely different: by tree specs, heal, DPS and DPS vs. tank, DPS and DPS. Totally different.



Quote:
The Sage has more in common with a Commando than a Shadow. I don't see you advocating for anyone to be able to swap between those ACs.
That would require changing base classes. No one is advocating for that. But nice attempted straw man anyway.

Jadescythe's Avatar


Jadescythe
02.11.2014 , 04:39 PM | #4190
Quote: Originally Posted by branmakmuffin View Post
Yet clearly they are not. The ACs share the entire set of base class skills and have one spec tree in common. To say that a Sage is as different from a Shadow as it is from a Guardian would be patently ridiculous.


Yeah, completely different: by tree specs, heal, DPS and DPS vs. tank, DPS and DPS. Totally different.




That would require changing base classes. No one is advocating for that. But nice attempted straw man anyway.
I'm not sure how much different a class can be than when the attack distance changes from 10 meters to 30 meters. At that point Shock, for instance, is completely different mechanically for a Sorc and a Sin. It's differences like that which make Madness a fail for Sins and good for Sorcs.

Some ACs are closer than others, but the entire basis of the Sniper class, for instance, is to use cover. Which is now entirely worthless to Operatives. ACs share storylines because it saved money. They share some abilities and a skill tree because the devs were too lazy to make them separate.

If you truly believe AC swapping should be in game, I don't really see how you can argue against entire class changes overall. Arsenal is just Lightning with guns. Spam Tracer Missile/Lightning Strike, use CC and KBs to keep melee away in PvP. Use Unload/Chain Lightning on CD when they proc. I mean, those two specs are as close as Rage is for Mara/Jugg.

My point regarding this long thread, is that everyone is arguing their opinion on what they'd like to see. Don't try and comment on what devs that don't work on the game anymore said or try and figure out what their intentions were. It comes down to one of two things:

- You don't want to grind as much or don't have as much time to spend leveling, so you want class changes.
- You don't care or your understanding is that the devs want to keep people playing, so you don't want class changes.

State your opinion and move on. You aren't going to change people's philosophy by saying you disagree.
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