Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

tactical flashpoints or worst fp ever.


LegoUniverseBC's Avatar


LegoUniverseBC
02.04.2014 , 06:33 PM | #11
I feel like i'm the only who likes it.
It's quite refreshing and fun content from Hard modes.
I'd love to see a timed run where you have to complete the Flashpoint in a set amount of time to complete it.

Mistress_Ivi's Avatar


Mistress_Ivi
02.04.2014 , 08:03 PM | #12
Flashpoints used to be a challenge.

Then they added the LFG tool, something for casual players or hardcore alt hoppers to fully max all the commedations and beyond.

The problem with casual players, is that they are typically (not always) lesser geared and to be quite frank, rubbish. When compared to the typical player who is on 3+ hours every other day, if not daily.

So they made them easier... to cater to all. The problem is, some "hardcore" players aren't very raid orientated and now have very little fun content left to do in small groups.
Former SWG Player and Bloody Proud of it!

JediTev's Avatar


JediTev
02.04.2014 , 08:37 PM | #13
I wanna know why they took out the Elite coms from the HM FPs. They didn't even mention it anywhere that I noticed. SO now we have to make due with basic coms.

midianlord's Avatar


midianlord
02.04.2014 , 08:39 PM | #14
Quote: Originally Posted by Mistress_Ivi View Post
[...] The problem is, some "hardcore" players aren't very raid orientated and now have very little fun content left to do in small groups.
^This.^

Where's my epic solo-quest, EAWare? Where is our epically cool and challenging Flashpoint-arc, IE Kaon Under Seige ---> Lost Island, both [HARD]?

Or Hell, even another version of the Ilum story-arc, culminating in B-4-I and FalseEmp?

Biggest disappointments from 2.0 to prestent, at least in terms of PvE:

The Seeker-Droid and MacroBinocs quest-arc finales cannot be solo'ed, even though all throughout the lead-up, the main encounters are explicitly scaled to group-size.

the finale of Oricon is gated behind an Operation.

Give us brain-engagement-required content* for all group sizes and solos, with the option to do/not do, stop making everything binary wherein the only choices are NiM raids, or dumb-kiddie faceroll easy mode to cater to the bads.

*I would be perfectly fine if the solo/small group "smart content" didn't reward anything beyond vanity/social fluff, rep., and comms, as long as the quality and repeatability was there.
Proud "elitist." Even more proud to be an un-reconstructed "gaming-culture snob."
r/DPS 4 life

midianlord's Avatar


midianlord
02.04.2014 , 08:40 PM | #15
Quote: Originally Posted by JediTev View Post
I wanna know why they took out the Elite coms from the HM FPs. They didn't even mention it anywhere that I noticed. SO now we have to make due with basic coms.
Wait, what?

E:

Dude, I'm in-game right this moment:

Looking at my GroupFinder pane, the Daily comms reward for all the 55 HMs is still 10 Elite comms, Galactic Conflicts [WEEKLY] (complete [0/3] HM 55s) still gives Elites, and I can't check it 'cuz I did it earlier, but I'm pretty sure the CZ [WEEKLY] still does too, along with the [WEEKLY]s for Oricon, Makeb, and GSI.

Unless you mean the level 50 hard-modes?

No higher comms for those, as they are almost all pure faceroll, and drop borderline-obsolete gear (when they drop anything that isn't pure vendor-trash, that is).

I would like a Nightmare version of some of these that gives Ultimate comms, though
Proud "elitist." Even more proud to be an un-reconstructed "gaming-culture snob."
r/DPS 4 life

Blurps's Avatar


Blurps
02.04.2014 , 08:41 PM | #16
This fp is basically BW's attempt at what Guild Wars 2 did with PvE. Doing away with the trinity sounds nice on paper but it comes with its own set of problems. Lots of trash coupled with a few bosses with easy to learn methods to avoid most of the damage ( or heal a lot by using scenery, like the kolto stations here ) will lead to one thing only:

People stacking as much dps as they possibly can and heavily discriminating against everything that's not full on dps.

Gw2 dungeon PvE is by far the worst aspect of the game because of that and I don't think it's a good idea for BW to go down the same road.

mad_freeman's Avatar


mad_freeman
02.04.2014 , 08:46 PM | #17
Quote: Originally Posted by AlrikFassbauer View Post


HM for level 20 ? Great idea ? I'd REALLY REALLY REALLY REALLY REALLY like to see that !



Yes, I agree. Amn HM mode at level 20 would be an really interesting test of skill.
HM for low lvl. where did i say that. it's obviously that i speak about 55 hm,

JediTev's Avatar


JediTev
02.04.2014 , 09:17 PM | #18
Quote: Originally Posted by midianlord View Post
Wait, what?
Yup, they took Elite Coms out of the reward for running HM FPs, so in my book what is the sense of running them now if you're only going to rewarded with coms for gear that you already have?

midianlord's Avatar


midianlord
02.04.2014 , 09:20 PM | #19
See my edited post up there.

Unless you meant the comms that come from the bosses in the instance?
Proud "elitist." Even more proud to be an un-reconstructed "gaming-culture snob."
r/DPS 4 life

Adaliaya's Avatar


Adaliaya
02.04.2014 , 09:45 PM | #20
Role-neutrality as one possiblity is great, shorter waiting times for DPS. However, why bolster. I just hate it. Whats point of being geared if we are bolstered anyway, and I really hope that bolster is removed.
Another thing is why to take Czerka FP SMs away, I dont want to play my favs with stupid bolster.
Good idea, but BW sucked it with that no level req thingy. IMO game would be better without it