Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

What's the best composition for flashpoints right now?

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
What's the best composition for flashpoints right now?

Lienwyn's Avatar


Lienwyn
12.24.2011 , 11:54 AM | #11
Does anyone know what the % damage difference is from tank classes going into dmg spec vs pure dmg classes?

...Why do I have a feeling there's no way to find out right now.

Malice_Nihilim's Avatar


Malice_Nihilim
12.24.2011 , 12:04 PM | #12
I noticed a heavy trend toward Melee Main Tanks, and while a talented player can be successful at whatever they do, I find that a lot of the general populous of melee tanks get tunnel vision and fail to gather up ranged mobs properly, causing some stress on the healer as they attempt to keep up with splash damage across the party.

This being said, I find the Powertech BH pretty under played. This class allows for a lot of sustained ranged damage and ranged single target and AoE taunts that give them perfect control and perspective over a wider range of the battle. So if you are not in an organized guild or if you find you are suffering sometimes from tunnel vision, you might think about rolling a BH/Trooper for tanking instead of a melee.

Groups of course need at least 1 major DPS class. I think the 'perfect' match for your pure DPSer is formulated in what you are tanking with. BH tanks and Marauders for example are less compatible then Powertech's and Snipers, while a Melee Tank will click a lot more with a Marauder in the party, not to say it can't be done, just looking at 'perfect' optimization.

As for your 3rd, DPS or Offtank? We have found both obviously it goes from fight to fight and how good your tank is at gathering aggro in the first place. If you have someone that is a 'unique snowflake' and doesn't want to focus fire down targets, then having an Off Tank is a good role for them, because at least they have the survivability to live there their mistakes. If you have two solid DPS though that can focus fire targets and a tank that is good at gathering like a BH PT is, than I would advise going two full DPS if possible. In the end the specific fight and moment are truly what define 'optimal' though, so I think either way is very successful as long as everyone is living up to there role. Sometimes I find actually an 'off healer' to be very successful to, like a Merc, just in case your healer goes down.

And of course a pure healer is desired, and running with at least all 3 Empire healers, I find I have less preference of class and more preference of the talent of a given healer. They each have there pro's and con's and across the board are each valuable in specific situations, each one which comes up in any given flashpoint.
My Armor is Contempt, My Shield is Disgust, My Sword is Hatred
In the Emperor's Name, let None Survive!

~~~PLAGUE~~~

Malice_Nihilim's Avatar


Malice_Nihilim
12.24.2011 , 12:06 PM | #13
Quote: Originally Posted by Lienwyn View Post
Does anyone know what the % damage difference is from tank classes going into dmg spec vs pure dmg classes?

...Why do I have a feeling there's no way to find out right now.
As per BW, 5% more damage out of a pure DPS class vs a fully DPS spec'd hybrid.
My Armor is Contempt, My Shield is Disgust, My Sword is Hatred
In the Emperor's Name, let None Survive!

~~~PLAGUE~~~

Gorgewall's Avatar


Gorgewall
12.24.2011 , 12:42 PM | #14
Quote: Originally Posted by Lienwyn View Post
You can't CC most elite mobs, some bosses are even immune to taunt.
Some of the currently taunt-immune bosses (Mandalorian Raiders, for instance) are actually bugged at the moment and are meant to be Tauntable.

Most elites are CC-able. The first ones I ran into that weren't were on Taral V, but the next FP after that (Maelstrom Prison) were CC-able.

Rafkin's Avatar


Rafkin
12.24.2011 , 12:47 PM | #15
3 sith warriors and a healer. Back to back to back force chokes trivialize fights.

Skizzik's Avatar


Skizzik
12.24.2011 , 12:48 PM | #16
Best flashpoint comp right now is four people with at least half a brain each.

Gorgewall's Avatar


Gorgewall
12.24.2011 , 12:51 PM | #17
A Vanguard and three Commandos.
AoE OVERWHELMINNNNNG

Syndicator's Avatar


Syndicator
12.24.2011 , 01:58 PM | #18
Quote: Originally Posted by crazysam View Post
Very hard to hold aggro of 5 mobs shooting from afar. No tank can seriously be at 5 places at the same time!

but like someone said above, you just need to hold aggro of the strongest one.

A good healer will easily heal up everyone at the same time if everyone else are doing their job right and the tank will be ok.
Im sorry but thats a terrible approach. In game im a sith sorc heal spec. Ive run plenty of PUGS with terrible tanks who think they only have to solo attk one target and i end up having one mob on them and three mobs on me.

If you tank it is your job to grab all the targets. At least start with one and and chain that melee to a ranged then to another ranged mob.

Its like people dont have the slightest clue about healing aggro and stand there tanking one mob fight after fight while the cloth wearing healer actually takes all the damage. You can "get away" with it on trash pulls but ive had tanks do the same thing on boss pulls. That 4 mini boss pull on Mand Raiders with a bad tank and your approach Pfft.

You do your job i do mine. Dont make me do both thats just lazy, and crap ...

Ricktur's Avatar


Ricktur
12.24.2011 , 04:42 PM | #19
Quote: Originally Posted by Syndicator View Post
Im sorry but thats a terrible approach. In game im a sith sorc heal spec. Ive run plenty of PUGS with terrible tanks who think they only have to solo attk one target and i end up having one mob on them and three mobs on me.

If you tank it is your job to grab all the targets. At least start with one and and chain that melee to a ranged then to another ranged mob.

Its like people dont have the slightest clue about healing aggro and stand there tanking one mob fight after fight while the cloth wearing healer actually takes all the damage. You can "get away" with it on trash pulls but ive had tanks do the same thing on boss pulls. That 4 mini boss pull on Mand Raiders with a bad tank and your approach Pfft.

You do your job i do mine. Dont make me do both thats just lazy, and crap ...
lazy? really? when ive got one taunt thats 15 seconds cd, and one aoe taunt thats 45 seconds cd and one skill (backhand) that generates threat that has a 60 second cd at level 34, how exactly do you think i can get them all when we're fighting 8 mobs?

lazy, wow, your post is just plain ignorant.
Sgt. Boos Macarrage - Republic Trooper/Vanguard - PVE Tank Spec
Prophecy of the Five - US East PVP
Republic Commandos: First Ones In, Last Ones Out. Never Quit. Never Fail.

Lymain's Avatar


Lymain
12.24.2011 , 06:42 PM | #20
Quote: Originally Posted by Lienwyn View Post
Due to how every mob is ranged and some bosses have 3 elite adds or something. Has anyone found that the following works?

1 MT
1 OT (tank class specced into dmg)
1 DD
1 Healer

Seems very odd, because the composition is effective but pug tanking is usually horrid.

Anyone try something different for all flashpoints?
Can't comment on end game or hard modes yet, but I've definitely liked having two tanks for the zones through The Red Reaper. Really nice to be able to swap aggro if one tank gets low on a boss, ect.