Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Mathematical comparison between Distortion field and Quick-charge

STAR WARS: The Old Republic > English > Galactic Starfighter
Mathematical comparison between Distortion field and Quick-charge

Suzina's Avatar


Suzina
01.31.2014 , 02:16 AM | #11
Quote: Originally Posted by Verain View Post
This isn't undiscovered country, we gots plenty of hours here.
I see no data quoted. Where? Where are the hours of testing? I do not see them. Additionally, why the mention of Bypass? Do we have data indicating 100% of all gunship pilots use Bypass, a shield-piercing ability? That would surprise me given that the majority of players run distortion and an evasion based build on scouts.

There's nothing wrong with saying "I prefer ____" or "I think ____ is better". But misrepresenting an opinion such as this as mathematically proven irks me. I don't care which is better for the purposes of this post. That is a massive discussion that will start with how evasion is calculated and under what situations it is used based on evidence. I want to read that post. I want that post to rock and make me really think about developing new nuances to my play-style.

Encouraging these kinds of posts declaring the currently popular meta-game choice to be mathmatically superior won't help the community create a real mathmatical understanding of Starfighter.
Member of Bane Fleet

Altheran's Avatar


Altheran
01.31.2014 , 03:15 AM | #12
Quote: Originally Posted by Sharee View Post
It does matter. If he disengages and evades for 6 seconds(as any experienced pilot will do whe the enemy pops distorton), then not only does he stop damaging you, but you stop damaging him.
In a sense, yes you are partially right, but I wanted to focus on the defensive aspect, because that's it's original use. Partially, because nothing says you are attacking back, and even if you did, you can trail him... That may not be the most effective, but you'd still damage during that time.

But I also minimized its potential by limiting the number of attackers to 1. Because I know Distortion is quite an odd thing in terms of survivability, its effectiveness is variable.
If the attacker disengages, you are not effectively avoiding all that damage. It may have been redirected to someone else.
But its potential is also unlimited.

If you want, you can take it as a comparison how how much it would lengthen your lifespan. In that regard, my calculation would be like averaging it comparable terms.
And these calculations says that it lengthens the user lifespan for at least as much time.

And so, while its burst efficiency can't be denied it's as worth for the long run as the component that sustains it's efficiency over time..

In my opinion, it's not that much of a problem that its on-use effect end being as effective on the long run even if one is burstier allowing more strategies, because in the other hand, it may not be as beneficial for the team (ennemies redirecting to mates)...
What is disturbing, is that even though the effects happen to be of similar efficiency (but people will still prefer a Resilience-like ability than one like Reactive Shield, and I can understand that) that one provides better passive survivability. And it's not a marginal difference we're speaking about...

Quote: Originally Posted by Zharik View Post
I think it is funny that he assumed turbo with the quick charge shield. Don't get me wrong, I am not arguing for regen reactor, but a *large* reactor might be better.
It was to ensure the comparison. One may lead to a marginally better build, but then the components would not be properly comparable.
But since you mention it, I can tell you that its effect will only be a better effective HP of the Quick-charge Scout, comparable to the Distrotion Scout... but slightly worse effect on regeneration, as a consequence. But The Distortion Scout could also drastically increase its effective HP at the cost of the little 234 shields regenered in last part of my post. In the end, they would be somewhat comparable in their effect, but distortion would still own in the effective HP area.

---

To the ones that says both components don't use in the same way... Apple and oranges...
You take damage, you're endangered, you hit the key to survive. How is that different ?
The only difference, is that Distortion can also be used preemptively, while Quick-charge can't. What were you trying to pull here ? It only shows one other advantage of this component over the other one.

And I did not compare a Flashfire to a Novadive. A Novadive don't have a reactor.

Suzina's Avatar


Suzina
01.31.2014 , 04:00 AM | #13
Quote: Originally Posted by Altheran View Post
You take damage, you're endangered, you hit the key to survive. How is that different ?
The only difference, is that Distortion can also be used preemptively, while Quick-charge can't. What were you trying to pull here ? It only shows one other advantage of this component over the other one.
Serious question here, is this is a troll post? You quoted someone as saying:
Quote:
If he disengages and evades for 6 seconds(as any experienced pilot will do whe the enemy pops distorton), then not only does he stop damaging you, but you stop damaging him.
So you just read there's a difference. I can see when you pop your cooldown. I can break off my attack (and therefore dodge your attacks). You now have no cooldown, I have my cooldown. Now we attack again. You see how, if in the situation where the dog fight lasts more than 6 seconds a shield-build still has a cooldown and you don't? We could go on and on about how the shield upgrade increases in effectiveness based on the number of attack-passes you make in which I do not take hull-damage (because you recharge shield 60% during combat).



Quote: Originally Posted by Altheran View Post
You take damage, you're endangered, you hit the key to survive. How is that different ?

You're taking damage, you pop a medpack. You're tacking damage, you pop a healing adrenal. How is that different?
Member of Bane Fleet

Sharee's Avatar


Sharee
01.31.2014 , 06:33 AM | #14
[edit] nevermind i think i had it wrong.

Markviper's Avatar


Markviper
02.01.2014 , 09:53 AM | #15
Quote: Originally Posted by Verain View Post
This isn't undiscovered country, we gots plenty of hours here. Quick charge won't save you from a bypass slug hit- you will die. Distortion can. Now, once bypass is nerfed, neither one will be a one shot, but quick charge still won't really matter. It'll still be a reasonable amount of armor ignore and a really big hit.

Distortion is definitely the best shield. I've seen a few people argue for quick charge, and under certain dogfight only situations it may in fact be better. But in general? Go distortion. For the win.

And devs? Buff the other shields!
Distortion will also not save you from being oneshot by that slug. Unless you are talking to that enemy GS pilot and they tell you "incoming bypass slug in 3 seconds" you will not know to hit distortion. Some forms of damage are just going to happen and nothing you can do about it, distortion or not. With quick charge's 60% recently consumed, plus the 20%regen/20% extra recently consumed recharge from the reactor, you can recover from taking unavoidable damage very quickly, AFTER it has happened and is too late to use distortion. and that 80% recently consumed with proper reactor is active constantly, not for only a few seconds with a cooldown. I've tried both shields, have both mastered and much prefer quick charge over the 6 second immunity crutch that can just be waited out. But if you want to call to a buff to other shields, I'm ok with that.
Markviper Guardian tank
Marthaviper Shadow tank
Headbash Commando
Peterwigin Gunslinger
Herpderpsmash Sentinel
Lilandriakin Sage
Projectbeta Powertech tank

Armonddd's Avatar


Armonddd
02.01.2014 , 10:01 AM | #16
Quote: Originally Posted by Markviper View Post
Distortion will also not save you from being oneshot by that slug. Unless you are talking to that enemy GS pilot and they tell you "incoming bypass slug in 3 seconds" you will not know to hit distortion. Some forms of damage are just going to happen and nothing you can do about it, distortion or not.
Not entirely true. If the battlefield's not too hectic and/or there's only a couple gunships out there, you can keep an eye out for the big yellow cloud.

Quote:
With quick charge's 60% recently consumed, plus the 20%regen/20% extra recently consumed recharge from the reactor, you can recover from taking unavoidable damage very quickly, AFTER it has happened and is too late to use distortion.
But by that point your hull is smoking so much that any other shield penetration weapon is going to kill you.
Space Ace of <Death Squadron>, <Black Squadron>, <Eclipse Squadron>, and <solo da>

Markviper's Avatar


Markviper
02.01.2014 , 11:08 AM | #17
Quote: Originally Posted by Armonddd View Post
Not entirely true. If the battlefield's not too hectic and/or there's only a couple gunships out there, you can keep an eye out for the big yellow cloud.


But by that point your hull is smoking so much that any other shield penetration weapon is going to kill you.
If the battlefield is that calm, I am attacking those gunships and killing them rather than sitting there waiting and watching for their tell tale cloud. I am talking about those shots that come from nowhere that you do not see or expect because they are out of sensor range or the battle is too heated and you haven't spotted them yet.

The whole point of the quick recovery is so that your hull does not get to that point barring the occasional unseen snipe referred to above. And D-field will not stop that from happening anyways. You still have to KNOW it is coming and then once that 6 seconds are up you are even more vulnerable, much prefer having the constant, quick recovery and let actual piloting skills be my evasion.
Markviper Guardian tank
Marthaviper Shadow tank
Headbash Commando
Peterwigin Gunslinger
Herpderpsmash Sentinel
Lilandriakin Sage
Projectbeta Powertech tank