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So I finally got around to trying this...

STAR WARS: The Old Republic > English > Galactic Starfighter
So I finally got around to trying this...

coldmiser's Avatar


coldmiser
01.30.2014 , 09:45 AM | #1
...and I can't believe what an obvious rip off of Star Conflict it is! I have to say I was more than shocked. On the upside I knew exactly how to play since I've put in a ton of hours in Star Conflict.

Lendul's Avatar


Lendul
01.30.2014 , 10:11 AM | #2
Quote: Originally Posted by coldmiser View Post
...and I can't believe what an obvious rip off of Star Conflict it is! I have to say I was more than shocked. On the upside I knew exactly how to play since I've put in a ton of hours in Star Conflict.
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reclipsed's Avatar


reclipsed
01.30.2014 , 10:37 AM | #3
Disgusting isn't it? just the other day I was running around Fleet and I realized I have a "bank" and "bags" to put my stuff in. A COMPLETE RIPOFF on WOW!!11!
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Nemarus's Avatar


Nemarus
01.30.2014 , 10:47 AM | #4
Yeah. GSF has no right using the control scheme from Freelancer. Only Star Conflict has that right, because reasons.

I hear GSF couldn't have joystick support because Flight Simulator created that, too.

Also, have you noticed that GSF ripped off the shield and power management systems (even the UI!) right out of X-wing and TIE Fi--wait, that's a good thing.
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Slivovidze's Avatar


Slivovidze
01.30.2014 , 12:55 PM | #5
Yeah I discovered Star Conflict several months before GSF came in and it was awesome fun for me. As GSF launched, I was happy that it feels nearly the same.

But, did you have to manage your power in SC? Did you strafe this slow? Did you have to lock on your missiles? Did you have to execute a cooldown to shake down locked missile? There are lots of differences.

The only thing similar is control scheme. And that's more like the only good way to go than a rip-off.

Elly_Dawn's Avatar


Elly_Dawn
01.30.2014 , 03:06 PM | #6
omg, how dare anyone other than some russian company i've never heard of copy the work of Erin & Chris Roberts, i mean the nerve of some companies...

welcome to the entertainment industry...
if all the great fashion designers have gone over to the Darkside, then i will too...
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okiobe's Avatar


okiobe
01.30.2014 , 03:43 PM | #7
You can never please everyone. Some will say it is too much like a previous game they played. Others will say it is not enough like a previous game they are used to playing. lol
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dancezwithnubz's Avatar


dancezwithnubz
01.31.2014 , 12:26 AM | #8
Quote: Originally Posted by Nemarus View Post
Yeah. GSF has no right using the control scheme from Freelancer....
hehe, my first reaction when i tries GSF was: o-wow, this feels familiar, Freelancer!

Elly_Dawn's Avatar


Elly_Dawn
01.31.2014 , 03:49 AM | #9
Quote: Originally Posted by dancezwithnubz View Post
hehe, my first reaction when i tries GSF was: o-wow, this feels familiar, Freelancer!
ikr, when Erin and Chris decided to make Starlancer after the Wing Commander & Privateer series' they chose the mouse & keyboard control style to make it more accessible/intuitive to players other than their core Wing Commander audience... they didn't want their new customers to have to go out and buy a bunch of peripherals to play their new game, they said as much to the gaming press around '99/'2Kish...
anyways having played Starlancer and it's sequel Freelancer the control of GSF was very familiar and needed little adjustment on my part... anyone that claims GSF is a ripoff of Star Citizen are only hopping on the bandwagon and probably don't even know the games Star Citizen is ripping from, or just jumping in cause it's the cool thing now to say GSF ripped off SC...


moral: learn your gaming history before leveling false accusations in an attempt to demonize someones work, some of us are old enough to remember more than 5-10 years back...
if all the great fashion designers have gone over to the Darkside, then i will too...
Jedi Covenant: The Ashtear Legacy:

Elhaym - Shadow / Shinoa - Scoundrel
Dawnaria - Assassin / Adawn - Mercenary / D'jour - Operative