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Sorcerer Changes Brainstorming

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
Sorcerer Changes Brainstorming
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AdmiralParmesan's Avatar


AdmiralParmesan
01.24.2014 , 06:15 PM | #471
Giving us a decent melee option would not make us a melee class. Giving us a decent melee option would not make us want to be in melee range either. Giving us a reasonable melee option would give us another option while forced to be in melee range.
Depreva (Sith Sorcerer) - Prophecy of the Five-

AdmiralTran's Avatar


AdmiralTran
01.24.2014 , 06:59 PM | #472
Quote: Originally Posted by Malinok View Post
We dont need a melee ability and we are not meant to be a melee class, and that would certainly be a wasted developement venture so I sure hope they put more thought and effort into something else for us....just because others have it isnt always a valid reason for us to, lets not go down the road of making all classes the same with different names for abilities. Now a finish move, would benefit any class.



Dots can be cast regardless of range, and 2 out of 3 are instant
Deathfield is instant
They are already talking about eliminating pushback, likely for FL and LS.

For when other Players or Enemy NPC are in melee range every single ability we have can still be used, nothing has a limitation much like leap does for some classes

You also have the following utility to create more range when needed

Overload
Electricute+Sprint or simply sprint

Creeping Terror Temp Snares
Force Lightning slows the target
Force Slow, nough said.
I strongly agree with this, but the same does not apply for lightning spec in PVP unless you have good support from your teammates. Alone, the spec is much easier to shut down compared to madness/balance. Although the trade-off can be useful like the additional snares from chain lightning, overload, and force bubble explosion, Affliction's damage will break the root. And we need affliction to make our big hitter hit bigger...

The madness and hybrid builds work great for PVP IMO. I'd like to see weaken mind not break roots in the future for lightning spec PVP. I don't think that's asking too much, since within mid range obliterate can still be used while rooted. Perhaps making it a skill point for the lightning tree would be fair. Any ideas?
ELLEKTRA - SORCERER DPS
<GUILDLESS>

Adwynyth's Avatar


Adwynyth
01.24.2014 , 07:26 PM | #473
Wanna buff sorc damage a little without wholesale changes to the spec?

Put back the chance to prof inst-CL off FL. It was removed circa 1.2 or 1.3.
Horrendously bad fan fiction: Sith in a Pretty Dress

AdmiralTran's Avatar


AdmiralTran
01.24.2014 , 10:50 PM | #474
Quote: Originally Posted by Adwynyth View Post
Wanna buff sorc damage a little without wholesale changes to the spec?

Put back the chance to prof inst-CL off FL. It was removed circa 1.2 or 1.3.
I remember the 0/13/28 hybrid build. Removed in 1.2.. That spec was insane..
ELLEKTRA - SORCERER DPS
<GUILDLESS>

Altheran's Avatar


Altheran
01.25.2014 , 05:30 AM | #475
Quote: Originally Posted by AdmiralParmesan View Post
Giving us a decent melee option would not make us a melee class. Giving us a decent melee option would not make us want to be in melee range either. Giving us a reasonable melee option would give us another option while forced to be in melee range.
Exactly.

We already see that in a Vanguard vs Warrior fight. That's not because they can fight well in the 4m range and that Stockstrike is a core of all their specs, that they won't try to outperform the Warrior by fighting in the 4+m range... Because they now very well that by standing further than 4m, that Warrior is nearly harmless.

Sorcerers are the same. They have the ability to fight efficiently at 30m... So we'll naturally stand away.
Snipers and Commandos are in the exact situation I and AdmiralParmesan want Sorcerers to be : they have melee abilities from early leveling, do not have them made artificially weak... But they still fight from range.

No one in his right mind is willing to fight taking damage because of melee opponents, while he also has the ability to fight without taking damage by taking some range.

But sometimes melee occurs... Without us willing it.
And when it happens, because we don't have alternate fighting style we are easy to counter. Or rather, we don't have counter measures against the tools meant to shut down one foe.

Exemple : One will say that a Marksman Sniper is harmless once obfuscated (-99% melee/ranged accuracy) That's wrong. He can use Shiv.
One will say that an Operative can't fight someone under Resilience. That's also wrong. He can use Rifle Shots, Overload Shot...

However, us Sorcerers, what alternatives have we against Resilience or Saber Reflect ? Nothing against Resilience, and against Saber Reflect we can only use either a procced Chain Lightning, or Death Field (which both may not be available at that time) or use a DoT that may already be on the target.

Yes, we are THAT easy to shut down, once caught. Things that knockbacks our opponents may be nice, but does not do much against an opponent that already use these abilities to kill us efficiently. It makes us very melee unfriendly, sometimes more than other ranged classes, while we are Sith (or Jedi). I know that doesn't stand much when speaking about balance things, but from a Lore point of view, that's heresy.

Chemic_al's Avatar


Chemic_al
01.26.2014 , 05:45 AM | #476
Quote: Originally Posted by Malinok View Post
We dont need a melee ability and we are not meant to be a melee class, and that would certainly be a wasted developement venture so I sure hope they put more thought and effort into something else for us....just because others have it isnt always a valid reason for us to, lets not go down the road of making all classes the same with different names for abilities. Now a finish move, would benefit any class.
? You serious??????

Remember back on Korriban you got sabre strike and thrash as a neophyte inquisitor? The abilities are there, we are the only AC to have our main stat bonus to two of our basic moves REMOVED, the moment you pick the AC.

It is an absolutely horrible decision that makes no sense at all - even more so they didn't replace it with a free ranged attack.
<Sithhiker's Guide to the Galaxy>
Jung Ma

Cempa's Avatar


Cempa
01.26.2014 , 06:33 AM | #477
Quote: Originally Posted by AdmiralTran View Post
I remember the 0/13/28 hybrid build. Removed in 1.2.. That spec was insane..
That spec needs to come back just to put sorcerer in line with mara/pt/sin PvP wise...
“When I left you, I was but the learner, now I am the master.”

Aetideus's Avatar


Aetideus
01.26.2014 , 09:03 AM | #478
Quote: Originally Posted by Cempa View Post
That spec needs to come back just to put sorcerer in line with mara/pt/sin PvP wise...
Ranked 8x8 need to come back. Even pre 1.2 is not effective in arenas.

AdmiralTran's Avatar


AdmiralTran
01.26.2014 , 11:38 PM | #479
Quote: Originally Posted by Cempa View Post
That spec needs to come back just to put sorcerer in line with mara/pt/sin PvP wise...
Make it a weekend event titled "pre 1.2 nerf MADNESS". Time to bring out your hybrid spec'd, battle master gear wearin Sorc/Sage, along with your Adrenal popping, scoundrel scrapper with a 6 second CD on BackBlast for some fun filled, Extremely over powered 3 hitter quitter PVP matches that'll get you belly laughing till your insides hurt!!
ELLEKTRA - SORCERER DPS
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Malinok's Avatar


Malinok
01.27.2014 , 01:55 PM | #480
Quote: Originally Posted by AdmiralTran View Post
I remember the 0/13/28 hybrid build. Removed in 1.2.. That spec was insane..
Dont get me started, I miss that so much, good ole days of 8vs8 Full Sorc Voidstars with Deadthfields and ChainLightning non stop.
Berothius - Sorc DPS - Agríàs - Sage DPS - Mollywhop - Merc DPS
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