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New pvp gamemode brainstorming, just asking for your ideas

STAR WARS: The Old Republic > English > PvP
New pvp gamemode brainstorming, just asking for your ideas

fdbgjfdhjgkjdhsg's Avatar


fdbgjfdhjgkjdhsg
01.24.2014 , 08:46 AM | #11
How about a PvP where you were stranded on some forest world with a sort of base camp complete with tents and all and the opposing team also has one about a kilometer away. The object is to claim your enemies camp while still having to defend yours. Whichever team secures theirs and the enemy camp first is the winner.
Speak softly, and carry a big blaster.

Twin's Avatar


Twin
01.24.2014 , 08:58 AM | #12
Some of the items from my personal wishlist, which likely will never happen..

Warzones
  • Leaving a warzone is now considered a violation of the houserules. Doing so will enrage the sponsors who will put a deffault bounty on your head. The deathmark debuff will remain active on your for 1h and only decay in public areas such as the open world and fleet, when not moving. The contract for a deathmark is obtained in the cartel area of the Fleet and while several (max 5) bountyhunters can have a contract on you, only the one who initiates combat can attack you. When someone grabs a contract on you, your informants are fast to message you "Someone is hunting you". Only contracts on players online show up on the terminal.

Bountyhunter
  • Player Bounties can be obtained from the hutts in the cartel area. You can have up to 3 active bounties at a time and the "mark" will be displayed as an enemy (red) visually for you. To attack your bounty you need to initiate combat by rightclicking your marks portrait and chose "Prepare to attack". This will start a countdown from 5, simular to a normal duel, which is also shown for the mark. You only become red to the mark after the countdown finishes, even though you can't attack the mark until the countdown is a go. The reward for taking down a bounty is 5000 valor and 500 credits per rank of valor; IE: Valor 90 mark would pay 45.000 credits. You can not take bounties on someone on your friendslist or in your guild. If you lose against a deathmarked player, the contract is lost and can not be taken again on the same bounty by you. Seeker droids will constantly update you of your targets whereabouts.

Legacy
  • New Galactic Reputation Organization! Complete pvp missions in the open world areas on Corellia, Makeb and Taris to earn Military Special Forces Reputation. Rewards can be purchased from the pvp vendors on Fleet.

Open World PvP
  • Any playerkill (Of the opposing faction) in the open world grants a small chance for a "Badge of honor" to be awarded to you and transfered to your inventory. When used, this Badge grants a medium ammount of valor, experience, Warzone comms and Special Forces reputation.
  • New datacrons! Collect several new pvp related datacrons across the planets that grants the most dedicated players with small permanent expertise boosts.
  • Static bases have been set up on Corellia, Makeb and Taris. These bases can be captured and turned by the opposing faction and have a varity of PvPvE daily missions to them that works simular to the Gree Event.
  • A new statistic can be found under the pvp tab that shows your current score of open world playerkills and deaths.

Vendors
  • The Fleet pvp vendor now offers a wide variety of vanity items. These items have specific requirements ranging from Valor rank to Ranked rating and "Special Forces" reputation. These are uniqe and only available via the requirement specified for each item. Purchases are made for Warzone comms and/or Credits.
  • The Miltary Special Forces Reputation Vendor offers desirable items available depending on reputation rank. Purchases are made using the looted "Badge of Honor" as currency.
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Uber_the_Goober's Avatar


Uber_the_Goober
01.24.2014 , 09:02 AM | #13
Quote: Originally Posted by cool-dude View Post
A Basketball version of huttball would be interesting.
Or perhaps a variation of huttball where when you have the ball, you are rooted...passing becomes important!
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Killtastrophe's Avatar


Killtastrophe
01.24.2014 , 09:10 AM | #14
Quote: Originally Posted by Twin View Post
Some of the items from my personal wishlist, which likely will never happen..
Hire this guy.
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Ottoattack's Avatar


Ottoattack
01.24.2014 , 10:40 AM | #15
I would start with Ancient Hyper gate. No longer you have to defend pylon. Scoring is only based on orbs and you can grab them instantly. There will always be 5 orbs present, the 4 on their respective places and 1 in the middle. The goal is to bring the orbs to your pylon; however, you do not need to capture pylon. Each team pylon will start on the left of their re spawn area and every 150 secs will have the explosion, like it currently works, except your pylon will switch to the other side. There will be 4 rounds total. Orbs will count 1 point each, and the team with the higher number of orbs wins.

There will always be 5 orbs present in the game, either with players or in the middle area. When you die with the orb transfers to the closest enemy. Skills like vanish, barrier will also give the orb to the closet enemy. Orbs can't be transferred to allies. When the orb is brought to the pylon it will respawn middle.

I would love to see a WZ MOBA (Multiplayer online battle arena) style, like DOTA or League of Legends. This is one of the most successful genres and is based on Warcraft 3 which plays some what similar to SWTOR. This also gives a feel of faction PvP more than the current WZs. The challenge would be to implement it that games average no longer than 15 mins, considering that MOBA games average 25-35 mins, but also involve leveling and farming, which is not existent here. This can also include some PvE elements like tank agroing mobs to ensure they do not atk other allies. Dps trying to maximize dps to eliminate mobs ASAP, while dealing with enemy players at the same time.

CaptainApop's Avatar


CaptainApop
01.24.2014 , 10:49 AM | #16
Something that feels like a large scale battle versus the opposite/same faction. Bulk up the numbers with semi-dangerous npcs since the engine melts with too many people.

Less Alterac valley swtor edition more battlefront type engagement.
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Savej's Avatar


Savej
01.24.2014 , 07:19 PM | #17
They already slapped in a space combat game with rules that are completely detached from everything else.

I would want them to add a SW FPS - no healing, no CC, limited AOE, stealth only works vs targets at 20yds +. Lightsabers are great at melee range but only force users can use it to block ranged attacks (being it's main selling point - the blocking wouldn't be automatic but a solid defense and makes up for the fact that lightsaber users don't have much range).

I haven't done anything with GSF - I don't have anything against it or its focus/inclusion, I'll probably dabble at some point but my interest level is fairly near 0. I would be all over a passable FPS.

MidichIorian's Avatar


MidichIorian
01.24.2014 , 07:28 PM | #18
While it would be cool with more gametypes we don't really have the population to support it and since I would assume they would be different from "normals" I'm against forcing them upon people in the same queue, Arena is bad enough.

I guess OW Bounties would be alright since it's not interfering with queues.

Sangrar's Avatar


Sangrar
01.24.2014 , 09:33 PM | #19
Quote: Originally Posted by MidichIorian View Post
While it would be cool with more gametypes we don't really have the population to support it and since I would assume they would be different from "normals" I'm against forcing them upon people in the same queue, Arena is bad enough. .
true but still doesn't hurt to imagine new stuff
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Twin's Avatar


Twin
01.25.2014 , 05:20 AM | #20
Quote: Originally Posted by MidichIorian View Post
While it would be cool with more gametypes we don't really have the population to support it and since I would assume they would be different from "normals" I'm against forcing them upon people in the same queue, Arena is bad enough.

I guess OW Bounties would be alright since it's not interfering with queues.
Well, that depends a little. Obviously we want X-server queues for the sake of Warzones and Matchmaking, but Open World type of pvp gameplay doesn't have to pull much from the queues.

In my earlier "City Siege" example, it's not purely PvP - It's PvPvE, and PvErs should not be excluded from the content. Instead they should be able to participate without being flagged - but greatly encouraged to flag (On PvE servers ofc) by significal increases to the end rewards if flagged for PvP.

Such Sieges would work as both "new content" for everyone and at the same time a functional "Daily Area" for PvPers, who no longer would be forced to enter pure PvE content for cash. I dont think such a feature would pull PvPers away from Warzones to any real extent, more then initially perhaps.
SKARECROW
The Crestfallen Legacy
Assassin | Sorcerer | Marauder | Sniper | Mercenary
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