Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Sorcerer Changes Brainstorming

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
Sorcerer Changes Brainstorming
First BioWare Post First BioWare Post

dscount's Avatar


dscount
01.18.2014 , 04:06 PM | #451
FORCE LEECH / FORCE AQUIRE

- Removes XX HEALTH from Enemy Player
- Adds %% of that HEALTH to FORCE (Regen issues addressed - band aid, but better)
- Should be equal or greater than the Diag Scan of OP/SCOUN class
- Should be at least equal to the amount of the instant Energy/Heat CD's that other classes get (Think its ~50% of POOL)

Suggested Details:
- 4 Second channel (ZERO Force to Cast)
- 0 Second cooldown (IE: You can use it non-stop, but you won't be HEAL/DPS while doing)
- 1 Second tick = 250 Damage to enemy each second (Max of 1k damage)
- 1 Second tick = 50 Force returned (Max of 200 Force)
- BONUS - if you complete entire 4 second channel you get additional 50 Force at end (completed = 250 Force)
- Optional TREE SKILL change would be 1 point gives bonus force per second
Reference Link: Why not? http://www.swtor.com/r/FDltnT
WTB Legacy Bound Ear, Implants, Relics

Chemic_al's Avatar


Chemic_al
01.18.2014 , 04:38 PM | #452
Quote: Originally Posted by dscount View Post
FORCE LEECH / FORCE AQUIRE

- Removes XX HEALTH from Enemy Player
- Adds %% of that HEALTH to FORCE (Regen issues addressed - band aid, but better)
- Should be equal or greater than the Diag Scan of OP/SCOUN class
- Should be at least equal to the amount of the instant Energy/Heat CD's that other classes get (Think its ~50% of POOL)

Suggested Details:
- 4 Second channel (ZERO Force to Cast)
- 0 Second cooldown (IE: You can use it non-stop, but you won't be HEAL/DPS while doing)
- 1 Second tick = 250 Damage to enemy each second (Max of 1k damage)
- 1 Second tick = 50 Force returned (Max of 200 Force)
- BONUS - if you complete entire 4 second channel you get additional 50 Force at end (completed = 250 Force)
- Optional TREE SKILL change would be 1 point gives bonus force per second
Parasitism in madness tree should already be doing that. It should heal more than it does so it actually feels like a life leach, and restore force at the same time. Also, sorcs need the extra damage under 30% that sins get (which is just typical "f*** u" from the Devs, since you know sins already have assassinate).
<Sithhiker's Guide to the Galaxy>
Jung Ma

AdmiralTran's Avatar


AdmiralTran
01.18.2014 , 07:32 PM | #453
Quote: Originally Posted by dscount View Post
FORCE LEECH / FORCE AQUIRE

- Removes XX HEALTH from Enemy Player
- Adds %% of that HEALTH to FORCE (Regen issues addressed - band aid, but better)
- Should be equal or greater than the Diag Scan of OP/SCOUN class
- Should be at least equal to the amount of the instant Energy/Heat CD's that other classes get (Think its ~50% of POOL)

Suggested Details:
- 4 Second channel (ZERO Force to Cast)
- 0 Second cooldown (IE: You can use it non-stop, but you won't be HEAL/DPS while doing)
- 1 Second tick = 250 Damage to enemy each second (Max of 1k damage)
- 1 Second tick = 50 Force returned (Max of 200 Force)
- BONUS - if you complete entire 4 second channel you get additional 50 Force at end (completed = 250 Force)
- Optional TREE SKILL change would be 1 point gives bonus force per second
Parasitism should be doing that already. Just makes more sense that way, but I like your thinking. The force management in madness/balance is broken as we already know.... **** it.. Roll a Smash monkey ftw and derp smash for days Hurhurhurhur!!!!!!
ELLEKTRA - SORCERER DPS
<GUILDLESS>

Cempa's Avatar


Cempa
01.19.2014 , 12:16 AM | #454
Creeping Terror affects one additional target near the original target.

Increase the knock back range for Overload, as it stands the target is back on the Sorcerer before the global cool-down is over.
“When I left you, I was but the learner, now I am the master.”

MelodyofLegends's Avatar


MelodyofLegends
01.20.2014 , 10:10 AM | #455
Just an idea but how about a lightning based jump/leap? think what Thanaton does in the corellia cinematics.

this could be used as a sort of blink ability for re positioning yourself away from swarms and even give it an ability in the lightning tree to make it do aoe damage to surrounding enemies you are escaping from.
Sweet melody... bringing forth a message of an absolute love! My treasured melody, after this stormy night the 7 colored aurorae soothes my soul, oh sweetest of melodies calling forth the dawn! the inescapable light filled with the infinite warmth of life!

AdmiralParmesan's Avatar


AdmiralParmesan
01.20.2014 , 10:05 PM | #456
Quote: Originally Posted by MelodyofLegends View Post
Just an idea but how about a lightning based jump/leap? think what Thanaton does in the corellia cinematics.

this could be used as a sort of blink ability for re positioning yourself away from swarms and even give it an ability in the lightning tree to make it do aoe damage to surrounding enemies you are escaping from.
No because that takes away the design of us being simple and easy to kill
Depreva (Sith Sorcerer) - Prophecy of the Five-

Cempa's Avatar


Cempa
01.22.2014 , 12:08 AM | #457
Quote: Originally Posted by MelodyofLegends View Post
Just an idea but how about a lightning based jump/leap? think what Thanaton does in the corellia cinematics.

this could be used as a sort of blink ability for re positioning yourself away from swarms and even give it an ability in the lightning tree to make it do aoe damage to surrounding enemies you are escaping from.
I would gladly give up Barrier for a 20m Blink forward that I can control...So no random direction BS and not a 5m blink either and please no circle to place...Just a straight up 20m blink forward...Also no backwards blink either...

and blink brakes all stuns and roots and snares...

Though I have a feeling some BW staff play Warrior so no they will never allow range to be on par with melee...
“When I left you, I was but the learner, now I am the master.”

Vaerah's Avatar


Vaerah
01.22.2014 , 09:09 PM | #458
Quote: Originally Posted by Cempa View Post
I would gladly give up Barrier for a 20m Blink forward that I can control...So no random direction BS and not a 5m blink either and please no circle to place...Just a straight up 20m blink forward...Also no backwards blink either...

and blink brakes all stuns and roots and snares...

Though I have a feeling some BW staff play Warrior so no they will never allow range to be on par with melee...
Beware, this would make sorcs dangerously able to survive (for some seconds) the obligatory 2+ perma-leaping smash-tards that are hardcoded into every WZ and arena. This CANNOT PASS!
Vaerah Shadow | Aykis Sentinel | Vaerah Vahrokha Sage | Arayah Vanguard | Kainessa Gunslinger | TRE server.
Vaerahn Sorceress | Vaerahm | Anthotyl Marauders | TRE server.

vutsxx's Avatar


vutsxx
01.23.2014 , 06:17 AM | #459
We dont need more defensive CD, we need more DAMAGE
According to the films and the expanded universe, the Sith Sorcerer has the greater power of destruction of all the Star Wars characters.
Thundering Blast criting for just 8K its a shame! I think it should crit for at least 15K in light armor targets and 12K in heavy armor.
But its cooldown time would increase to 15 seconds with an activation time of 3 seconds that would be immune to interrupts.
Do that and u shall not see any sorc mad about our time in wazones.
We will be a truly Glass Cannon, and not that Water Gun that we are now ...
FALLENN - Lvl 55 - Carnage Marauder
VUTSX - Lvl 55 - Madness Sorcerer
HEADSHOTSS - Lvl 55 - Arsenal Mercenary
OOBLIVIONN - Lvl 55 - Marksman Sniper

AdmiralTran's Avatar


AdmiralTran
01.23.2014 , 06:40 AM | #460
Quote: Originally Posted by vutsxx View Post
We dont need more defensive CD, we need more DAMAGE
According to the films and the expanded universe, the Sith Sorcerer has the greater power of destruction of all the Star Wars characters.
Thundering Blast criting for just 8K its a shame! I think it should crit for at least 15K in light armor targets and 12K in heavy armor.
But its cooldown time would increase to 15 seconds with an activation time of 3 seconds that would be immune to interrupts.
Do that and u shall not see any sorc mad about our time in wazones.
We will be a truly Glass Cannon, and not that Water Gun that we are now ...
While I do agree that we could use an increase to damage, Have you ever tried to hard cast Chain lightning or TK Wave? Mainly in WZ's a 3 second cast time on Thundering Blast/ Turbulence would would be so easy to shut down with a LOS or a stun. 15k on light armour and 12k on heavy armour?!?! That sounds insanely OP, plus you'd have to re-cast Weaken mind/Affliction for each thundering blast. I've been playing a TK spec'd Sage as my main since launch, and having our Main ability on a 3 second cast time would be rediculous. I understand and agree with, that some of the most powerful Sith Lords were Sorcs. Ex. Lord Vitiate, Darth Sidious. Nice pickup.
ELLEKTRA - SORCERER DPS
<GUILDLESS>