Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Early Access 'Waves' - Updating Here

STAR WARS: The Old Republic > English > General Discussion
Early Access 'Waves' - Updating Here

Neithyn's Avatar


Neithyn
12.13.2011 , 03:14 PM | #7421
This is way more fun than leveling up a new bounty hunter.

Wheeeeeeeeee!!!!

LifeBeforeDeath's Avatar


LifeBeforeDeath
12.13.2011 , 03:14 PM | #7422
I wish i preordered sooner
-.. . .- - .... / .. ... / .-.. .. ..-. . ... / --- -. .-.. -.-- / -.-. ..- .-. . .-.-.-

Stalinski's Avatar


Stalinski
12.13.2011 , 03:14 PM | #7423
For all you guys enjoying this awesome thread, please enjoy this awesome song. Lets give it 10000000 of views. GO SWTOR FANBOYS



http://www.youtube.com/watch?v=vSkb0kDacjs
Får man smaka?

Wintersbreath's Avatar


Wintersbreath
12.13.2011 , 03:14 PM | #7424
The only reason I look forward to getting into the game early is for a chance to get certain avatar names that I have wanted to play, having to wait multiple day’s puts a damper on that chance. Obviously your servers can withstand a great deal of stress, it handled it just fine on Thanksgiving.

So while you don't want to stress out your servers, this is something not done by other MMOs and is causing a great deal of outrage by the community.

You mention letting people login in waves but don't give any real timeline that people can expect, so players are basically left in limbo. Obviously this is going to cause a great deal of irritation as players saw how smoothly the servers ran during beta and don't have a clue when they will be able to play.

Feels very misleading and while you give explanations players feel that is a copout.

psysention's Avatar


psysention
12.13.2011 , 03:14 PM | #7425
Quote: Originally Posted by StephenReid View Post
Hey everyone.

We absolutely understand you want to get in and play the game early. It's one of the reasons we expanded our Early Game Access from a maximum of five days to a maximum of seven days. However, there are a couple of important points to realize about today's opening salvo of invites, and the procedure in general for Early Game Access and launch.

First, Early Game Access and launch is not supposed to be a stress test. In our previous Beta Testing Weekends we got up to very large concurrent number of players and brought invites into the game at a very high rate. That was done to stress test every aspect of our systems and servers, and essentially to see if they broke. In some cases, they did, but that helped us improve for launch.
So actually servers can handle the stress... so why not let everybody in? why letting people go crazy

For us, launch isn't just about stuffing our servers with as many people as possible. As anyone who's been through a large MMO launch can tell you, that experience can be painful. Our aim with this launch was to ramp things up gradually, to spread our player population out amongst a variety of servers, to maintain all server types, and to keep queuing to a minimum (although we expect that to happen as we head towards December 20th). So far, all that has been successful for us on Day One.

Than provide your customers a server that can handle more people. This way there won't be much que, and not to mention people prefers waiting que to wait on forums.. Not to mention not everybody has job/school, some of us has to wait 24/7 for the invite mail, do you have any idea how that feel mister mmo expert? how many mmo launch or ega you experienced? Trash talk is easy it's just considered announcement when it comes from Stephen Reid

The second thing to realize is scale. We invited more people to play Star Wars: The Old Republic today than many other MMO launches manage in their entire head-start process. As I mentioned earlier today, when we opened pre-orders we had a huge spike in numbers - far more than most MMOs capture at launch. That was the initial rush. After that, our pre-orders settled down.

How many mmo launch have you experienced in person? how do you know you invited more people than any other launch? i remember Rift letting everybody in on same day with no problem. why you guys scared of letting a lot of people log in? are we living in 1999 or 2011?

What this means is that tomorrow, you'll effectively start to see the pre-order timeline expand. You'll see people who have pre-ordered later than July getting invites. The day after that, more people will be invited. We're actually planning to invite more tomorrow than today, and invite the same number again on Thursday - at which point we'll be into the original 'five days of Eare Access'.
thats doesn't change the fact that people who started today will be level 20 by the time we log in to game. ask yourself is this fair?

Last thing. Why aren't we continuing to send waves over time? Two main reasons - one, because we need to see that the servers are maintaining stability over time; adding a lot of players in a short period (in other words, stress testing) can cause stability issues.
in your post you stated clearly that you already stress tested the servers with not much problem... why not let everybody in.. there is no good reason for stopping the waves right now

Two, our plan is to continue to add servers - but carefully, and in response to demand. We need to monitor that demand and role out servers accordingly. A long-term recipe for MMO failure is to add a lot of servers early on, and then when population decreases, have to close those servers and merge them together.

This system already failed by Guild deployment system plus the staggered EGA is the seasoning over it.. one word terrible...

Our aim is for Star Wars: The Old Republic to be around for a long time to come. Today's just the first step in that - an early step, too - and we'll be running smoothly, with a stable population, before too long.


we will play but let me tell you this is the worst launch ever

Diora's Avatar


Diora
12.13.2011 , 03:14 PM | #7426
This thread needs some objective intelligence.

How about some quantum physics Q & A?

Q: What is the Schrodinger equation, and how is it used?

A: At the beginning of the twentieth century, experimental evidence suggested that atomic particles were also wave-like in nature. For example, electrons were found to give diffraction patterns when passed through a double slit in a similar way to light waves. Therefore, it was reasonable to assume that a wave equation could explain the behaviour of atomic particles.

Schrodinger was the first person to write down such a wave equation. Much discussion then centred on what the equation meant. The eigenvalues of the wave equation were shown to be equal to the energy levels of the quantum mechanical system, and the best test of the equation was when it was used to solve for the energy levels of the Hydrogen atom, and the energy levels were found to be in accord with Rydberg's Law.

It was initially much less obvious what the wavefunction of the equation was. After much debate, the wavefunction is now accepted to be a probability distribution. The Schrodinger equation is used to find the allowed energy levels of quantum mechanical systems (such as atoms, or transistors). The associated wavefunction gives the probability of finding the particle at a certain position.

more here: http://www.physlink.com/education/askexperts/ae329.cfm

HEY, don't whine at me, this information is WAY more useful and 99% of the posts in this thread...

lazslothedragon's Avatar


lazslothedragon
12.13.2011 , 03:14 PM | #7427
Quote: Originally Posted by Salonen View Post
This thread makes me want to euthanize the entire human race...
I lol'd
Oh what fresh hell is this.......?


Remember, remember the pre-orders of December....

RogueSatyr's Avatar


RogueSatyr
12.13.2011 , 03:14 PM | #7428
I wish I had put in that dang code the second I got it. This is what I get for waiting a month....

pre order the moment I can, and now I'm waiting for game to play.

ChetChelios's Avatar


ChetChelios
12.13.2011 , 03:14 PM | #7429
I beta tested Warhammer Online and Rift and Preordered both games and was in on the early access for them they had long ques for Rift but they opened a lot of servers on headstart day, in the end it killed that game because they took too long to merge the servers as for Warhammer same thing. But at least they allowed everyone in on the first day. Now tomorrow I will have to get up and watch my email for a couple hours hoping I get in, smart play would be for EA/BW to email everyone today telling them when they get in. But I think they would rather blow their loads all over our faces and and watch the mayhem.

smellyfed's Avatar


smellyfed
12.13.2011 , 03:14 PM | #7430
Quote: Originally Posted by Malacos View Post
Atleast DC Universe was more efficient! I liked the Q's for 15 minutes more than never seeing the game!
Honestly though, you and the 11 other guys playing DCUO probably didn't put the kind of stress on the hardware and programmers as SW:TOR will.
I had friends on that deathstar.