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Hey, at-least augment your gear and use a Stim before you enter a WZ.

STAR WARS: The Old Republic > English > PvP
Hey, at-least augment your gear and use a Stim before you enter a WZ.

Uber_the_Goober's Avatar


Uber_the_Goober
01.16.2014 , 10:24 AM | #151
Quote: Originally Posted by mulzii View Post
i know how s&d works. my point is, the crafters set the price. If other folks cannot meet the price, then these crafters shouldnt be ************ that they NEED the products to compete. Makes them sound petty, as they just want to line their own pockets.

I get the impression that alot of people just have a couple of toons they play. I have 18, all of which are pvp-only these days. on my server, a 55-slot costs 69k+. blue 55 main-stat augs costs ~10k-25k depending on the main stat.
So doing the math:

69 x 14 (slots per char) = 966k for just the slots for one character.
966k x 18 = 17388000k for all 18 characters

now the augs. just using blue augs, as purple 55's are upwards of 100k a piece.
10k x 14 = 140k for main blue stat augs in all slots on one char
140 x 18 = 2520000k for all 18 chars

thats alot of money for pvp-only folks. Granted, no many have as many characters as me like this, but you get the point. Now, yes, being an avid pvper, i will aug up while levelling, and will enter WZs at 55 with every slot augmented with something, even low level slots/green augs if i have to. Its just expensive was the point i was trying to make. especially if you dont buy gold, pve at all, do events, or play the gtn game. i just like to kill folks.

Now stims is what aggravates me the most. Yes i have a biochem, but they are expensive to make. running about 10k apiece on gtn. That adds up as well, especially if you are trying to aug at the same time. But the frustrating part is the 4-hour timer for the price. Alot of it is sitting around on fleet waiting for a queue pop. or joining a WZ with a bunch of headless chickens that have no shot of winning. Thats wasted money. Now i tend to run stims, but not always the highest level ones. I buy what i can afford..

My rambling point here is, its expensive for pvp-only folks. I don't like doing dailies/pve/whatever. I just wanna kill folks in the limited amount of playing time i have.
The qq is strong with this one.

18 toons and you can't be bothered to level up scavenging on a few of them? Run lvl 450 missions and sell the mats you gain on the GTN for about 80% of the going rate - you will be swimming in credits.

There is literally NO reason to whine about being poor. In between WZ queue pops you just re-send your companions...it's like 15 clicks. Not hard.
POT5 COMMANDO - CAPTAIN OBV'IOUS
SENTINEL - PICKLE'JAR

AMONG OTHERS...
See you in the warzones, muppets.

Seireeni's Avatar


Seireeni
01.16.2014 , 10:25 AM | #152
Quote: Originally Posted by georgemattson View Post
As for the rest of what you're saying, I get it that there are other options for PvE players and that kicking someone from SnV doesn't stop them from queueing for PvE altogether; however, I think it's precisely because there are no such other options for PvP players that it becomes important for a player to prioritize preparing themselves for that experience. If a player wishes to handicap his performance in a PvE environment (or just doesn't know how or doesn't care to prepare), the group he joins willingly chooses to allow that. PvP players do not have that option. It's like if I haven't taken a shower in the last week and I stink to high heaven, you have a choice to allow me to accompany you in your car pool or tell me to catch the bus. My fellow passengers on the bus do not have that choice. Is it fair, then, to ask me to take a shower?
Now that I think about it, the bus comparison is pretty good, if for nothing else than for the fact that in the eyes of the bus company (Bioware), smelly people have the right to take the bus since they bought the ticket. However, I think it's orverly simplified. Irl, you have plenty of choices to choose from when traveling from place A to place B, while in pvp, it's the regs bus or staying home. I'd say we also have to add at least three things more:

First, taking a shower until you are fresh again would take probably 20 minutes, having full purple augments doesn't. Getting one blue augment before joining is like washing your hands before going to that bus - it doesn't help the smell, but you can wave your hands at the other passangers and say "hey, at least I did something!".

Second, in a bus in real life, it's assumed that everyone else in the bus has showered and does mind the smell. In the bus called regs, this doesn't seem to be the case. There is some amount of people who smell just as bad as you do, and there are some amount of people who have the ability not to smell you at all. No one is sure what amount of these people there are - forums seem to sometimes give the picture that most of the people do mind it, but people inside the game give a different picture. Whether this is because people in the game are less likely to speak up their mind than people in the forums or that the type of person who usually is against unaugmented players queueing is also the type of person who goes to forums, I can't say.

Third, in the bus called regs, there's pretty much always a smelly person in there, and everyone who have taken that bus a couple of times knows it. I think this is the reason most of the people who think augments aren't needed in regs/regs don't matter think as they think because of this. It's not that they wouldn't realize how much showering means, they just have accepted that regs bus can will never be smell-free and think that since there already are so many smelly people onboard, might as well let a few more come. They may have moved on to slower bus with better air, also known as the ranked bus.

Under these circumstances, does this make not showering fine? Maybe not, but it definitely makes it less of a crime imo.

Quote: Originally Posted by georgemattson View Post
With regards to minimal requirements, that's actually part of what I was alluding to in both my previous post and several others. As you mention, there's no real universal consensus on what constitutes a "baseline" on gear. As you know from our forum on rbsswtor.proboards.com , we've made it a priority within the Fight Club movement to try and share information back and forth; to train where we can, learn where we can't, and in general just try and bring people on Pot5 together to improve the overall PvP experience. However, having said all that, there are definitely a few obvious cases. The guy in Battlemaster gear with a 136 expertise overall (or whatever it is), the guy in full PvE gear, or the guy with blue mods and no augments may not fully understand what he needs to do, but when you see them in warzones week after week and see that they have a valor rating in the 50's-80's, with no improvement as the weeks pass, the question definitely comes up about whether they still don't know or just don't care to get better. So I guess the answer to your question about a baseline level of gear isn't so much that they should have an arbitrary level of gear, but a lack of indication that they are even trying to get better that would make me question if it's due to a lack of knowledge or just plain selfishness on their part.
Your exaples are pretty straight-forwards cases where it's clear something's wrong: if these people actively pvp daily (or almost daily) and show absolutely no improment, you have to wonder why. But I'd like to think there aren't many people who actually do this. We are more likely talking about people who are getting pvp gear but not augments (probably because they're saving their money for something else) and people who do pvp only occasionally (so from your point of view, they have been running in warzones for weeks without augments, and from their point of view, they have participated on 10 warzones without augments, and you both are right). Combine these two - a person who's saving his money for something who also doesn't do that much pvp - and I think we have a much more complicated case in our hands.

Perfect example is TheSupaCoopa from the last page: he doesn't have augments, because he really wanted that dewback (I can understand, many people probably throw a party when they heard dewbacks are coming) and he's not doing that much pvp. We could ask him to put pvp before anything else, but if pvp isn't that important to him, he probably won't. We could ask everyone who doesn't have pvp as their first priority to stop pvping, but this kind of behaviour is imo part of the reason why pvp players are often viewed as rude and unpleasant to deal with. Pve crowd is usually happy to accept pvp players who sometimes do a little pve (there are exceptions though) and I'd guess RP people/people who practically play this as a single player game/people who haven't commited themselves to any particular activity also have no problems in pvp people sometimes doing what they do while putting pvp before that. It's no wonder if these people think it's unreasonable to say that you're supposed to have pvp as your first priority or you shouldn't pvp at all.

Quote: Originally Posted by georgemattson View Post
I do also get the point about the idea of prioritizing "vanity" purchases over gear that will assist in a warzone and I'm not sure I would necessarily criticize a player for doing so. However, I know that when I was preparing for 55 WZ PvP, I rolled two additional sentinels and one marauder simply so I could learn how to play. I also scoured the forums and multiple websites, spent a significant amount of time crafting mods and gear, and only after I had my 2nd sentinel in what I considered at least "passable" gear did I finally level that sentinel to 55 and enter PvP. Even in that case, I was woefully unprepared and got absolutely slaughtered. I did no damage to my targets, got 2-3 hit every time, and was a definitely detriment to my team. Every WZ I entered, my side was playing with seven players. My effectiveness was so lacking that I might as well not even have been there. Granted, I got better, and I like to think I contribute now, but I was fully aware before I joined PvP and was even more aware afterward that I was part of a team. Yes, I get that it's a game and that we're all here to have fun, but I also considered that my lack of preparation was infringing on other players' ability to have fun.
I really can't say that you would have been unprepared: you searced online for guides, geared your character and even rolled more alts of the same AC in order to be prepared. I'd guess most of the people would say that's at least "prepared enough". However, I think your story in a way speaks against your point: you are saying that people should put some effort in preparing before queueing to level 55 warzone, but at the same time, you tell how you did a lot to prepare yourself and it didn't matter, you still were a burden to your team. In a way, all this preparation of yours was in vain and you could have just queued the second you hit 55 with the skills and gear you had at that second.

However, I'm hesitant to believe all your hard work would have truly been for nothing, so I ask you: do you believe every person should not only do the same thing you do, but maybe even more, before queueing to level 55 pvp? I'd dare to guess that if people were faced with the choice of not queueing to level 55 pvp at all or queueing only after when they have rolled multiple alts of that same AC, searched guides online, watched video guides about pvp an/or your class/rotation, gearing their characters and spending quite a lot of time practicing their rotation on a training dummy (possibly with a parse), I'd say most of the people would decide not to queue and we'd have pretty empty warzones.

Quote: Originally Posted by georgemattson View Post
I do definitely agree with your point about asking vs demanding, though. As you and I (and many other people) have discussed in the past, I honestly believe that the rude behavior is a direct cause of some of the poor performance we see in warzones. Most people don't respond well to loud and rude ranting about how much they suck.

If we actually tried to help people and (most importantly) didn't give up the first time someone responded poorly, I think we could make a real difference.
I definitely agree. I'd say that telling people who don't have augments that they are lazy, selfish and there's no reason not to have them does nothing but makes them defensive (and therefore even less likely to listen to you). Symphatizing with them probably works much better. Imo it's also a pretty bad idea to tell a person that they shouldn't buy that vanity item they have dreamed of for a long time before getting to full purple augments. It's like trying to convince a person who loves steaks to replace his meat with vegetables: you get better results if you say that it's okay for him to still eats steaks, just replace some other things. In a similiar way, you could ask a person if would it be okay to start buyng augments after he got that vanity item of theirs, or buy one augment for every million credits he collects for that vanity item.

Quote: Originally Posted by georgemattson View Post
I wonder about that. Yes, I know there are repair bills in failing to finish a raid, but I'm sure you've noticed the disparity in reward levels for PvE and PvP. I don't do PvE raiding to any meaningful extent, so I don't know what kind of loss you'd face in wiping in a raid, but IIRC, I seem to recall that a failed raid still results in a lot of credits and XP gained, even if I fail to get a chance at an item drop. From what I recall of the few raids and FPs I've been on, I ended up getting a fairly decent chunk of "loot" and commendations of various sorts without getting any really good gear at the end. In short, I may have to spend credits to repair damage, but I still have a lot of profit to show for it.

In contrast to that, I can do an entire night of PvP matches and get jack squat worth of credits. An entire night gets about as many credits as half an hour of running dailies. True, you get WZ commendations, but if I go through 15 losses on a Tuesday night in order to get my weekly done as opposed to going through 15 wins, I'm getting virtually nothing for all that effort.

So... PvE side I get a ton of rewards, a number of commendations, but may lose out on the capstone of those rewards. I might not get the quest turn in and might not get the roll for a piece of gear which may or may not help.

PvP side I get diddly squat worth of rewards. If one or more members of my team cause my team to lose because they didn't prepare properly, I get maybe 1/3 of that diddly squat worth of rewards.

Six of one, half dozen of the other.
In fps and ops, the amount of credits and comms depends on how far in the fp/ops you got: credits imo come mostly from the thrash mobs, comms only from the bosses. So if your group doesn't manage to get the first boss down, it's 0 comms for you. If your group in pvp gets steamrolled, you still get your comms.

I didn't take the weekly and daily quests of pvp to this comparison because I feel that if we're talking about pvp dailies/weeklies, we also have to talk about pve dailies/weeklies. In pvp weeklies, a couple of crappy geared guys causing a loss after a loss makes you complete your daily and weekly slower. You're still completing it, just not as fast as you'd complete it if you won every match. In pve, the dailies and weeklies require you to complete the fp or kill a certain operation boss. If a couple of crappy geared guys cause you not to complete that fp/reach that operation boss/kill that operation boss, you're not getting your daily/weekly done at any point. In short, pve gives you bigger rewards but only if you succeed and it punishes you for failing, while pvp gives you smaller rewards but it gives them to you for trying hard enough, even if you'd do nothing but fail. I'd say that in here, too, it's better to have a crappy geared person causing losses in pvp than a crappy geared person causing not to finish things in pve.
There is a face beneath this mask but it's not me.
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georgemattson
01.16.2014 , 10:41 AM | #153
Quote: Originally Posted by L-RANDLE View Post
Just a response to the bolster thing...

I think you missed the point of the thread. Bolster does strange things, yes, but pound for pound, bolster boost most gear to pretty much the same level, which in turn, gives extremely high flexibility as to what gear you can show up in when you hit endgame..

BUT.

The one piece of gear that has zero impact on bolster mechanics is?

AUGMENTS......

Which means these are the only pieces you "really need" for endgame. So this is why I question anyone that doesn't have augments at endgame. Everything else can be bought from vendor, except for these....
No, I did fully understand the point of your thread (and was very grateful for it and a bunch of others I've read here), and it was patently obvious to me after reading all of these threads that I needed to focus on augments before doing everything else. That is actually precisely what I did, and IIRC, I had several blue augments and a couple purple one on my orange shells before getting my first Conqueror piece (benefits of having crafting skills maxed).

What I was writing about, though, wasn't what my personal experience was, but what I figured might be a fairly common instance among new and returning players. I've run into more than a few people in game who didn't seem to have any clue as to where their priorities should lie in regards to upgrading gear, and I've had a few discussions on general or PvP chat where it was obvious that a lot of the more intermediate or advanced knowledge isn't overly widespread. Then you have the trolls who decide to tell new players that they need to stack willpower on a sentinel or aim on a guardian, occasionally followed by two or three other trolls following suit.

To you and I (and I'm sure to anyone else on these forums), the idea of adding augments is about as obvious as it can possibly be. However, I would ask you (and everyone here) to consider what it's like as a brand new player. There's an awful lot of information available for a player to soak in prior to becoming passably decent in PvP and I don't know how reasonable it is to just assume that every new player is going to know how to sort through the differing opinions to find those nuggets that will help the most.

Yes, augments and stims are important, but how easily does a new player hear that message in the midst of hearing about stat priorities, dailies, target priorities, warzone roles, bolster, etc.?
...and I'm back. For the third time. Maybe the fourth. I've lost count. Leveling yet another Sentinel/Maruader, and I'll likely figure out what I'm doing in about a month or so, right before I quit again. Not sure if I'm subscribing again.

L-RANDLE's Avatar


L-RANDLE
01.16.2014 , 10:58 AM | #154
For a new player, gearing and undertsanding WZ objectives are the basics, the other things come with experience. So while this message can be lost amist the other L2P stuff, if a player has reached endgame without knowing the basics, its a problem. This is why I advocate education first, but also advocate valor and HP checks, especially for Ranked since that que can't support decent manchmaking.

If the players that don't want or don't care to do these basic things, then they shouldnt have a problem playing in a different que, preferably to lowbie, and if lvl 55, no rewards. Then maybe that will give them some incentive to get the basics...
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

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georgemattson
01.16.2014 , 02:27 PM | #155
Quote: Originally Posted by Seireeni View Post
Now that I think about it, the bus comparison is pretty good, if for nothing else than for the fact that in the eyes of the bus company (Bioware), smelly people have the right to take the bus since they bought the ticket. However, I think it's orverly simplified. Irl, you have plenty of choices to choose from when traveling from place A to place B, while in pvp, it's the regs bus or staying home. I'd say we also have to add at least three things more:
I will say that I think you and I agree on most of these points and aren't that terribly far apart. I don't know if this is a fair assessment (and please understand I mean absolutely no offense by this), but it seems to me that the main debate here is between personal responsibility and personal freedom. Granted, it's in a video game environment so it's sometimes hard to take the personal responsibility angle too seriously, but at least from my point of view I look at this as a question of trying to have as much fun as I can in this game without hindering other people's enjoyment. Of course, then I have to ask, "whose enjoyment am I talking about?" On the one hand you have people who, for whatever reason, do not consider preparing for 55 PvP as a priority. On the other, you have people who do. Given the lack of options here, the only group I see who are truly at fault for this situation is Bioware. However, I do think that in the absence of other options, it would be polite to at least attempt to prepare for 55 PvP. To wash your hands, in other words. Maybe the next day, you scrub your face. Perhaps in a week or a month, you've worked up to basic hygiene.

And yeah, I recognize the 'but no one else does it" argument. Not a fan of that mentality (as you should likely know). I always figure that giving up is the surest way to lose. Of course, it also occurs to me that the mentality of a lot of our PvP "elites" isn't much different than a lot of our "bads." The bads supposedly don't care enough to become better, right? Well, guess what? A lot of the elites don't care enough to help. Not much difference between the two, now that I think about it. I would further venture to say that if a player isn't helping people in game (and I don't mean ranting and raving at them; that doesn't help), he or she has no right to complain that bads aren't trying to prepare for 55 PvP.

Quote: Originally Posted by Seireeni View Post
Your exaples are pretty straight-forwards cases where it's clear something's wrong: if these people actively pvp daily (or almost daily) and show absolutely no improment, you have to wonder why. But I'd like to think there aren't many people who actually do this. We are more likely talking about people who are getting pvp gear but not augments (probably because they're saving their money for something else) and people who do pvp only occasionally (so from your point of view, they have been running in warzones for weeks without augments, and from their point of view, they have participated on 10 warzones without augments, and you both are right). Combine these two - a person who's saving his money for something who also doesn't do that much pvp - and I think we have a much more complicated case in our hands.
Definitely agree there, and maybe my opinion differs from others on the forums, but I think it's a matter of degree. On the one hand, you have the players who refuse to spend any time, effort, or money on anything that could assist them in becoming better at PvP. On the other, you have the players who pull out every stop and do everything humanly possible to gear up and prepare. I don't know where the "ideal" lies, but my feeling would be that if you're not trying at all, that's a bit rude to your fellow players. Do you take an hour out from your playtime to go run PvE dailies that bore you to tears because you want to earn enough money to buy one augment, or do you spend that time doing other things that you enjoy? Sure, maybe you only have 1-2 hours a day that you play (or maybe only a few hours a week), so it's actually a major investment of time and effort to do so. Maybe you don't even know how to run the dailies efficiently, so it takes an even more significant amount of time and effort to improve for PvP.

However, I do believe it all comes down to a question of where does "I have a right to have fun" take a back seat to "Everyone else has a right to have fun?" There are no mechanisms to prevent the former from infringing on the latter in PvP, whereas there are such mechanism to prevent in in PvE. Further, as you point out, there are many more options in PvE to where someone who is a detriment to their team can try something else that still provides the PvE experience.

As a result, I think it's both rude and selfish for someone who doesn't try and doesn't care to queue for warzone PvP. That doesn't mean I'm going to rage at them for queuing up, and I'll do everything possible to help them get better (if they're interested), but I still think it's rather a "screw you, I'm doing what I want" kind of attitude.

Quote: Originally Posted by Seireeni View Post
I really can't say that you would have been unprepared: you searced online for guides, geared your character and even rolled more alts of the same AC in order to be prepared. I'd guess most of the people would say that's at least "prepared enough". However, I think your story in a way speaks against your point: you are saying that people should put some effort in preparing before queueing to level 55 warzone, but at the same time, you tell how you did a lot to prepare yourself and it didn't matter, you still were a burden to your team. In a way, all this preparation of yours was in vain and you could have just queued the second you hit 55 with the skills and gear you had at that second.

However, I'm hesitant to believe all your hard work would have truly been for nothing, so I ask you: do you believe every person should not only do the same thing you do, but maybe even more, before queueing to level 55 pvp? I'd dare to guess that if people were faced with the choice of not queueing to level 55 pvp at all or queueing only after when they have rolled multiple alts of that same AC, searched guides online, watched video guides about pvp an/or your class/rotation, gearing their characters and spending quite a lot of time practicing their rotation on a training dummy (possibly with a parse), I'd say most of the people would decide not to queue and we'd have pretty empty warzones.
I'm guessing I misspoke, then. I do think I was significantly better prepared than I could have been, and at least had a baseline to work off, in that I was at least running to the right place and trying to do the right thing. I was hitting about as hard as a 5-year girl and was as tough as wet tissue paper, but I did have a place to start from to where I could add Conqueror pieces relatively quickly and started at least making an impact after a few days. I had a few augments as well (some purple), so I think that someone who was actually skilled at their rotation probably would have had an impact immediately, if they were playing my toon.

I don't think it's reasonable to expect other people to do what I did. I did all that because I'm OCD, a dedicated min/maxer, and very cognizant of my impact on other people. However, I do think it's reasonable to ask (if not expect) that people at least be trying to do something and that if they have the resources available to bling out their PvE content, I think it would make sense to ask that they spend some resources on their PvP as well. Maybe not everything, and maybe not even as a priority, but would it not be polite to try not to be a complete impediment to your team upon entering a warzone and/or to try and get better?

I do think if someone comes into a warzone and is completely helpless, but is actually trying to get better, there's a lot of understanding and help available.



Quote: Originally Posted by Seireeni View Post
I definitely agree. I'd say that telling people who don't have augments that they are lazy, selfish and there's no reason not to have them does nothing but makes them defensive (and therefore even less likely to listen to you). Symphatizing with them probably works much better. Imo it's also a pretty bad idea to tell a person that they shouldn't buy that vanity item they have dreamed of for a long time before getting to full purple augments. It's like trying to convince a person who loves steaks to replace his meat with vegetables: you get better results if you say that it's okay for him to still eats steaks, just replace some other things. In a similiar way, you could ask a person if would it be okay to start buyng augments after he got that vanity item of theirs, or buy one augment for every million credits he collects for that vanity item.
Yep. Exactly. It's all about compromise and communication.

Quote: Originally Posted by Seireeni View Post
I didn't take the weekly and daily quests of pvp to this comparison because I feel that if we're talking about pvp dailies/weeklies, we also have to talk about pve dailies/weeklies. In pvp weeklies, a couple of crappy geared guys causing a loss after a loss makes you complete your daily and weekly slower. You're still completing it, just not as fast as you'd complete it if you won every match. In pve, the dailies and weeklies require you to complete the fp or kill a certain operation boss. If a couple of crappy geared guys cause you not to complete that fp/reach that operation boss/kill that operation boss, you're not getting your daily/weekly done at any point. In short, pve gives you bigger rewards but only if you succeed and it punishes you for failing, while pvp gives you smaller rewards but it gives them to you for trying hard enough, even if you'd do nothing but fail. I'd say that in here, too, it's better to have a crappy geared person causing losses in pvp than a crappy geared person causing not to finish things in pve.
Fair enough; I didn't realize you didn't get any comms at all if a PvE raid wipes.
...and I'm back. For the third time. Maybe the fourth. I've lost count. Leveling yet another Sentinel/Maruader, and I'll likely figure out what I'm doing in about a month or so, right before I quit again. Not sure if I'm subscribing again.

georgemattson's Avatar


georgemattson
01.16.2014 , 03:02 PM | #156
Quote: Originally Posted by L-RANDLE View Post
For a new player, gearing and undertsanding WZ objectives are the basics, the other things come with experience. So while this message can be lost amist the other L2P stuff, if a player has reached endgame without knowing the basics, its a problem. This is why I advocate education first, but also advocate valor and HP checks, especially for Ranked since that que can't support decent manchmaking.

If the players that don't want or don't care to do these basic things, then they shouldnt have a problem playing in a different que, preferably to lowbie, and if lvl 55, no rewards. Then maybe that will give them some incentive to get the basics...
No argument from me, although I don't know how doable this would be at this point in the game. Given the reduced playerbase and lack of cross-server queue, I would think we're stuck with what we have. Of course, if Bioware were to actually implement cross-server and policy address the bolster issue, that might re-ignite interest in PvP, but I don't hold out a lot of hope they're paying any significant attention to the PvP side of things.
...and I'm back. For the third time. Maybe the fourth. I've lost count. Leveling yet another Sentinel/Maruader, and I'll likely figure out what I'm doing in about a month or so, right before I quit again. Not sure if I'm subscribing again.

Uber_the_Goober's Avatar


Uber_the_Goober
01.16.2014 , 03:59 PM | #157
The sheer amount of words in this thread hurts me...

Less time typing, more time gaming. Get out there and play your toon, instead of talking about playing your toon.
POT5 COMMANDO - CAPTAIN OBV'IOUS
SENTINEL - PICKLE'JAR

AMONG OTHERS...
See you in the warzones, muppets.

Seireeni's Avatar


Seireeni
01.16.2014 , 04:31 PM | #158
Quote: Originally Posted by georgemattson View Post
I will say that I think you and I agree on most of these points and aren't that terribly far apart. I don't know if this is a fair assessment (and please understand I mean absolutely no offense by this), but it seems to me that the main debate here is between personal responsibility and personal freedom. Granted, it's in a video game environment so it's sometimes hard to take the personal responsibility angle too seriously, but at least from my point of view I look at this as a question of trying to have as much fun as I can in this game without hindering other people's enjoyment. Of course, then I have to ask, "whose enjoyment am I talking about?" On the one hand you have people who, for whatever reason, do not consider preparing for 55 PvP as a priority. On the other, you have people who do. Given the lack of options here, the only group I see who are truly at fault for this situation is Bioware. However, I do think that in the absence of other options, it would be polite to at least attempt to prepare for 55 PvP. To wash your hands, in other words. Maybe the next day, you scrub your face. Perhaps in a week or a month, you've worked up to basic hygiene.

And yeah, I recognize the 'but no one else does it" argument. Not a fan of that mentality (as you should likely know). I always figure that giving up is the surest way to lose. Of course, it also occurs to me that the mentality of a lot of our PvP "elites" isn't much different than a lot of our "bads." The bads supposedly don't care enough to become better, right? Well, guess what? A lot of the elites don't care enough to help. Not much difference between the two, now that I think about it. I would further venture to say that if a player isn't helping people in game (and I don't mean ranting and raving at them; that doesn't help), he or she has no right to complain that bads aren't trying to prepare for 55 PvP.
It's really problematic that these crappy geared people are matched with and against the people who would like to have competitive matches. (I actually talked about this with DainjaMouz a little before starting the Fight Club and we came to the pretty much same conclusion - people with different ideals forced to be queued together.) Because really, actually both the geared people and the ungeared people are hindering each others' fun. Undergeared people make the geared people frustrated since from their perspective, the undergeared people are asking to get carried and are ruining their fun. Geared people make the ungeared people frustrated since from their perspective, the geared people are asking you to either be just as geared as them (or get to be as geared as them asap) or get out (which would ruin the ungeared people's fun). You can't blame people for trying to be as well geared as possible, but at least I really can't blame people for wanting to enjoy pvp, either - even if they wanted to get some cool mount or augments to their pve gear before getting pvp augments.

It a little hard to help people to prepare for level 55 pvp, especially if you don't want them to stop pvping for a while when they hit 55 (assuming you want them ready and prepared before they queue to a single match). Most of the people don't seem to use these forums. I didn't even know they existed until I googled something SWTOR related and ended up here by accident. Even people who go to forums but who are not actual pvp players seem to often stay away from the pvp forums, since these are often considered to be a place where people just insult each other and cry nerfs for pretty much everything. A new player's first thought probably isn't to come here and read all the threads, so they may not know about things like buying augmentation kits before hitting level 55 until it's too late and they are level 55.

Though, "nobody else does it"-argument imo does have some ground when we're talking about pvp - or, to be more exact, "the enemy doesn't do it"-argument. Most of the people don't think you should augment yourself to lowbie or read guides about your class before queueing to lowbie. Why? Because "no one else does". And in order to be competitive, you don't have to be as good as possible, just as good as the people you're against. If you're against 6 geared people and 2 ungeared, it might actually be better that you have 2 ungeared people with you, since it evens the odds - and vice versa.

Quote: Originally Posted by georgemattson View Post
Definitely agree there, and maybe my opinion differs from others on the forums, but I think it's a matter of degree. On the one hand, you have the players who refuse to spend any time, effort, or money on anything that could assist them in becoming better at PvP. On the other, you have the players who pull out every stop and do everything humanly possible to gear up and prepare. I don't know where the "ideal" lies, but my feeling would be that if you're not trying at all, that's a bit rude to your fellow players. Do you take an hour out from your playtime to go run PvE dailies that bore you to tears because you want to earn enough money to buy one augment, or do you spend that time doing other things that you enjoy? Sure, maybe you only have 1-2 hours a day that you play (or maybe only a few hours a week), so it's actually a major investment of time and effort to do so. Maybe you don't even know how to run the dailies efficiently, so it takes an even more significant amount of time and effort to improve for PvP.

However, I do believe it all comes down to a question of where does "I have a right to have fun" take a back seat to "Everyone else has a right to have fun?" There are no mechanisms to prevent the former from infringing on the latter in PvP, whereas there are such mechanism to prevent in in PvE. Further, as you point out, there are many more options in PvE to where someone who is a detriment to their team can try something else that still provides the PvE experience.

As a result, I think it's both rude and selfish for someone who doesn't try and doesn't care to queue for warzone PvP. That doesn't mean I'm going to rage at them for queuing up, and I'll do everything possible to help them get better (if they're interested), but I still think it's rather a "screw you, I'm doing what I want" kind of attitude.
I think "screw you, I'm doing what I want" is a little extreme way to put it (since that isn't exactly the way they are thinking about it), but I can understand why it annoys you. Imo it doesn't necessarily mean that a person doesn't try or care - or probably just thinks that trying inside the warzone the best he can is enough and i.e. buying conqueror gear when he gets the comms is caring enough. If you tell them their behaviour insults you, they probably don't say "why should I care about your feelings?" but "why what I'm doing isn't enough for you?". In their eyes, they might be "washing their hands" and "scrubbing their face" by buying pvp gear, being as skilled as they can, paying attention to objectives and/or planning tactics and calling incs in the chat (or at least following those tactics and answering to incs).

Quote: Originally Posted by georgemattson View Post
I'm guessing I misspoke, then. I do think I was significantly better prepared than I could have been, and at least had a baseline to work off, in that I was at least running to the right place and trying to do the right thing. I was hitting about as hard as a 5-year girl and was as tough as wet tissue paper, but I did have a place to start from to where I could add Conqueror pieces relatively quickly and started at least making an impact after a few days. I had a few augments as well (some purple), so I think that someone who was actually skilled at their rotation probably would have had an impact immediately, if they were playing my toon.

I don't think it's reasonable to expect other people to do what I did. I did all that because I'm OCD, a dedicated min/maxer, and very cognizant of my impact on other people. However, I do think it's reasonable to ask (if not expect) that people at least be trying to do something and that if they have the resources available to bling out their PvE content, I think it would make sense to ask that they spend some resources on their PvP as well. Maybe not everything, and maybe not even as a priority, but would it not be polite to try not to be a complete impediment to your team upon entering a warzone and/or to try and get better?

I do think if someone comes into a warzone and is completely helpless, but is actually trying to get better, there's a lot of understanding and help available.
Certainly, if someone is prioritising something else (whether it's pve augments, that cool mount or a guild bank to your guild), you could always ask to put i.e. 5-10% of the money they get to pvp augments instead. I'd even guess many people wouldn't find it completely impossible (I could actually do it the next time I have to grind money to something in Red Eclipse, whenever that will be...). You just have to be careful of not demanding too much. I.e. 1 augment per day might be too much for a person who doesn't even play every day and 1 augment per week might be too much for a person who only plays 1-2 hours a day and is trying to save money for something else.

Oh and just to clear up one thing (I'm not sure if there's some miscommunication)
Quote:
Fair enough; I didn't realize you didn't get any comms at all if a PvE raid wipes.
A wipe doesn't necessarily cause you to have 0 commedations since you can try again. If you try again and don't wipe, you get the comms. But if you aren't geared/skilled enough to do anything else than wipe and wipe and wipe some more, then you aren't getting any comms, either.

About the L-RANDLE's proposal, I'd definitely support letting 55s queue for lowbie, at least if there was a way to make sure this doesn't lead to fully optimized premades steamrolling level 30s. Not sure about the absolutely no rewards-part though; if this was the "lowest bracket" of pvp, it would imo make sense it would help you gear up for the next bracket (regs). It imo could give at least some amount of credits per match (for augments, stims and so on) and maybe medpacks/adrenals (since also everyone else in that bracket has the access to those).
55s could always have some sort of gear "gear nerf" instead of boost from bolster if they joined lowbie, so people getting ready to regs by buying augments/people in pvp gear wouldn't completely slaughter the actual low-levels.

Quote: Originally Posted by Uber_the_Goober View Post
The sheer amount of words in this thread hurts me...

Less time typing, more time gaming. Get out there and play your toon, instead of talking about playing your toon.
Now you at least know better than letting me and Georgemattson have an any sort of long conversation in here. Sorry, I realize I'm writing pretty much novels here, but I enjoy hearing well rationalized, calm arguments against my arguments and I know that if someone, Georgemattson can provide them.
There is a face beneath this mask but it's not me.
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georgemattson's Avatar


georgemattson
01.16.2014 , 04:36 PM | #159
Quote: Originally Posted by Uber_the_Goober View Post
The sheer amount of words in this thread hurts me...

Less time typing, more time gaming. Get out there and play your toon, instead of talking about playing your toon.
Can't play when I'm at work, so when I have slow days, I post. Side effect of being a wannabe writer with no imagination.

You do realize you don't have to read them, right?
...and I'm back. For the third time. Maybe the fourth. I've lost count. Leveling yet another Sentinel/Maruader, and I'll likely figure out what I'm doing in about a month or so, right before I quit again. Not sure if I'm subscribing again.

StryfeByrd's Avatar


StryfeByrd
01.16.2014 , 04:45 PM | #160
well i roll a sniper on jdi covenant and have 2018 expertise and i can see the point of augs if you need the extra hp but im not paying wat it caost to aug my pvp gear when i dont NEED the extra hp, but thats just me i guess, augs really arent neccessary if you get your full pvp gear