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Swtor 2 and the next expansion

STAR WARS: The Old Republic > English > General Discussion
Swtor 2 and the next expansion

Alec_Fortescue's Avatar


Alec_Fortescue
01.13.2014 , 12:15 PM | #41
I want The Old Republic 2 :/ New engine, new tech, more possibilities, more open world.
Ah...!

Oyranos's Avatar


Oyranos
01.13.2014 , 04:13 PM | #42
well I tell you something, for those who say new engine and new mmo...

Starfighter its more like using new engine... So slightly, bioware could increase visuals and performance in the rest of the world.

An example is the fps, swtor gives me 30-80 fps, but starfighter gives me 100-110 fps... so they did something in starfighter, its not the same. I use a gtx780, with an old cpu, so the performance may increase if I add a new intel cpu.

There is no point of making new mmos, if they use the same old token and economy system. They better stick with it, if they plan a new star wars mmo, with the same features.

I love mmos less casual, lots of exploring and surprises, lots of crafting and lots of leveling, like world of warcraft was before they add BGs, the first 1,5 year.... Now world of warcraft is for grand mothers and grand fathers with their grandchildren. Tokens and token vendors, just make it so easy and since they already got that, no point for new/same mmo.

Till a new successful formula get discovered for mmo's, they better have to stick with swtor... except if they wish to spend million in development...

Damask_Rose's Avatar


Damask_Rose
01.13.2014 , 08:55 PM | #43
Why do people have to come in a crap on others for expressing their wishes and dreams? The OP didn't ask what we think Bioware should add to gain or retain subs. He didn't ask what we think is best for EA's investors. He asked what we'd like to see and he asked us to dream big!

An MMO is made up of people with different interests and desires. What I want might not be what you want, and in this context, that's OK. It's not as if the Bioware developers are going to read this thread and make plans accordingly.

-What I want in this mega expansion are more class and companion stories. More faction stories to go hand in hand would be peachy too.
-I'd like content to fully scale so I don't miss out on the stories in the operations. (More operations are a given, since that is the only content that has consistently been added.)
-Crafting needs to be revamped
-I'd like more things like the seeker droid quests to bring us back to the old worlds and I'd like to see the old planets enlarged.

Friends referral for free character transfer and unlocks

Theron MIA?

EnufThree's Avatar


EnufThree
01.13.2014 , 09:26 PM | #44
Things I would want:

-New chapters for class stories. A whole bunch of them.
-Bigger planets that we can explore. That doesn't really exist right now. Every planet is designed to pretty much be seen in full while leveling. When I'm flying to my next mission, I want some large vast forest to catch my eye and beg me to come explore it. There's no quest-related reasons for me to do so, but who knows what's out there. Random mini dungeons containing nifty rewards. Some amazing scenery just for the sake of "ooo's" and "ahhhhs".
-Space exploration.
-New companions that come through story quests and side quests.
-More PVP maps and zones.
-I'd like to see one on one death match fights on the fleet. Kinda of like a wrestling tournament. And the game actually keeps score of who wins and who is currently the champion of the arena and so on. The fleet is huge, they can add another floor for this.
-A system in which you can use one of your alternate characters as a companion. Just for combat, obviously.
-More species for character creation. The game is currently lacking on exotic species of the Star Wars universe when it comes to our characters. (Figure it out, Bioware. If SWG could do it, so can you!)
-More classes would be nice. Classes that are a little more original or unique.
-Gear specific to more oddly shaped races... Such as Twi'lek. Why don't they have head bands and other cool helmets designed with their lekku in mind.
-Changes made to character animations... So they don't look so freakin stiff.
-Player housing. No, not decorations for our ships. Housing. Why can't my Inquisitor own property? He's got good credit.
-Decorations for your house. And ship. And none of this "This painting will appear in this location and cannot be moved" nonsense. Galaxies was able to do this as well. Make it happen.
-Just a whole lot of new content in general, really. *shrug*
I suppose getting a lyrium tattoo of breasts on my chest would make things better...

http://ricochetmatt.deviantart.com/

simonthehawk's Avatar


simonthehawk
09.20.2014 , 11:25 PM | #45
Before i answer the OP, I want to explain a couple of things. 1. I have played rpg's for 30+ years both as a player and a DM/story teller/GM. 2. I've played WoW, EverQuest, Guild Wars, Final Fantasy 11, Elder Scrolls (3, 4, 5, and online open beta). I've found three kind of players they are; gamers, min/maxers, and pvp/trolls.

Now to answer the OP.
For the gamers i would like to see PVE servers be completely open world PVE; warzones are fine for pvp I'm all for it, but when your running on a PVE server and a quest you pick up takes you in to a PVP zone and it is your first time playing the game and you get flagged and killed by someone who has been doing nothing but PVP there whole life, not very fun.

For the min/maxers nothing. Everyone min/maxs to a degree so have fun playing the game.

For PVPers go play on a PVP server to your hearts content, but leave the attitude at your place. people are here to have fun.

Now over all, I would prefer to have the weapons system changed to allow for a force user of any type to use dual weapons or a saberstaff. Also I would like to see the gun classes to be able to have the same versatility as the force users.

As an experienced DM and player of many systems, i think a credit cap is a bad idea when you have a player driven economy (auction houses, GTN, Etc.), you can keep the cap but make it some what in tune with the player economy. [example: current F2P cap of 250k i would set it something like 10 mil ]

An improved skill tree system. I recommend setting it up so that you can pull from all three skill trees by spending 5 skill points across the tier. This makes it so people have more customization of bonus skills .

I would also like to see more of the current restrictions removed from the F2P and Preferred players, I know many people that love this game but can't afford the subscription costs all the time and a F2P account works better for them.

I would also like to see more Cartel Coin reward for achievements ( that would actually make me want to do them).

Could we get some decent looking armors and weapons in the game to, 90% of what is currently in there looks like rehashes of the stuff already in the game on NPC's.

LyraineAlei's Avatar


LyraineAlei
09.20.2014 , 11:40 PM | #46
Quote: Originally Posted by simonthehawk View Post
Before i answer the OP, I want to explain a couple of things. 1. I have played rpg's for 30+ years both as a player and a DM/story teller/GM. 2. I've played WoW, EverQuest, Guild Wars, Final Fantasy 11, Elder Scrolls (3, 4, 5, and online open beta). I've found three kind of players they are; gamers, min/maxers, and pvp/trolls.

Now to answer the OP.
For the gamers i would like to see PVE servers be completely open world PVE; warzones are fine for pvp I'm all for it, but when your running on a PVE server and a quest you pick up takes you in to a PVP zone and it is your first time playing the game and you get flagged and killed by someone who has been doing nothing but PVP there whole life, not very fun.

For the min/maxers nothing. Everyone min/maxs to a degree so have fun playing the game.

For PVPers go play on a PVP server to your hearts content, but leave the attitude at your place. people are here to have fun.

Now over all, I would prefer to have the weapons system changed to allow for a force user of any type to use dual weapons or a saberstaff. Also I would like to see the gun classes to be able to have the same versatility as the force users.

As an experienced DM and player of many systems, i think a credit cap is a bad idea when you have a player driven economy (auction houses, GTN, Etc.), you can keep the cap but make it some what in tune with the player economy. [example: current F2P cap of 250k i would set it something like 10 mil ]

An improved skill tree system. I recommend setting it up so that you can pull from all three skill trees by spending 5 skill points across the tier. This makes it so people have more customization of bonus skills .

I would also like to see more of the current restrictions removed from the F2P and Preferred players, I know many people that love this game but can't afford the subscription costs all the time and a F2P account works better for them.

I would also like to see more Cartel Coin reward for achievements ( that would actually make me want to do them).

Could we get some decent looking armors and weapons in the game to, 90% of what is currently in there looks like rehashes of the stuff already in the game on NPC's.
Holy necro! Stake it! Stake it and cut off its head!

Last post was made back in Northern Hemisphere Winter!
Spoiler
SWTOR Drinking Game. Care to add to it?

killmaimburn's Avatar


killmaimburn
09.22.2014 , 06:41 PM | #47
Quote: Originally Posted by Macetheace View Post
What if you found out that Bioware were planning a massive expansion that was codenamed SWtOR 2 - because of the extensive improvements that were planned. The development was estimated to take about 5 years, rather than start from scratch, the decision made is to instead do: Level 65-100

what would you hope would be included in this game? and how should it be done. Bear in mind, the idea is to leave the missions and flashpoints of level 1-65 unchanged. Level 65 onwards is anybodies guess, the whole system could change, combat, everything from that point on. Furthermore, there would be an option to start from level 65 onwards if you have at least 1 character that reached level 65.

Feel free to propose all you want, from space games to force jumping & flying in planets, land on planets, a new enhanced combat system, anything you want within reaon, bear in mind you will still have access to level 1-65 zones and nothing much would be done to those zones although planets like Coruscant and Drumond Kass may have more zones added to them.
There is no massive sequel planned as the MMO bubble has popped.

pquadro's Avatar


pquadro
09.22.2014 , 07:16 PM | #48
Quote: Originally Posted by Lord_Ravenhurst View Post
we already have SWTOR 2.4

how about SWTOR 4.0 speculation

- 100+ star systems to fly around, mine trade combat, fully customizable ships

- landing on new added planets/ atmospheric flight

- Podracing, Pazaak, Casino

- Player bounties

- 3 massive open world sandbox planets added, Kashyyk, Dagobah and some weird named new planet
purpose: open world housing, exploring, "real" speeders with actual Star Wars behaviour, day/night/weather change

- 1 new sandbox planet added every year, with some themepark zones for dailies and the usual more of the same stuff

- 8 new professions to fit into the sandbox environments (Entertainer, Farmer, Animal trainer, furniture crafting, etc...)


AND GIVE EVERYONE THE BOOT WHO SUGGESTS TO ADD FUTURE "CLASS STORIES"
Swg player here. It would be amazing, best of both worlds

SWG:TOR





Edit: add Dantooine

Kalfear's Avatar


Kalfear
09.22.2014 , 07:53 PM | #49
Quote: Originally Posted by Foambreaker View Post
In 5 years you will "discover" girls and you won't care
you think he will discover girls at 35?

but yeah, if he doesnt care about girls now he will not care in about them in 5 years
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it