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F2P restrictions.


Zorvan's Avatar


Zorvan
01.13.2014 , 01:45 AM | #61
The only restriction I don't think *needs* changing, but would be a nice change, is the credit cap for Preferred ( not F2P ) players.

I realize credit farmers/sellers are a major reason for these credit cap restriction.

What I would propose is a loyalty reward as a way for Preferred to remove their credit caps.

For instance, people like myself who pre-ordered the game ( CE in my case ), and were here through early release/launch. It's pretty damn obvious after 2 years of an account being active with no issues by now we're not goldfarmers/sellers AND we've spent a good amount of money ($200 just for the damned pre-order, not counting 3 months of paid time to go with it and the occasional resub from time to time over the past 2 years in my case).

And for new Preferred players, a set time from the time you become Preferred from F2P ( 6 months-1year ) should be more than enough deterrent for credit farmers/sellers. And I don't mean they spent $5 to become preferred, than just parked the account for 6 months- 1 year, but it has to have been actively used. Maybe a certain amount of timein that 6 month-1year period or something. This is all easily checkable with EAware's current system.

The true F2P players should have the credit cap unchanged, of course.

Jeweledleah's Avatar


Jeweledleah
01.13.2014 , 02:07 AM | #62
Quote: Originally Posted by Tsillah View Post
Except these guys go into a music store and ask for something for free. The person behind the counter says well, you can listen to some CD samples here for free but really it's intended for buyers who want a sample first. Our forum heroes then go on and listen to some CDs and start complaining about the head phones and the seat not being comfortable enough and proceed to ask if they can get a free cup of coffee....

And after I write this little analogy they probably still don't see the problem. Oh well.
I don't know about others, but me, I'd like it to be sorta like... itunes or amazon or whatever music service. you know where you can buy a whole album.. or you can buy individual songs. right now, you can buy some individual songs but not others. and we're not even talking exclusive extras, just basic songs from the album.

seriously, is purchasable unlock to be able to open quest reward boxes is really such an unreasonable request? quest rewards. still have to buy access to. but nooo, subscription is the only payment model that matters, there can be no inbetween!

you can go into a restaurant and buy a combo meal, or you can design your own. you can go into a store and buy a suit, or you can buy jacket and pants separately. you can buy individual songs or full albums. you can go on steam and buy game of the year edition or you can buy the game and dlc's individually (and only buy the ones you want). SWTOR almost has this. almost. it just HAS to cling to certain restrictions and... why exactly? if you have to buy unlock, its NOT free. you are not freeloading. you are NOT asking for something for nothing. is it becasue those unlocks are sold for in game cash by other players? what exactly is wrong with that??? bioware still gets money, players who are selling unlocks get to make in game credits with minimum of effort and people willing to put in effort into making in game credits with all the restrictions (or people who have friends, or people who's been subscribing for a while and made enough credits) - get to have some extra fun. and everyone wins.

@ Zorvan. escrow unlocks.

Quote: Originally Posted by Andryah View Post
To me, a better equivalent analogy would be a restaurant that offers you an "all you can eat" price and an "a la carte price" for the same item selections. Freemium MMO business models most closely follow this approach. You can pay one price and have access to it all, or you can just buy the items you actually want. And the approach actually serves different customers quite well. It also gives the customer more control over how they spend their money. Of course the "all you can eat" model makes more sense to the customer that wants to taste everything and save some money in the process.

And the Cartel Market (other then unlocks) is the desert tray for the most part. And for both all you can eat and a la carte, desert is extra.
I'll take your analogy. it does work. I just think that there are certain items that should be on a la carte menu... that aren't at the moment. I shouldn't have to resort to "all you can eat" price instead of buying only dishes I want, just to get access to salt and pepper (and ability to accept and open quest rewards while leveling is pretty much salt and pepper, IMO).

Zorvan's Avatar


Zorvan
01.13.2014 , 03:27 AM | #63
Quote: Originally Posted by Jeweledleah View Post

@ Zorvan. escrow unlocks.


.
You know, those would be real great if the game actually showed you how much you have in escrow. Every cred you earn over the 350k cap goes into escrow, but there is no way to see what your balance in escrow is. Hmm, do I have enough in escrow to need the 600k unlock? The 150k unlock?

OwenBrooks's Avatar


OwenBrooks
01.13.2014 , 03:38 AM | #64
Quote: Originally Posted by Zorvan View Post
You know, those would be real great if the game actually showed you how much you have in escrow. Every cred you earn over the 350k cap goes into escrow, but there is no way to see what your balance in escrow is. Hmm, do I have enough in escrow to need the 600k unlock? The 150k unlock?
Post it in the Suggestion box as well - http://www.swtor.com/community/forumdisplay.php?f=349 that is a good suggestion

Edit - or not if it exists already per below

Hassat-Hunter's Avatar


Hassat-Hunter
01.13.2014 , 03:44 AM | #65
Except it's shown ingame already, at the comms screen...

Zorvan's Avatar


Zorvan
01.13.2014 , 03:46 AM | #66
Quote: Originally Posted by Hassat-Hunter View Post
Except it's shown ingame already, at the comms screen...
Funny, because it was never there when I was preferred up to last month when I resubbed. I looked on the currency tab, first place I looked. You know, it was easy logic. Not there.

I'll check next time I go down to preferred, and if it's not there, I'll /bug it I guess.

Hassat-Hunter's Avatar


Hassat-Hunter
01.13.2014 , 03:52 AM | #67
You cant /bug as pref.

But yeah, has been there forever... always there for me atleast. There was one time (2.1, escrow deduction patch) when it dissapeared, but that was since that patch gave some to your current cash for free.
Was a one-time thing though.

DarthMaulUK's Avatar


DarthMaulUK
01.13.2014 , 04:17 AM | #68
Everyone is missing the point of what I said. Its really very simple. Comparing it to Cell phones, restaurants, etc isn't the correct way of looking at it.

MMOs are about having lots of people online at the same time, so EVERYONE can experience what the game has to offer. With Restaurants that isn't the case. You don't need lots of people to experience the food, you don't need lots of people to help you chew through the days special.

In an MMO, players are the ones who make or break a game. Sure, keep the (imo stupid) limitations on Cargo bays(and this has even changed for subs...*** Bioware?), quickslot bars etc - but grant unlimited access to Warzones, Flashpoints and Operations.

This will benefit EVERYONE, reduce wait times and probably encourage more people to spend a couple of quid on stuff.

Life is full of the have/nots and I firmly believe that gaming should never be the same. And its about time some of you lot here got off your high horses and saw the bigger picture.
to strive to seek, to find. And not to yield.

Zorvan's Avatar


Zorvan
01.13.2014 , 04:31 AM | #69
Quote: Originally Posted by Hassat-Hunter View Post
You cant /bug as pref.
Yeah, now there is an example of an actual stupid restriction. Bugs affect everyone, subs included. More people report bugs, more likely that bugs get fixed.

OwenBrooks's Avatar


OwenBrooks
01.13.2014 , 04:38 AM | #70
Quote: Originally Posted by DarthMaulUK View Post
Everyone is missing the point of what I said. Its really very simple. .
This - http://www.mmorpg.com/gamelist.cfm/g...a-Charity.html

Quoted - However, before you do that, try and take a step back and look at the whole situation and understand that these games are still a business in the end and they would not exist or be available for free if there were no way to actually make a profit on them.