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Barrier/AFK kick problem

STAR WARS: The Old Republic > English > PvP
Barrier/AFK kick problem

Begotten's Avatar


Begotten
12.17.2011 , 07:30 PM | #1
Bioware seriously needs to fix the auto-kick feature if you stand still too long.. Let me give you a scenario.

In huttball, voidstar, the invisible barrier that controls spawn area releases causes problems for people who have long loading times. Their character is in but they are still on the loading screen so if they load into a game that is already started and the barrier is up, boom they get kicked.

Also today my mouse died during a game of huttball and i had to run to the other room to find my batteries.. since I got killed, and my mouse was dead, i couldn't click the respawn button and got autokicked..

This mechanic needs some work. We all know AFK pvp'ers in warzones is annoying but as it is right now its too sensitive.

Recommended changes:
1.Movement(or any input on the keyboard) behind the forcefield in the starter area should cancel or reset the kick timer.

2. Shorten the barrier times for the spawn zones so players can get out sooner. The warzones played just fine in beta without the barriers, so I don't see why shortening the barrier time 10 seconds could hurt the mechanic that much.

Kesrik's Avatar


Kesrik
12.17.2011 , 07:34 PM | #2
Should have keybound respawn, instead of clicking.
Aitchkay
Vanguard Assault Specialist
<Unscripted> The Crucible Pits - US West PvP

Begotten's Avatar


Begotten
12.17.2011 , 07:40 PM | #3
Quote: Originally Posted by Kesrik View Post
Should have keybound respawn, instead of clicking.
Truth brutha hahaha, Truth.

Kesrik's Avatar


Kesrik
12.17.2011 , 07:43 PM | #4
On topic, though. They actually "fixed" this from Beta. During Beta, you literally had 2-3 seconds to run out during a respawn, or you got stuck inside and got kicked. If the server was laggy (IE during the Beta Weekends), you pretty much never even saw the spawn gate drop. Pretty much forced myself to put on auto run every time I respawn. Honestly, a better option would be to not even allow you to click respawn until the timer is up, and then once you respawn, there is no barrier at all.
Aitchkay
Vanguard Assault Specialist
<Unscripted> The Crucible Pits - US West PvP

Scerion's Avatar


Scerion
12.17.2011 , 08:13 PM | #5
There is a reason games force "clicking" on the screen and have tight rules to remove people who are AFK - Bots. It's simple for a program to just send keypresses through, e.g. tapping the space bar so the player would not get kicked all match. I think you get 60 seconds to move out of the starting area though, which is 2 cycles, so that should be enough even for people with slow machines (I have an SSD raid in my gaming rig, and it's almost instant between dying and appearing back at base - so I assume it can't take more than a few seconds on an average physical disk drive.)

It's a problem that's plagued WoW for years. Of course there are bots that can also move the cursor and click, but there's a lot more to doing that than using something to send a key press every X seconds (I could build a usb device to do that in an hour.)

So I'd vote no, especially to your first suggestion. Anything that helps reduce bots is a good thing. And let's face it, you're not going to be running out to get a new mouse every day! For those few times where it may kick someone who has some RL issue, it's well worth it compared to the alternative (try playing any BG's in WoW late at night - 40-50% bots at times - it's hopeless to try to get anything done!)

Norr's Avatar


Norr
12.17.2011 , 08:20 PM | #6
They need to up the timer by about 10secs, that's all. Logged in to a huttball game in progress, the barrier just closed when I reached the top (since you start by the vendor) and I got booted before it opened again...
Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of your opponent's fate.

Cootie's Avatar


Cootie
12.24.2011 , 06:32 AM | #7
I have a perfectly fine laptop that played this game with no lag or any sort of problems at all during Beta. Now, however, load screens take 2 minutes. I can't get in toa warone under way because I get insta kicked while my screen is still loading. It drives me crazy! Once the zone is loaded, I have played the few warzones I was kicked from fine with no lag etc. ??? Anyone know why zones take ages to load for me but not my husband on a comparable machine?