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Petition to separate Hard Mode and Nightmare Mode Lockouts

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Petition to separate Hard Mode and Nightmare Mode Lockouts
First BioWare Post First BioWare Post

Zanchvegas's Avatar


Zanchvegas
11.07.2013 , 02:13 PM | #441
/Signed

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AIucar
12.04.2013 , 04:05 PM | #442
/signed

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TheRealCandyMan
12.04.2013 , 04:38 PM | #443
It's just baffling that this wasn't implemented in the beginning.


/signed.
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MasterAtreides
12.06.2013 , 03:57 AM | #444
/signed
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VoW_LugNut
12.19.2013 , 12:49 PM | #445
Eric/Jesse, can we look forward to this being implemented at/before Nightmare DF/DP?
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AshlaBoga
12.19.2013 , 09:44 PM | #446
Quote: Originally Posted by JesseSky View Post
Hi guys,

This is already a priority for us, but I can't promise a date yet. The Nightmare Mode system was originally built on the back of Hard Mode, which is why they share a lockout. It's a technical consequence of that fact, not a philosophical thing on our part.
So you're making this change in 2.6 or 2.7 right?
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slafko
12.20.2013 , 02:16 AM | #447
I love how the explanation describes a lack of planning and forethought put into this game.

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idnewton
12.20.2013 , 03:03 AM | #448
Quote: Originally Posted by slafko View Post
I love how the explanation describes a lack of planning and forethought put into this game.
Actually, no. I agree with the Dev's initial decision to have them share lockouts.

Unfortunately once EC NiM arrived, not only was NiM a completely different mode, it also dropped different gear than HM. It was at that point that the lockouts should have been separated.
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slafko
12.20.2013 , 04:38 AM | #449
Just because you agree with their decision doesn't mean that decision was good and that they thought it through.

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idnewton
12.20.2013 , 04:41 AM | #450
Quote: Originally Posted by slafko View Post
Just because you agree with their decision doesn't mean that decision was good and that they thought it through.
No, it doesn't. But they did anyways.
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