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I wont buy another gametime card, seemsi quit swtor

STAR WARS: The Old Republic > English > General Discussion
I wont buy another gametime card, seemsi quit swtor

tekhiun's Avatar


tekhiun
12.16.2013 , 10:17 AM | #61
Quote: Originally Posted by OddballEasyEight View Post
Well... since the OP likes to make comparisons between this game and WoW, let's go all the way shall we?

WoW had its first expansion released 2+ years after its release.
It included:
2 New Races.
Max level increased with 10 lvls.
1 New "Planet".
8 Dungeons
1 New battleground for PvP
3 arenas.

So basically that's what you got for 2+ years of development.

If you ask me, SW:TOR is doing just fine with its content.
Yeah if you compare to a game released nearly 10 years ago and when MMOS were way less popular and developed as today . I don't really see this as "doing just fine" .

Swtor failed badly during it's launch for the exact reasons you stated on an earlier post, they tried to copy wow. IF they had released a finished product, with decent engine , pvp and end game it wouldn't have failed. But as you said they wanted a theme park mmo, which is also not very a popular style and at the same time tried to copy a game that wasn't one.

If you gonna release a copy of something you have to make it better or at the very list on par with the game you copied. Releasing an inferior product just to meet a deadline is what killed the original swtor. What we have now are merely the lifeboats of the TORtanic.

I unsubbed when they released 2.0 as the direction of the game was going didn't please me. I gave a shot after i saw they released oricon with DF and DP. I have to say the game has improved since 2.0 and quite a bit since launch. But by no means the pace they are improving things and releasing content is enough to compete with high end MMO these days.

There is still nearly NO QOL in this game. Getting around has improved a small amount in this game but that was it. There is still no way differentiate your debuffs and dots from others (even from your companion). 0 was done to improve the quality of guild facilities, no in game calender, no guild only area. No multiple specs or gear slots allowing us to easily switch specs and roles when out of combat, we still only have field respec.

Furthemore there is still no way to easily check transfer items, lockouts, quests ,inventory , credits and bank tabs of characters within the same legacy, which is one of the main features of this game I would say and what could really sets it apart from other mmos if the time was taken to improve it (specially if this is a themepark mmo) .

With all that being said this was my last shot on the game. I definetly won't renew my subscription, unless we get the news of any of these things are being adressed. So far the only part of this game getting some real attention seems to be the cartel. I didn't even mention pvp , because since I heard they removed 8v8 ranked AFTER allowing people to transfer to pvp servers I see pvp as a non-feature in this game, it's just a way for players to get they 2nd place BIS pve relics (bad bad design that devs said it wouldn't happen again).
Star Wars: Attack of the Cartel.

TUXs's Avatar


TUXs
12.16.2013 , 10:18 AM | #62
OP has a good point. From launch through 2.0. I would agree that the content release has been absolutely terrible and extremely lacking...however...I do feel that the second half of this year has been extremely promising.

I'm not fond of 4v4 arenas, they can scrap those, but it's an added bit of PvP content for slower times - it needs its own queue. The 2 new Ops with Arenas were also good. And I've been extremely pleased with GS so far.

Again though, Bioware leaves the play styles anemic with content. There are really only 3 Ops that are of any difficulty at 55. PvP suffers the most with just 2 maps in 2 freaking years. Arenas have just 4 maps and GS only has 2. They need to beef up the existing content in 2014...4 of each should be their goal.
All warfare is based on deception. Attack him where he is unprepared, appear where you are not expected. If his forces are united, separate them. If you are far from the enemy, make him believe you are near. A leader leads by example not by force.

tekhiun's Avatar


tekhiun
12.16.2013 , 10:25 AM | #63
Quote: Originally Posted by TUXs View Post
OP has a good point. From launch through 2.0. I would agree that the content release has been absolutely terrible and extremely lacking...however...I do feel that the second half of this year has been extremely promising.

I'm not fond of 4v4 arenas, they can scrap those, but it's an added bit of PvP content for slower times - it needs its own queue. The 2 new Ops with Arenas were also good. And I've been extremely pleased with GS so far.

Again though, Bioware leaves the play styles anemic with content. There are really only 3 Ops that are of any difficulty at 55. PvP suffers the most with just 2 maps in 2 freaking years. Arenas have just 4 maps and GS only has 2. They need to beef up the existing content in 2014...4 of each should be their goal.
Reguarding the OPS I would even say at this moment, the only ones that seem challenging are the nightmare ones, most dedicated guilds have DF and DP on farm now. This is another thing i don't get though. Why do they only release sm and hm leaving nim , which is the actual challenge to be released later ? IT would be nice if at least they nim something that would take months for even the most dedicated guilds to clear.
Star Wars: Attack of the Cartel.

DarknessInLight's Avatar


DarknessInLight
12.16.2013 , 10:57 AM | #64
Quote: Originally Posted by Sahee View Post
4 Pages about this guy leaving SWTOR? Who cares!
SWTOR is a game... if you are not having fun while you are playing it... than stop playing it!
^^ I think that with this response, we can bring a rapid closure to this thread.
Jedi do not fight for Peace. That's only a slogan, and is as misleading, as slogans always are. Jedi fight for Civilization, because only Civilization creates Peace. - Jedi Master Mace Windu

Aries_cz's Avatar


Aries_cz
12.16.2013 , 11:16 AM | #65
Quote: Originally Posted by tekhiun View Post
Reguarding the OPS I would even say at this moment, the only ones that seem challenging are the nightmare ones, most dedicated guilds have DF and DP on farm now. This is another thing i don't get though. Why do they only release sm and hm leaving nim , which is the actual challenge to be released later ? IT would be nice if at least they nim something that would take months for even the most dedicated guilds to clear.
Because NiMs usually feature more than just an increase in numbers of how hard something hits.
And I get the feeling they are usually based on how difficult people found the hard mode and how it was patched. So they take the fully "done" version of hard mode and start tweaking and adding new stuff.
Member of Beast Riders, Tomb of Freedon Nadd (EU-PvP)
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Aries, admin of Czech/Slovak fansite SW-TOR.cz
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branmakmuffin's Avatar


branmakmuffin
12.16.2013 , 11:28 AM | #66
Quote: Originally Posted by Darth_Wicked View Post
I'm surprised how come no one came out and asked the OP to give his stuff away...
None of knows how to say "Can I haz yer stuffs" in German.

tekhiun's Avatar


tekhiun
12.16.2013 , 06:16 PM | #67
Quote: Originally Posted by Aries_cz View Post
Because NiMs usually feature more than just an increase in numbers of how hard something hits.
And I get the feeling they are usually based on how difficult people found the hard mode and how it was patched. So they take the fully "done" version of hard mode and start tweaking and adding new stuff.
Don't they get feedback from PTS and internal testing ? I would think this would be enough.
Star Wars: Attack of the Cartel.