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This game feels abandoned


Infernixx's Avatar


Infernixx
12.15.2013 , 01:41 PM | #91
Quote: Originally Posted by Joetwoshots View Post
Oh, yeah, you nailed it, just like the argument that they skipped at least half of creation process by taking nearly all rules, ship classes and control engine from other game. They DID create textures, special effects and maps, but the whole concept of the game, ship classes, feel heavily unoriginal. Id exept something more from the SW based game, but i guess its going down like most of so called F2P games.
Pity, it was a great dream in its first months, for SWTOR to be proud member of MMORPG genre.
Oh, so SC created the 'concept' of the flight sim game as well as the idea of 'scout ships' and 'gun ships' and 'strike fighters'....That's a new one.

Oh, I see..You're not saying that at all. What you're saying is that GS is a twist on an established concept, adapted and designed to fit into TOR.

Well, that's reasonable. I can live with that.

I mean, it'd be ridiculous to expect any company to come up with a completely original and innovative mini-game that hasn't already been created by someone else in the MMO genre. Right? Only the silliest of people would have such high expectations when an adapted flight sim game with a TOR twist would be awesomely good fun and would lose nothing whatsoever in the process by being that adapted game...

It's a good thing no one's saying that.
Quote: Originally Posted by EricMusco View Post
Infernixx nailed it. This is correct.
Quote: Originally Posted by CosmicKat View Post
There is no excuse for any single use item to ever cost more than a month's subscription. Anyone who pays $10 or $20 for a single use item is hastening the death of TOR and feeding the rise of TOR:The Cash Shop Menace.

Blackholeskipper's Avatar


Blackholeskipper
12.15.2013 , 02:11 PM | #92
Quote: Originally Posted by Infernixx View Post
Oh, so SC created the 'concept' of the flight sim game as well as the idea of 'scout ships' and 'gun ships' and 'strike fighters'....That's a new one.

Oh, I see..You're not saying that at all. What you're saying is that GS is a twist on an established concept, adapted and designed to fit into TOR.

Well, that's reasonable. I can live with that.

I mean, it'd be ridiculous to expect any company to come up with a completely original and innovative mini-game that hasn't already been created by someone else in the MMO genre. Right? Only the silliest of people would have such high expectations when an adapted flight sim game with a TOR twist would be awesomely good fun and would lose nothing whatsoever in the process by being that adapted game...

It's a good thing no one's saying that.
Dude, it's not a unique twist. It's really just how can we copy-paste this game completely but get away with it? Oh, I know, let's add companion voice overs. That's what it is. The gamplay, the classes, even the asteroid map are almost COMPLETELY the same. Is it really such an affront for people to expect something slightly more unique for the super secret space project? What's so bad about a little innovation?

Glower's Avatar


Glower
12.15.2013 , 02:43 PM | #93
Quote: Originally Posted by DrewFromPhilly View Post
Because shipping a star wars game with a sub-par arcade on-rail shooter that looks like something i could get on my ipad then slightly improving it 2 years later is an exceptional example of Bioware's commitment to content.
Oh, wise words...
SWTOR goes F2P: http://i.imgur.com/1962X.jpg
A: "They’d love to do that at some point, but technically very challenging and unlikely to happen in the near future." (c)
PvP FAQ, A: "We have no plans at this time" (c)

OddballEasyEight's Avatar


OddballEasyEight
12.15.2013 , 03:08 PM | #94
Quote: Originally Posted by Blackholeskipper View Post
Dude, it's not a unique twist. It's really just how can we copy-paste this game completely but get away with it? Oh, I know, let's add companion voice overs. That's what it is. The gamplay, the classes, even the asteroid map are almost COMPLETELY the same. Is it really such an affront for people to expect something slightly more unique for the super secret space project? What's so bad about a little innovation?
Well they took from a game before that, and that took from a game before that and so on and so forth, all the way back to Star Wars: X-wing back in 1993...
So essentially, they are ripping off x-wing... and that's a good thing.

Infernixx's Avatar


Infernixx
12.15.2013 , 03:10 PM | #95
Quote: Originally Posted by OddballEasyEight View Post
Well they took from a game before that, and that took from a game before that and so on and so forth, all the way back to Star Wars: X-wing back in 1993...
So essentially, they are ripping off x-wing... and that's a good thing.
Apparently, a TOR product no longer has to simply be fun and exciting for a huge chunk of its players, it now has to be innovative and original, whatever that means in this day and age.

With all the comments and complaints I've heard from players outside the forums, one thing I don't hear is "omg, GS is so unoriginal and a pure copy of other existing games, I hate it."
Quote: Originally Posted by EricMusco View Post
Infernixx nailed it. This is correct.
Quote: Originally Posted by CosmicKat View Post
There is no excuse for any single use item to ever cost more than a month's subscription. Anyone who pays $10 or $20 for a single use item is hastening the death of TOR and feeding the rise of TOR:The Cash Shop Menace.

Wintermist's Avatar


Wintermist
12.15.2013 , 03:13 PM | #96
I think SWTOR really has original things, such as the single-player style questing, you get full dialogues and choices, albeit not choices that have much of a lasting effect, but choices nonetheless. I feel SWTOR is unique in an MMORPG in how the questsing is done. All voiced, all dialogues. Not just s screen with text. That's new for me.

A lot of MMORPG's have their one thing that stands out, it would be great if they copied those things a lot more instead. Made one game out of all the good things that stands out in every game. Copy on. Steal on.
Hand Disinfection.

Hestis's Avatar


Hestis
12.15.2013 , 04:02 PM | #97
Quote: Originally Posted by Wintermist View Post
I think SWTOR really has original things, such as the single-player style questing, you get full dialogues and choices, albeit not choices that have much of a lasting effect, but choices nonetheless. I feel SWTOR is unique in an MMORPG in how the questsing is done. All voiced, all dialogues. Not just s screen with text. That's new for me.

A lot of MMORPG's have their one thing that stands out, it would be great if they copied those things a lot more instead. Made one game out of all the good things that stands out in every game. Copy on. Steal on.
To me, this is one of the biggest problems that SWTOR has. The story is great, it's what's kept me here. I want to play through all of the class stories. But with so much else in the game it seems like they looked at their competition and instead of seeing what worked, what players liked, and doing it better, they just went for average. There's a ton of unrealized potential in this game, and a lot of it could have been seen already.

Hambunctious's Avatar


Hambunctious
12.15.2013 , 05:26 PM | #98
Quote: Originally Posted by OddballEasyEight View Post
Well they took from a game before that, and that took from a game before that and so on and so forth, all the way back to Star Wars: X-wing back in 1993...
So essentially, they are ripping off x-wing... and that's a good thing.
They haven't ripped off XvT. Outside of spacecraft moving about, it's not that close. The controls are totally different, the moving reticule is weird, people can evade attacks by means other than piloting ability, no decent throttle control, there's a sniper ship going against everything that was SW space, and YPR behaves way differently.

If they had copied XvT exactly, even with the worse graphics, that would be an improvement to GS.

Joetwoshots's Avatar


Joetwoshots
12.15.2013 , 09:36 PM | #99
Quote: Originally Posted by Hestis View Post
To me, this is one of the biggest problems that SWTOR has. The story is great, it's what's kept me here. I want to play through all of the class stories. But with so much else in the game it seems like they looked at their competition and instead of seeing what worked, what players liked, and doing it better, they just went for average. There's a ton of unrealized potential in this game, and a lot of it could have been seen already.
You are right, and that IS a problem with EA and ALL OF MMO GAMES IT OWNED. Yes, ladies and gentlemen, if you still dont know it, EA (the major destroyer of best MMOS) owns SWTOR. Instead of providing all the innovative stuff that BW promised during all those years of production, EA decided to milk title, by making it medicore and using formula from other mmo games (mainly taking formula from wow, yeah, i know wow does it aswell, but it compiles it together) , and adding some own content, which they later ignore to make it even more medicore (im talking about bolster system idea being thrown into the can once you reach max lvl).
Dont get me wrong, idea of voiceover, story-driven quests is really, REALLY immersive. But when story ends, immersion vanishes, mainly thanks to copy-paste daily system from, (yeah, you gonna hate me for this) WoW, and dungeon farming. Or PvP farming. At least people have something else to do with GSF.
Its sad to see SW title being sold like this...Thank you businessmen from EA, who cant understand, that making games is an art, not manufacture.
This is unfortunately not the first, nor the last game that will end the same way by EA hand.

Infernixx's Avatar


Infernixx
12.15.2013 , 09:44 PM | #100
Quote: Originally Posted by Joetwoshots View Post
You are right, and that IS a problem with EA and ALL OF MMO GAMES IT OWNED. Yes, ladies and gentlemen, if you still dont know it, EA (the major destroyer of best MMOS) owns SWTOR. Instead of providing all the innovative stuff that BW promised during all those years of production, EA decided to milk title, by making it medicore and using formula from other mmo games (mainly taking formula from wow, yeah, i know wow does it aswell, but it compiles it together) , and adding some own content, which they later ignore to make it even more medicore (im talking about bolster system idea being thrown into the can once you reach max lvl).
Dont get me wrong, idea of voiceover, story-driven quests is really, REALLY immersive. But when story ends, immersion vanishes, mainly thanks to copy-paste daily system from, (yeah, you gonna hate me for this) WoW, and dungeon farming. Or PvP farming. At least people have something else to do with GSF.
Its sad to see SW title being sold like this...Thank you businessmen from EA, who cant understand, that making games is an art, not manufacture.
This is unfortunately not the first, nor the last game that will end the same way by EA hand.
OMG Are you saying that EA owns TOR????
Quote: Originally Posted by EricMusco View Post
Infernixx nailed it. This is correct.
Quote: Originally Posted by CosmicKat View Post
There is no excuse for any single use item to ever cost more than a month's subscription. Anyone who pays $10 or $20 for a single use item is hastening the death of TOR and feeding the rise of TOR:The Cash Shop Menace.