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PvP Healing, by far the worst experience I've ever had as a gamer

STAR WARS: The Old Republic > English > PvP
PvP Healing, by far the worst experience I've ever had as a gamer

Maleficium's Avatar


Maleficium
12.23.2011 , 10:34 PM | #141
Quote: Originally Posted by Marrik View Post
As of 3 months ago I could keep anyone alive with very minimal effort on my druid. It isnt difficult at all to play one and is by far the easiest of all the healing classes out there. Only someone with an IQ as low as Forrest Gump could fail as a druid healer.
What's your druids name let me armory him to see what his highest arena bracket has been.
Druids have been some of the most underpowered healers in wrath and cata. Get up to 1800 and any competent melee cleave team will have you dead during tree form. That or you'll get resto shamans who will purge spam the crap out of your hots.

It's easy to heal when you are fighting against people that have no idea what they're doing. It gets a lot harder to do it when you are fighting people that actually use strategy. On my paladin in a BG I can hide in a bush spaming DL on people but as soon as someone who actually knows what theyre doing decides to shut me down it's GG.



TLDR:
Healing against baddies = roll face which is why there is so much healer nerf QQ.

Healing against people that actually know how to play their class = dead/CCed healers.

Lazzerswords's Avatar


Lazzerswords
12.23.2011 , 10:45 PM | #142
Quote: Originally Posted by Amiracle View Post
This is the trend in pvp for healers.

1) You are ecpected to follow everyone else and be there healbot
2) You are expected to heal everyone else and tank the other team
3) You are suppose to defend yourself while tanking 3+ players and healing your team
4) You are not expected to survive one vs one when all healers are focussed fired all the time.

Best advice I can give is do not go healing and go dps with enough heals for yourself.

Healing is neither appreciated or wanted. Frag fests is what pvp has become in every game.
This This This

XodoK's Avatar


XodoK
12.23.2011 , 10:57 PM | #143
First of all - to all of you who spews the "lol wowboi" crap - please stop. We all have played it, YOU all have played it. No need to pour buckets of crap on people who compare this game to it.

Second - the OP has a valid point. Healing is weak point-for-point compared to damage. There is no arguing it, it's plain numbers. DPS WILL do more damage than healer can heal. Catching 4k crits in the face while my healing is barely critting over 2300 feels odd. A healer should be able to put out equal or more healing than 1 DPS can deliver, otherwise there is absolutely no point in playing one.
Flygirl Sonata Hakari - Operative Medic - Grand Master Zym

Elytharra's Avatar


Elytharra
12.23.2011 , 10:58 PM | #144
I've been an end-game PvP healer in nearly every MMORPG over the past 14 years or so. I've done countless tens of thousands of battlegrounds/warfronts/whatever. In TOR, I'd say a good 50% of warzones, I'd have been ten times more useful as a DPS than as a healer. The 30% healing reduction in warzones is absolutely insane.

When they start losing hundreds of thousands of subs because their ex-Mythic ******* refuse to nerf the Bright Wizar... Inquisitard and they can't seem to fix their raid UI so it ACTUALLY WORKS, all of us who enjoy PvP healing will be headed off to Guild Wars 2.

Arkerus's Avatar


Arkerus
12.23.2011 , 11:13 PM | #145
Sorry but this isn't WoW.


You can't just stand there, tank everyone and heal your partners to full. Healers are meant to be soft targets. Get used to it.

Nykes's Avatar


Nykes
12.23.2011 , 11:15 PM | #146
Find a tank and have him guard you, it is what they balanced pvp around. If you are not doing it, you are not taking advantage of game mechanics.

If they buffed healing, you would have to get rid of guard, which would destroy tanks purpose in pvp.
GM of Blackwater

"Weakness of attitude becomes weakness of character"

Cyndelx's Avatar


Cyndelx
12.23.2011 , 11:19 PM | #147
Quote: Originally Posted by Maleficium View Post
What's your druids name let me armory him to see what his highest arena bracket has been.
Druids have been some of the most underpowered healers in wrath and cata. Get up to 1800 and any competent melee cleave team will have you dead during tree form. That or you'll get resto shamans who will purge spam the crap out of your hots.
In cata currently resto druids are bad (treeform, barkskin down+hardswap=dead druid), in wrath they were the best. Don't know what you are smoking there. I guess you missed the last tournament in wrath where 90% of the teams had resto druids.

Arkerus's Avatar


Arkerus
12.23.2011 , 11:33 PM | #148
Quote: Originally Posted by XodoK View Post
First of all - to all of you who spews the "lol wowboi" crap - please stop. We all have played it, YOU all have played it. No need to pour buckets of crap on people who compare this game to it.

Second - the OP has a valid point. Healing is weak point-for-point compared to damage. There is no arguing it, it's plain numbers. DPS WILL do more damage than healer can heal. Catching 4k crits in the face while my healing is barely critting over 2300 feels odd. A healer should be able to put out equal or more healing than 1 DPS can deliver, otherwise there is absolutely no point in playing one.
I'm ok with this. Its a proper change from WoW where healers were tanking 3 dps at a time, while keeping their team alive. That design from WoW was absurd and honestly quite game breaking. It needed to go.

Paranax's Avatar


Paranax
12.24.2011 , 12:03 AM | #149
Just roll operative or scoundrel, run around knifing, run away and heal when you get low, then come back and continue knifing. You can get 30 killing blows without dying once because of how much of a joke that spec is to play because nobody can outheal your damage and nobody can outdamage your healing (unless you're terrible).

Paranax's Avatar


Paranax
12.24.2011 , 12:11 AM | #150
Quote: Originally Posted by Arkerus View Post
I'm ok with this. Its a proper change from WoW where healers were tanking 3 dps at a time, while keeping their team alive. That design from WoW was absurd and honestly quite game breaking. It needed to go.
If a healer was tanking 3 DPS at a time, that healer was facing really awful DPS. Sorry, but whatever healer you saw doing this was a god compared to the DPS who were on him.

The only classes that can 1v1 any healer in WOW are frost mages and rogues. ANY combination of 2 DPS can kill a healer without a major issue, though. Except double enhancement shaman.

Thankfully, The Old Republic's skill cap is so low that you don't need to be good to kill a healer. You can just HERP DERP all over anybody.