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Welcome to Galactic Starfighter Subscriber Early Access

STAR WARS: The Old Republic > English > General Discussion
Welcome to Galactic Starfighter Subscriber Early Access
First BioWare Post First BioWare Post

Nykima's Avatar


Nykima
12.08.2013 , 06:18 AM | #61
Dear Bioware devs,

I am writing to inform you that your GSF system, sucks. Reasons are as follows:

1: PvP could not possibly be more played out

2: Having arrived no less than a day late to the party, I was consistently raped within three shots by people who I must assume had been playing this beta since before you even thought of it. Did we not all learn our lesson when COD 4 had newbies starting off with an M16A3 with a half second lag in between 3 shot bursts while level 40s got a P90? clearly you are the only company in the gaming universe, that did NOT learn this lesson. This is confoundingly stupid.

3: You know I cant quite put my finger on what these mechanics remind me of... Oh wait thats it. Battlefront 2. Except Battlefront 2 had non retarded spawn systems, rational objectives and DIDN'T have the people who got in earliest, nigh on unbeatable. The only thing I appreciate out of these vaguely warmed over mechanics, is the new targeting. More on that...

4: The targetting. Did you know that space is empty? Did you know there is absolutely no friction in space whatsoever? Do you know where I'm going with this? The laser bolts can't possible have a range of less than 5 kilometres in a frictionless environment. Not when a .50 calibre round out the end of a M98 Barrett is capable of travelling the same distance and still have room to kill, in the friction heavy environment of Earth. I must say that this is the most depressing oversight of all. I learnt that in my introduction to physics class in grade 6. Grow a brain stem to share between the lot of you at the least. Although after mass effect 3 I shouldn't be suprised. But heres some proof that you DID know this, and you were just too stupid to think of it again:

http://www.youtube.com/watch?v=6IEZQH5f0ZA

THAT is why we think about our designs! THAT is why you spend more than a fraction of a second thinking about weapon range! THAT is why, dear bioware devs, you do not eyeee ball it!

5: Heres a fantastic idea: Why dont we send in all of our small fighters, one by one in FTL so that we spend about 600 times the money in fuel AND make no sense whatsoever to the players character, repsawning in the middle of space, with a working fighter around them. I could also reference episode 4: a new hope and say: A fighter than size couldn't get this deep into space on its own... Maybe we just got lost? Is that why we were jumping into the battle rather than deploying from a ship? Maybe we were part of a convoy....

Why on earth would we want to put in something rational, like battle front 2 had: Two capital ships in close combat, deploying fighters. This really does hit all the birds with one stone. You will have everyone on equal equipment ground and thus newbies getting completely and utterly raped. You also take care of the rationality of the spawn system by having the character respawn as normal, in the imperial medbay. I can already hear the PVP trolls going off: Since when was PVP about fair? Well for one, you can pick your targets. A level 32 with vastly inferior equipment doesnt unknowingly take on a level 55 with godlike equipment. You kill what you can, where you can and cover your healers. You plant the bomb and interrupt anyone trying to disarm. The most important part of this list that I could just about endlessly list off is that you can pick out someone that you have a good chance of beating. the only way these teamwork elements that are crucial to the enjoyment of PVP can be implemented in GSF, is by... nothing. Not a gosh darned thing. It can't be done with reasonable means.

6: Lack of deathmatch. I understand this is in Beta only and will most likely be implemented later, but I have ZERO interest in playing PVP when people just go off on there own within a couple hundred square killometres of space and asteroids and try to solo everyone. It is a completely unreasonable system that was never ever going to work. For god sakes people are flat out working as a team in standard warzones where they can see all their buddies and enemies and can work together based on what they see, rather than taking a random shot off into space that only travels less than 5 clicks anyway!

Did you even think about the design of this PVP mode? Did you consider posting up a sub-only access poll to ask people what they would like to see in this game mode? or did you jsut decide to completely wing it? Grab some stuff off battlefront 2, leave behind all the good stuff and throw in a darth vader style targeting circle and call it a day? This mode needs to basically be thrown out the window and started from scratch before it earns a shred of my respect. Its only redeeming feature was the targetting circle. The experience of which was promptly destroyed when I was, 15 seconds into my first game by a missle lock that shredded me. Yet my enemies take about 18 of those before they start to get nervous. Ludicrous. Not to mention the ping between me, the server and the other guy meant that most of the shots that should hit, in fact missed. So your only redeeming feature, was shot to hell by an issue that a 6 year old would have been able to pinpoint AND predict: ping.

I've left out all my issues with bugs because its a beta. It was, suprisingly, relatively bug free. Had a couple of people fly through asteroids and some guy randomly appear right in front of me but nothing that makes me anything like as annoyed to be subscribing to the game as the issues above. If you actually take the time the think this over and ask your fans what they want out of it, you might have a very capable and enjoyable PVP system that would be worth subscribing for.

chuckbro's Avatar


chuckbro
12.08.2013 , 10:48 AM | #62
Quote: Originally Posted by Katushe View Post
PVP. Yawwwwnn... What could have been more boring? There's still room for improvement boys, don't let this chance slip your grasp!

8 hours wait for nothing.

...and I tried it. As someone very well pointed out, the result is "literally a waste of space!". I payed well to far ahead my sub. In order to keep being a sub, I will do my very best to forget this update exists. Btw, is there anywhere a setup option to replace the picture on the loading screen? Drives me mad each time I see it.
I couldn't agree more with you! I also have 2 co-workers who play the game that feel this way. There was so much more they could have done with the existing content, or endgame, and yet they waste their time, and our money, creating this useless expansion. So very disappointed.....

DandyIceman's Avatar


DandyIceman
12.08.2013 , 12:18 PM | #63
So far I thoroughly enjoy this update. I am looking forward to the new content coming next year.

However, I had some question about controls and interface:
1) Will the ability to use a joystick be available in the near future?
2) Will players be able to have a first person view?

While I here a lot a complaining about it being pvp, I think it is a great start to any future starship content. The release is what got me back into STWOR. Since the update I have done very little to further my 55s gear on the ground. These battles and the thrill of updating the ships is very addicting.

Thanks for the update!

DandyIceman's Avatar


DandyIceman
12.08.2013 , 12:27 PM | #64
4: The targetting. Did you know that space is empty? Did you know there is absolutely no friction in space whatsoever? Do you know where I'm going with this? The laser bolts can't possible have a range of less than 5 kilometres in a frictionless environment. Not when a .50 calibre round out the end of a M98 Barrett is capable of travelling the same distance and still have room to kill, in the friction heavy environment of Earth. I must say that this is the most depressing oversight of all. I learnt that in my introduction to physics class in grade 6. Grow a brain stem to share between the lot of you at the least. Although after mass effect 3 I shouldn't be suprised. But heres some proof that you DID know this, and you were just too stupid to think of it again:

So I saw this and just thought about how stupid it is to compare an energy based weapon with a M98 round. Yes, space is empty and without friction. Therefore, if you fired a bullet, it would continue at its initial velocity forever or until it hit something. However, energy based weapons will lose energy the further out they go. It's not that the blaster just stops, like a bullet would in an atmosphere. I highly doubt you learned physics about a fictional weapon in space in 6th grade. Quit ************ and move on to a new game.

Also, more content will be released next year. If you weren't such a dick-wad, maybe using constructive, adult criticism would be more effective than acting like a child throwing a tantrum.

Nykima's Avatar


Nykima
12.08.2013 , 06:00 PM | #65
Quote: Originally Posted by DandyIceman View Post
4: The targetting. Did you know that space is empty? Did you know there is absolutely no friction in space whatsoever? Do you know where I'm going with this? The laser bolts can't possible have a range of less than 5 kilometres in a frictionless environment. Not when a .50 calibre round out the end of a M98 Barrett is capable of travelling the same distance and still have room to kill, in the friction heavy environment of Earth. I must say that this is the most depressing oversight of all. I learnt that in my introduction to physics class in grade 6. Grow a brain stem to share between the lot of you at the least. Although after mass effect 3 I shouldn't be suprised. But heres some proof that you DID know this, and you were just too stupid to think of it again:

So I saw this and just thought about how stupid it is to compare an energy based weapon with a M98 round. Yes, space is empty and without friction. Therefore, if you fired a bullet, it would continue at its initial velocity forever or until it hit something. However, energy based weapons will lose energy the further out they go. It's not that the blaster just stops, like a bullet would in an atmosphere. I highly doubt you learned physics about a fictional weapon in space in 6th grade. Quit ************ and move on to a new game.

Also, more content will be released next year. If you weren't such a dick-wad, maybe using constructive, adult criticism would be more effective than acting like a child throwing a tantrum.
LOL! Whats the matter kiddo? Did you get a little butthurt that maybe someone disagreed with you? Waste of oxygen. And youre also wrong about the energy of the weapons. Energy cannot be created or destroyed and therefore a bolt of energy is just that: A bolt of energy. It cant just dissapate into nothingness afteer its gone 5 thousand metres from its source. You really are a genius son.

Maybe the reasons you doubt I learned about fictional weapons in space during grade 6 are: A.) You never got past grade 5. B.) You didn't read my sentence properly. C.) You COULDN'T read my sentence properly because of the aforementioned issue of not getting past grade 5. Cos you see, what I actually said was that I learned about friction in grade 6 during an introduction to physics. So you know, way to go. You're really do pack a model human brain in that inbred skull of yours.

A child throwing a tantrum? You sir, are retarded. They asked for feedback on it and they got my feedback, now you're throwing a tantrum because you think differently. How DARE I actually be disappointed with a part of a game I subscribe to monthly!? Outrageous I tell you! What I did in that post was lay out exactly what they did wrong and how they could fix it. How much more constructive does it get?

Grow up. You're looking for arguments where non exist because someone actually deflated your ego a little bit by pointing out issues that you are too stupid to see.

inzilor's Avatar


inzilor
12.08.2013 , 09:23 PM | #66
I"m sure the PvP enthusiasts are jumping with joy at this new addition, but frankly, I'm not interested. The thing that really irked me is getting all 4 sets of equipment delivered to each of my characters. In other words, 24 pieces of empty clutter per toon! Since I'm not going to bother with the Galactic Starfighter stuff, is there any way I can get you to remove all this extra junk from my characters' mail? Or am I going to have to pull it out one toon at a time, then sell the worthless junk? This is a major waste of my time! Why not ask if people are interested in getting that much stuff first?

By the way, when I started the game, it crashed my browser. And while I was writing this complaint, the game crashed. So the patch is utterly worthless, all the way around, and ends up a major inconvenience for those of us interested in only doing PvE.

Thanks, BioWare! <Yes, that was sarcasm!>

It's a shame you can't pull this stupid patch altogether. I wouldn't miss it at all.

Fargond's Avatar


Fargond
12.10.2013 , 03:48 AM | #67
Hey Courtney Woods, Had a fun time with GS.
Was a bit tough getting into it, but once i understood the basics and watched a few youtubes i found it alot of fun.
Im also back after a burnout phase, been playing sith inqusitor and bounty hunter. im glad i took a break. Everything is fresh and im havin a good time...
Jet Corcoran
Smuggler Gunslinger
Gus is Awsome!

archifikoss's Avatar


archifikoss
12.10.2013 , 04:13 AM | #68
Quote: Originally Posted by inzilor View Post
I"m sure the PvP enthusiasts are jumping with joy at this new addition, but frankly, I'm not interested. The thing that really irked me is getting all 4 sets of equipment delivered to each of my characters. In other words, 24 pieces of empty clutter per toon! Since I'm not going to bother with the Galactic Starfighter stuff, is there any way I can get you to remove all this extra junk from my characters' mail? Or am I going to have to pull it out one toon at a time, then sell the worthless junk? This is a major waste of my time! Why not ask if people are interested in getting that much stuff first?

By the way, when I started the game, it crashed my browser. And while I was writing this complaint, the game crashed. So the patch is utterly worthless, all the way around, and ends up a major inconvenience for those of us interested in only doing PvE.

Thanks, BioWare! <Yes, that was sarcasm!>

It's a shame you can't pull this stupid patch altogether. I wouldn't miss it at all.
You could have simply not opened the boxes you know.

Robby_Sundancer's Avatar


Robby_Sundancer
12.10.2013 , 06:29 AM | #69
I tried to play, but I really do not like it using the keyboard. I was hoping my joystick, that I have had since SWG days was going to get some use again.

I like the idea, but what I really want is space to explore, not just PvP.
Robby Sundancer - Gray Jedi

"Always remember, your focus determines your reality. Stay close to me, and you'll be safe."

Soultranna's Avatar


Soultranna
12.11.2013 , 06:52 PM | #70
So yeah, new expansion, not perfect, but still playable... and then RANT HAPPENED.


Quote: Originally Posted by Nykima View Post
Dear Bioware devs,

4: The targetting. Did you know that space is empty? Did you know there is absolutely no friction in space whatsoever? Do you know where I'm going with this? The laser bolts can't possible have a range of less than 5 kilometres in a frictionless environment. Not when a .50 calibre round out the end of a M98 Barrett is capable of travelling the same distance and still have room to kill, in the friction heavy environment of Earth. I must say that this is the most depressing oversight of all. I learnt that in my introduction to physics class in grade 6. Grow a brain stem to share between the lot of you at the least. Although after mass effect 3 I shouldn't be suprised. But heres some proof that you DID know this, and you were just too stupid to think of it again:

http://www.youtube.com/watch?v=6IEZQH5f0ZA

THAT is why we think about our designs! THAT is why you spend more than a fraction of a second thinking about weapon range! THAT is why, dear bioware devs, you do not eyeee ball it!

5: Heres a fantastic idea: Why dont we send in all of our small fighters, one by one in FTL so that we spend about 600 times the money in fuel AND make no sense whatsoever to the players character, repsawning in the middle of space, with a working fighter around them. I could also reference episode 4: a new hope and say: A fighter than size couldn't get this deep into space on its own... Maybe we just got lost? Is that why we were jumping into the battle rather than deploying from a ship? Maybe we were part of a convoy....
Because, you know, ARCADE-styled science FICTION as opposed to SEMI-REALISTIC SPACE COMBAT SIM.


But seeeeriously ... Look at the SPAWN POINTS. What's immediately below them? CAPITAL SHIPS. So, yeah, you're half right... but it doesn't make sense to have two capital ships slugging it out over a repair facility, when the collateral damage from the mutual bombardment would destroy the objective.

This is of course totally beside the point that the Star Wars movies are known for totally epic fighter-to-fighter space dogfight melee battles, so why not put them into the game as PvP?

This isn't Battlefront. If you like Battlefront better, go play Battlefront. No one's uninstalled it from your computer to install this.
Just another person behind a keyboard escaping reality for a while.