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Hi I just felt like chiming in to say that...

STAR WARS: The Old Republic > English > Classes > Guardian / Juggernaut
Hi I just felt like chiming in to say that...

Sensational's Avatar


Sensational
12.23.2011 , 10:07 PM | #91
Quote: Originally Posted by Helig View Post
Instant Stasis deserves more credit that you give it. An extra stun is divine for pvp. Stun instead of immobilize on Charge is also worth more than it looks, since it can't be resisted with immobilization-protection powers, which are available to quite a few specs.

You don't really gain a whole lot in Vigilance, unless you go all the way to Defender.
Defender? Protector? Yes, you go that far, and further yet if you prefer blanket reduction over the spike defense of the 4% shield chance talent.

Quote: Originally Posted by Helig View Post
With proper prioritizing, I've yet to experience aggro issues. I had Troopers and Consulars spam AoE like mad on packs I was tanking and I lost it only once or twice - when I screwed up with a skill. But there's always the AoE taunt to remedy that.
Exactly, which is why the things you mentioned in Defense is not worth it.

Quote: Originally Posted by Helig View Post
Sacrificing avoidance and crit defense is *not* the way of the Tank. Also, you'll be tanking in Soresu. And you'll be losing out several Soresu-centric Focus-efficiency talents, thus marginalizing (if not negating) the DPS\aggro advantage from Vigilance.
If you use Courage right, your Sweeps are free, and your Storms cost 1 focus each. Vigilance advantage is illusionary.
The only thing you sacrifice defensively is blade barrier (And if you prefer it, shield chance) and you gain quite a lot from deep Vigi. Courage isn't that great as I said, sweeps are already free with hybrid and on bosses without cleave so are quite a few of your bladestorms.

If blade barrier was better then yes, deep Defense might be worth it.
Ventures / Republic EU / Progression Raiding, Organized PvP and a Social Division for awesome people.

Livestream - Best Guardian in the World - PvP/Raids

Helig's Avatar


Helig
12.24.2011 , 02:38 AM | #92
Quote: Originally Posted by E-Argos View Post
So much truth here. As apparent as a lot of the advantages of a hybrid Defense/Vigilance spec are, they pale in comparison to a lot of the higher Defense talents, in both PVP and PVE. I'd take an extra couple of stun utilities and free sweeps over slightly easier threat gain and better DPS as a tank any day.
I do skip Tiers 6 and 7 Defense - at least till they are improved. Unremitting is too good to pass up for PvP. So technically, I am playing a hybrid.
Quote: Originally Posted by Sensational View Post
Defender? Protector? Yes, you go that far, and further yet if you prefer blanket reduction over the spike defense of the 4% shield chance talent.
You are forgetting that you also miss out efficiency talents without getting a whole lot in return. Commanding Awe is just not worth losing Courage and Shield Specialization (which you can still get with Protector - although just barely. For Overhead strike you *will* have to lose points in those talents).

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Exactly, which is why the things you mentioned in Defense is not worth it.
In PvP, yes it's worth it, ten times over.

Quote:
The only thing you sacrifice defensively is blade barrier (And if you prefer it, shield chance) and you gain quite a lot from deep Vigi. Courage isn't that great as I said, sweeps are already free with hybrid and on bosses without cleave so are quite a few of your bladestorms.

If blade barrier was better then yes, deep Defense might be worth it.
Courage sucks if you are using it wrong. And I don't see myself charging by cooldown in bossfights.

Effluence is the only thing remotely worth it in Tier 4 Vigilance, and Protector is the only thing that's worth it in Tier 5. But I have to sacrifice whole Tier 5 Defense to get them. Instant Stasis is also a guaranteed (unless broken with a CC-break, I think) instant-cast, thus uninterruptable, 3 Focus gain, during which you can Sunder. Overhead Slash is also worth mentioning - but it's a DPS talent. And I have yet to encounter single target aggro issues.

For PvE, I'd actually think about, because, depending on the encounter, reliable 20% to damage reduction on Guardian Leaps can be useful. For PvP, however, no thanks. I'll have my boatloads of CC any day. Locking down the enemy in a nice, long, juicy chain stops 100% damage\healing. You also get a bonus of almost hearing them rage and scream as they get slaughtered.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

Cybermeister's Avatar


Cybermeister
12.24.2011 , 07:26 AM | #93
I like the Guardian class... it is harder work than , well, all the others I've played so far but that doesn't mean it's not fun. I just wish that it was a little more viable in PvP situations (I play on a PvP server) when you get jumped when you're on your own, because right now you're dead meat 99% of the time (if the other guy is a ranged class, 80% of the time if it's a melee DPS). It doesn't matter how long you live, the outcome is always the same, assuming the other guy doesn't screw up. You just can't hold them down long enough to hurt them.

Darkshadz's Avatar


Darkshadz
12.24.2011 , 08:09 AM | #94
Quote: Originally Posted by Cybermeister View Post
I like the Guardian class... it is harder work than , well, all the others I've played so far but that doesn't mean it's not fun. I just wish that it was a little more viable in PvP situations (I play on a PvP server) when you get jumped when you're on your own, because right now you're dead meat 99% of the time (if the other guy is a ranged class, 80% of the time if it's a melee DPS). It doesn't matter how long you live, the outcome is always the same, assuming the other guy doesn't screw up. You just can't hold them down long enough to hurt them.
It depends if you have Doc or not. A BH jumped me when I was fighting a few mobs and after running away from the mob (I was at like 20% hp left), I popped my cooldowns and destroyed the BH. All of that thanks to Doc who kept me alive.

Cybermeister's Avatar


Cybermeister
12.24.2011 , 08:36 AM | #95
Level 34 - haven't quite completed Act I yet (overlevelled from running Flashpoints with friends) - alas, even a Taral V lightsabre won't save you from an asswhuppin'

Sensational's Avatar


Sensational
12.24.2011 , 08:48 AM | #96
Quote: Originally Posted by Helig View Post
I do skip Tiers 6 and 7 Defense - at least till they are improved. Unremitting is too good to pass up for PvP. So technically, I am playing a hybrid.

You are forgetting that you also miss out efficiency talents without getting a whole lot in return. Commanding Awe is just not worth losing Courage and Shield Specialization (which you can still get with Protector - although just barely. For Overhead strike you *will* have to lose points in those talents).
I said it before and I'll say it again. Courage is not worth it purely for the Bladestorm reduction (Force sweep is free in both specs, although 100% with Hybrid).

The question lies in if you prefer the 4% damage reduction from Awe or the 4% shield chance from Shield spec. Based on what I've seen so far and on some pretty basic math I prefer the former. However you don't have to go that far to play as a Hybrid.

Quote: Originally Posted by Helig View Post
Instant Stasis is also a guaranteed (unless broken with a CC-break, I think) instant-cast, thus uninterruptable, 3 Focus gain, during which you can Sunder. Overhead Slash is also worth mentioning - but it's a DPS talent.
For PvP, Overhead is excellent. For PvE, it's also excellent. Stasis is cool in PvP but with the amount of CC going around and everyone having Resolve and CC breaks I don't find that I need it or benefit from it all that much.

Quote: Originally Posted by Helig View Post
For PvE, I'd actually think about, because, depending on the encounter, reliable 20% to damage reduction on Guardian Leaps can be useful. For PvP, however, no thanks. I'll have my boatloads of CC any day. Locking down the enemy in a nice, long, juicy chain stops 100% damage\healing. You also get a bonus of almost hearing them rage and scream as they get slaughtered.
Improved Guardian Leap is the best thing you get for PvP sir.

6 seconds of what is practically complete negation of any spike damage, on command, every minute, is absolutely fantastic. Against premades it is the best tool you get in any of your skill trees. On the encounters in PvE where it works it is even better.

Locking someone down with your stuns works without improved Stasis as long as you don't rely completely on it, you simply time it right and let your teammates deal the damage. While the initial stun with Leap is naturally useful there's enough CC to go around and thus doesn't outweigh the bonuses from Vigi.
Ventures / Republic EU / Progression Raiding, Organized PvP and a Social Division for awesome people.

Livestream - Best Guardian in the World - PvP/Raids

Helig's Avatar


Helig
12.24.2011 , 09:55 AM | #97
Quote: Originally Posted by Sensational View Post
I said it before and I'll say it again. Courage is not worth it purely for the Bladestorm reduction (Force sweep is free in both specs, although 100% with Hybrid).

The question lies in if you prefer the 4% damage reduction from Awe or the 4% shield chance from Shield spec. Based on what I've seen so far and on some pretty basic math I prefer the former. However you don't have to go that far to play as a Hybrid.
If it was the choice between what you have described, then yes, definitely. But you seem to be forgetting about the entire Tier 5 Defense.

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For PvP, Overhead is excellent. For PvE, it's also excellent. Stasis is cool in PvP but with the amount of CC going around and everyone having Resolve and CC breaks I don't find that I need it or benefit from it all that much.
Except it's unnecessary. An extra damaging move won't make or break your game as a tank. Improved CC, however, can.

Plus, Hilt Strike has 2.0 threat modifier in Soresu. Excellent for solidifying initial aggro.

Quote:
Improved Guardian Leap is the best thing you get for PvP sir.

6 seconds of what is practically complete negation of any spike damage, on command, every minute, is absolutely fantastic. Against premades it is the best tool you get in any of your skill trees. On the encounters in PvE where it works it is even better.
I can definitely see its use in PuG-based PvP, were you're basically fighting for your life in all the chaos. In a premade, coordinated CC is king. Old Arena habit from WoW. Strangely enough, works perfectly in ToR.

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Locking someone down with your stuns works without improved Stasis as long as you don't rely completely on it, you simply time it right and let your teammates deal the damage. While the initial stun with Leap is naturally useful there's enough CC to go around and thus doesn't outweigh the bonuses from Vigi.
Instant stun>channeled stun. It unties your hands in a dynamic PvP situation. You get interrupted, stun ends. You need to do something else urgently (like kicking a healer in the face), stun ends.

You appear to keep thinking of those abilities as isolated things. Yeah, instant stasis alone isn't worth speccing into Tier5 Defense. Except it all adds up. To a great effect.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

Sensational's Avatar


Sensational
12.24.2011 , 02:21 PM | #98
Quote: Originally Posted by Helig View Post
I can definitely see its use in PuG-based PvP, were you're basically fighting for your life in all the chaos. In a premade, coordinated CC is king. Old Arena habit from WoW. Strangely enough, works perfectly in ToR.
You use CC to be able to burst a target down without interruption. With Guardian leap on your side that doesn't happen to you despite enemy CC.
Quote: Originally Posted by Helig View Post
You appear to keep thinking of those abilities as isolated things. Yeah, instant stasis alone isn't worth speccing into Tier5 Defense. Except it all adds up. To a great effect.
As do you when you compare it to the high end Vigi stuff. The "great effect" of deep Vigi adds up to more than the deep Defense stuff. Especially for PvE.

We can just agree to disagree.
Ventures / Republic EU / Progression Raiding, Organized PvP and a Social Division for awesome people.

Livestream - Best Guardian in the World - PvP/Raids

Helig's Avatar


Helig
12.24.2011 , 02:45 PM | #99
Quote: Originally Posted by Sensational View Post
You use CC to be able to burst a target down without interruption. With Guardian leap on your side that doesn't happen to you despite enemy CC.
Last time I checked, Guardian Leap, even talented, does not break CC. You also have defensive cooldowns for a reason. Unremitting also grants damage resistance. And I can use CC to prevent damage on both, myself and my team-mates.
Quote:
As do you when you compare it to the high end Vigi stuff. The "great effect" of deep Vigi adds up to more than the deep Defense stuff. Especially for PvE.

We can just agree to disagree.
Even combined together, all you get over Defense is a moderate increase of burst damage and minor to moderate situational survivability.


But yeah, we can definitely agree to disagree. It's all in the playstyle, and I personally prefer to have as much CC as humanly (zabrakly, twi'lek-ly) possible.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

Sensational's Avatar


Sensational
12.24.2011 , 02:50 PM | #100
Quote: Originally Posted by Helig View Post
Last time I checked, Guardian Leap, even talented, does not break CC. You also have defensive cooldowns for a reason. Unremitting also grants damage resistance. And I can use CC to prevent damage on both, myself and my team-mates.
No it does not break CC, it stops enemy spikes and without a purge there's nothing they can do about it.
Ventures / Republic EU / Progression Raiding, Organized PvP and a Social Division for awesome people.

Livestream - Best Guardian in the World - PvP/Raids