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Sorcerer Changes Brainstorming

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
Sorcerer Changes Brainstorming
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vonBoomslang's Avatar


vonBoomslang
12.02.2013 , 08:54 AM | #391
Quote: Originally Posted by Monterone View Post
2) Change the placement of two talents in the Corruption tree. Move Fadeout down to tier 1, while moving Force Suffusion up to tier 4. Dps trees really never take Force Suffusion, so that talent being in tier 1 really makes no sense. Fadeout being accessible to dps sorcs is universally accepted as a necessity for sorc survivability and would go a long way towards making dps sorcs become viewed as more viable in arenas, even without a perfect team composition.
Fadeout shouldn't go lower than tier 2, since you only get Force Speed at lvl 16.

dscount's Avatar


dscount
12.02.2013 , 10:05 AM | #392
Sure would be NICE to see what this activity is going to actually DO for our class.

With 2.5 about to rollout w/o any real updates (For us) it's just as Styrak would say... "Smoke and mirrors" about the Community Managers postings.

Heck 4v4 has been broken this whole time (Like most suggested it would be for Sorc Healers). Check the Leaderboards - what 5 Sage/Sorc on the top 50 I think? Those are some of the best players too I'm sure.

Like many on this post we have great ideas, but feel this class is never going to be OP as Snipers / Operatives.
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psybernetic's Avatar


psybernetic
12.02.2013 , 10:44 AM | #393
Quote: Originally Posted by dscount View Post
Sure would be NICE to see what this activity is going to actually DO for our class.

With 2.5 about to rollout w/o any real updates (For us) it's just as Styrak would say... "Smoke and mirrors" about the Community Managers postings.

Heck 4v4 has been broken this whole time (Like most suggested it would be for Sorc Healers). Check the Leaderboards - what 5 Sage/Sorc on the top 50 I think? Those are some of the best players too I'm sure.

Like many on this post we have great ideas, but feel this class is never going to be OP as Snipers / Operatives.
Doubtful that anything will come of this thread anytime soon. Basically every sorc/sage in the top 50 is Madness and you can't count Mudclot because he quit and uninstalled.
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Devinia-Hex's Avatar


Devinia-Hex
12.02.2013 , 01:23 PM | #394
You have to look at the Leaderboards for what they are and they don't mean a thing and can be manipulated why you say? When you queue ranked 4 mans you are in a queue against only your own server and who ever is in the queue at the time. With this method you could farm lesser teams or 4 friends over and over to inflate your rating. Hence there is a need for Cross Server warzones and ranked PVP to get past this and fix the queue so that it is based on rankings and not who is in the queue and if you beat a lesser ranked team that is way out of your ranking you should get 0 points towards your rank.

If this was the case you would be lucky to see 1 sorc in the top 50. All this smoke and mirrors on the forums is just that and Madness although the best of the three specs is still not on par with other dps classes not even Trooper/BH DPS look at Lighting Strike and compare it to Grav/tracer only about 3-4 k difference in damage for a spamable ability. Our 36 point talents are pathetic I mean a 2 second root dot that does 3261 over 18 seconds?
The Damage should either be doubled or the timer cut in half. Also Sin's get a talent Bloodlettering which improves Damage by dots and death field to targets below 30% health by 15% Madness sorcs need this as well since they don't have an execute ability.

If were supposed to be a heal through dots class and use the consume talent to get back force to be healed through those dots we need more of a % than 2 healing or more passive crit on our dots to make up for the lack of any real defensive cooldowns

The operative hots heal our dots fairly well with them breathing hard and they can't dispell them so what will dispell immunity do for us? Nothing it will make sage/sorc healers that more gimped as they can't dispell sorc sage dots from Madness/Balance sin/shadow/sorc/sages. Isn't that Awesome?
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AdmiralParmesan's Avatar


AdmiralParmesan
12.02.2013 , 02:14 PM | #395
Quote: Originally Posted by vonBoomslang View Post
Fadeout shouldn't go lower than tier 2, since you only get Force Speed at lvl 16.
Basing endgame class balance on the leveling experience is probably the most foolish idea I have ever heard.

Also many classes talents that affect abilities they have yet to receive at that point in their leveling. Your point is about as invalid as it gets.
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Also while I'm ranting I hate the fact that we are treated as a utility class when speced as DPS. All of the dps specs have some form of utility they bring and in the cases of things like taunts, it doesn't cost any resource or even a global. Meanwhile all of our utilities take globals or casting. Given the fact that in pve we are already behind in dps compared to other options using all these globals (even just maintaining static barrier or using unnatural preservation) puts us further behind.

In pvp having optimal damage isn't as big of a problem however full madness doesn't even have the force management to use these "off healing" utilities that it is balanced around. Even if it did sorcs are usually the first to be targeted so being able to off heal isn't very useful when you are the one being focused.
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vonBoomslang's Avatar


vonBoomslang
12.02.2013 , 02:26 PM | #396
Quote: Originally Posted by AdmiralParmesan View Post
Basing endgame class balance on the leveling experience is probably the most foolish idea I have ever heard.

Also many classes talents that affect abilities they have yet to receive. Your point is about as invalid as it gets.
Yes, but they never affect solely abilities you have yet to receive. At least, not since a few tier sevens were fixed. Basing the leveling experience solely on endgame class balance is just as foolish.

FURTHER.

I am heavily underqualified to speculate, BUT:

Would it help if the healer tree had a talent that, when you suffer ability pushback (% chance) or are interrupted (guaranteed), to make your next Dark Heal instant cast? With a lockout (10s?) and a hefty duration (30s?)?

AdrianDmitruk's Avatar


AdrianDmitruk
12.02.2013 , 07:33 PM | #397
Quote: Originally Posted by vonBoomslang View Post
FURTHER.

I am heavily underqualified to speculate, BUT:

Would it help if the healer tree had a talent that, when you suffer ability pushback (% chance) or are interrupted (guaranteed), to make your next Dark Heal instant cast? With a lockout (10s?) and a hefty duration (30s?)?
Can we get such a proc on Dark Infusion instead?

Seriously, at release the cast time was balanced around corruption getting a proc that reduced its cast time by 1 second. This is why its base cast time was half a second longer than other heal classes' main heals--to balance the proc.

The proc got removed because Bioware was too lazy to properly bugfix a double-dipping bug where activating DI twice in quick enough succession would carry over the proc to the second cast. Since then DI has been, bar none, the longest hard-casted heal in the game, and its output is very similar to the other classes' main heals that are a half a second shorter.

Bioware, either adjust the heal's output to justify its uber-long cast time, bring the cast time back in line, or give us some form of proc to quick-cast it back so we can actually use it without taking a vacation first.
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Assaultrooper's Avatar


Assaultrooper
12.05.2013 , 02:05 PM | #398
Guys talking about lightning in pvp, I see 3 problems that have prevented it from becoming a true contender to madness, correct me if you feel I am wrong.

- Casting, madness has to channel at most meaning whatever happens interrupted or not madness sorcerer dish out damage, this is supposed to be an intended drawback to be set off by the burst of lightning that well I feel is not there anymore...

-Survivability, Lightning sorcs have a single survival protection and thats static barrier and thats it.

-Random CC. While madness gives the sorc full control of its cc's Lightning relies on the random barrier mez for the kiting, but I suppose this is per design...

OK that I can immediately think of Solutions!

-Cast while moving, would it be OP to make lightning strike cast-while-moving for lightning sorcs? I think it'd solve the uptime problem and give us a bit more of survivability, and it destabilize the PvE minimally

-Make recklessness not be consumed by thundering blast -.- pls....
Quote: Originally Posted by CrunkShizzle View Post
Just wonderin how AP is lookin pvp wise
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a_Sureshot's Avatar


a_Sureshot
12.06.2013 , 09:08 AM | #399
I would say give Forked Lightning a little bit of a buff, in my opinion we need at least a 45 - 50% chance for Lightning Strike and Chain Lightning to create the second arc of lightning.
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AdmiralParmesan's Avatar


AdmiralParmesan
12.07.2013 , 04:46 AM | #400
remember when bioware responded to this thread?

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