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Developing a Level for Galactic Starfighter

STAR WARS: The Old Republic > English > General Discussion
Developing a Level for Galactic Starfighter
First BioWare Post First BioWare Post

CourtneyWoods's Avatar

11.27.2013 , 11:30 AM | #1 This is the last staff post in this thread.  
Designer Chris Schmidt talks about the level design process in Galactic Starfighter.

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Sangrar's Avatar

11.27.2013 , 11:40 AM | #2
so excited for GS, reading stuff like this makes me even more so! Good to know how the design process works thanks Bioware guys!

First one to post yes!
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DkSharktooth's Avatar

11.27.2013 , 11:45 AM | #3
Two thumbs up for design team communication.

Talahar's Avatar

11.27.2013 , 11:47 AM | #4
Looking forward to see what other maps will be released down the road!
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Warmaster_Vigor's Avatar

11.27.2013 , 12:01 PM | #5
Finally my Old Tie fighter game can be retired.....or can it........ its got a lot of promise and I for 1 am looking forward to unleashing my real skills in this update with all 22 of my toons

Elminster_cs's Avatar

11.27.2013 , 12:14 PM | #6
One of my dream?
Become a level designer or gameplay designer...

Really nice reading
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chuixupu's Avatar

11.27.2013 , 12:16 PM | #7
I was really impressed by the look of the new space maps. It's like stepping into a new game, but still familiarly swtor.
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idnewton's Avatar

11.27.2013 , 12:47 PM | #8
Wow, you guys really do use a super-freaky engine.... o.O
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Darkdust's Avatar

11.27.2013 , 01:14 PM | #9
Hopefully this means more maps and modes coming soon...
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DimmuJanKaarl's Avatar

11.27.2013 , 01:37 PM | #10
Awesome. What I wouldn't give to see this same kind of behind-the-scenes detail for the rest of the game. How strange and fascinating it would be to see areas like fleet or tatooine through the eyes of the developers after seeing only the finished product for the past two years.

Kudos, guys.
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