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Developing a Level for Galactic Starfighter

STAR WARS: The Old Republic > English > General Discussion
Developing a Level for Galactic Starfighter
First BioWare Post First BioWare Post

CourtneyWoods's Avatar


CourtneyWoods
11.27.2013 , 11:30 AM | #1 This is the last staff post in this thread.  
Designer Chris Schmidt talks about the level design process in Galactic Starfighter.

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Sangrar's Avatar


Sangrar
11.27.2013 , 11:40 AM | #2
so excited for GS, reading stuff like this makes me even more so! Good to know how the design process works thanks Bioware guys!

First one to post yes!
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DkSharktooth's Avatar


DkSharktooth
11.27.2013 , 11:45 AM | #3
Two thumbs up for design team communication.

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Talahar
11.27.2013 , 11:47 AM | #4
Looking forward to see what other maps will be released down the road!
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Warmaster_Vigor
11.27.2013 , 12:01 PM | #5
Finally my Old Tie fighter game can be retired.....or can it........ its got a lot of promise and I for 1 am looking forward to unleashing my real skills in this update with all 22 of my toons

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Elminster_cs
11.27.2013 , 12:14 PM | #6
One of my dream?
Become a level designer or gameplay designer...

Really nice reading
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chuixupu
11.27.2013 , 12:16 PM | #7
I was really impressed by the look of the new space maps. It's like stepping into a new game, but still familiarly swtor.
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idnewton
11.27.2013 , 12:47 PM | #8
Wow, you guys really do use a super-freaky engine.... o.O
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Darkdust
11.27.2013 , 01:14 PM | #9
Hopefully this means more maps and modes coming soon...
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DimmuJanKaarl
11.27.2013 , 01:37 PM | #10
Awesome. What I wouldn't give to see this same kind of behind-the-scenes detail for the rest of the game. How strange and fascinating it would be to see areas like fleet or tatooine through the eyes of the developers after seeing only the finished product for the past two years.

Kudos, guys.
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