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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

WestXv's Avatar


WestXv
11.21.2013 , 10:59 PM | #3941
Why the hell would people even leave if ac change is allowed? Answer only a VERY small percentage would have a problem with it and an even smaller amount would leave if it happened.
Once upon a time in a galaxy far far away....

Ratajack's Avatar


Ratajack
11.21.2013 , 11:36 PM | #3942
Quote: Originally Posted by WestXv View Post
Why the hell would people even leave if ac change is allowed? Answer only a VERY small percentage would have a problem with it and an even smaller amount would leave if it happened.
Keep telling yourself that. Then ask yourself, if so few people would leave if they allowed class changes, however limited, why have they not implemented them? Why the total and complete silence from the devs on this hot topic, despite countless threads including this one of almost 400 pages?

WestXv's Avatar


WestXv
11.21.2013 , 11:39 PM | #3943
They haven't done it yet as it takes time and they'd rather spend that time on other stuff atm not that they're worried it will make people mad. If they were worried about making people mad they wouldn't be releasing the Rudolph tauntaun mount or have released that Halloween thing and they wouldn't have priced a tauntaun at 3000 CCs.
Once upon a time in a galaxy far far away....

Ratajack's Avatar


Ratajack
11.22.2013 , 12:27 AM | #3944
Quote: Originally Posted by WestXv View Post
They haven't done it yet as it takes time and they'd rather spend that time on other stuff atm not that they're worried it will make people mad. If they were worried about making people mad they wouldn't be releasing the Rudolph tauntaun mount or have released that Halloween thing and they wouldn't have priced a tauntaun at 3000 CCs.
Does the Rudolph the red nosed taun taun break any unwritten rules of MMO's? Does a 3000 CC taun taun break any unwritten rules of MMO's? Does a Jack 'o lantern meditation chamber break any unwritten rules of MMO's? I don't think any of those break any unwritten rules of MMO's.


Would allowing class changes, in any form, break an unwritten rule of MMO's? The answer to that one is "YES!".

People want to claim that selling class changes on the CM would increase the revenue from the CM. If that is the case, why have they not implemented class changes? Do they not want the money?

You say "it takes time". That ambiguous quote is almost a year old, if not older. In that year, they managed to get species and appearance changes implemented. But wait, those are COSMETIC changes only. They do not affect any fundamental game mechanics. Allowing class changes would affect fundamental game mechanics.

Since that quote of almost a year ago, the devs have not said one word, uttered a single syllable or even given us a hint of a whisper that they are working on class changes, or that they are even still considering allowing class changes. They have also not indicated that they are no longer considering allowing class changes. Since "eventually" could be this week, next month or three years from now, they lose nothing by remaining silent and letting both sides think what they will. The pro class change side can think that class changes will happen, if they choose to do so, and the anti class change side can think that the devs gave a 'soft no" with that quote, if they so choose.

Until "eventually", we all get to enjoy the game as it is.

MSpectre's Avatar


MSpectre
11.22.2013 , 06:08 AM | #3945
Sure would make rolling the most OP class at that specific time much easier.

Ratajack's Avatar


Ratajack
11.22.2013 , 06:40 AM | #3946
Quote: Originally Posted by MSpectre View Post
Sure would make rolling the most OP class at that specific time much easier.
That is one of the reasons class changes are an unwritten NO-NO in MMO's.

Vhaegrant's Avatar


Vhaegrant
11.22.2013 , 07:05 AM | #3947
Quote: Originally Posted by Ratajack View Post
Does the Rudolph the red nosed taun taun break any unwritten rules of MMO's? Does a 3000 CC taun taun break any unwritten rules of MMO's? Does a Jack 'o lantern meditation chamber break any unwritten rules of MMO's? I don't think any of those break any unwritten rules of MMO's.
No not if you're playing WoW or some other MMO heavily influenced by pop-culture references but it does break an unwritten rule of SWTOR original design intentions. The last line of the quote specifically mentions the desire to keep 4th wall breaking pop-culture references out of the game.

From the old forums and sourced from Darthater :-
http://www.darthhater.com/articles/s...-of-january-13

Quote:
Quote from Daniel Erickson

Hey Folks,

Our target when it comes to humor levels has always been squarely aimed at the films, especially Episodes IV and V. Star Wars is not a comedy but it is often funny and that humor comes through character. KOTOR and Dragon Age are both good examples of that approach. And like both of those games you can greatly change the humor level or general adventure tone by which companions you take. Running around with C-3PO or Lando is going to always be funnier than adventuring with Obi-Wan or Leia.

As Destrucshot points out, humor levels are different across class stories as well. The Smuggler is the closest to being action-comedy, the Agent is closer to Mass Effect's more serious tone with only the occasional lighter moment, and the others cover the spectrum between. Hopefully the variety of class stories and companions will give people a chance to find not just the gameplay build but the world tone and humor level that works for them.

Malren, no worries. Fourth wall breakers, out of context jokes and pop culture references are strictly policed. Star Wars needs to feel as timeless as possible.

Hope that helps!

Daniel
Quote: Originally Posted by Ratajack View Post
Would allowing class changes, in any form, break an unwritten rule of MMO's? The answer to that one is "YES!".
No it wouldn't because it's an Advanced Class change that's being asked for not a Class change. As other MMOs don't tend to have this additional stage of specialisation it is best to stick to the definition of Class that SWTOR actually uses.
I wouldn't advocate the ability to swap between Bounty Hunter and Imperial Agent, both Classes, but I do advocate the ability to swap between Powertech and Mercenary, both Advanced Classes.

Quote: Originally Posted by Ratajack View Post
People want to claim that selling class changes on the CM would increase the revenue from the CM. If that is the case, why have they not implemented class changes? Do they not want the money?
Because all things in the programming world take time and are placed in a priority based queue. SWTOR released a new species the Cathar and it was obviously a high priority to have a species swapping feature available at such a release. I seriously hope the long asked for Guild, Legacy and extra content features are placed higher in priority than an AC swap function. It doesn't mean I don't want to see it just that I'm happy to wait.

Quote: Originally Posted by Ratajack View Post
You say "it takes time". That ambiguous quote is almost a year old, if not older. In that year, they managed to get species and appearance changes implemented. But wait, those are COSMETIC changes only. They do not affect any fundamental game mechanics. Allowing class changes would affect fundamental game mechanics.
Allowing Advanced Class changes would have zero effect on the fundamental game mechanics. You are not giving a character extra power in the form of being able to use abilities from both ACs at the same time. You are instead increasing the utility of the Class in allowing the player to choose which AC they play.

Quote: Originally Posted by Ratajack View Post
Since that quote of almost a year ago, the devs have not said one word, uttered a single syllable or even given us a hint of a whisper that they are working on class changes, or that they are even still considering allowing class changes. They have also not indicated that they are no longer considering allowing class changes. Since "eventually" could be this week, next month or three years from now, they lose nothing by remaining silent and letting both sides think what they will. The pro class change side can think that class changes will happen, if they choose to do so, and the anti class change side can think that the devs gave a 'soft no" with that quote, if they so choose.
And yet their last word was that it would 'Likely happen eventually'. I've been happy with that statement, I don't think it's in anyway ambiguous. As always the programming complexity and perceived priority drives the delivery.

Quote: Originally Posted by Ratajack View Post
Until "eventually", we all get to enjoy the game as it is.
Yup

Vhaegrant's Avatar


Vhaegrant
11.22.2013 , 07:09 AM | #3948
Quote: Originally Posted by Ratajack View Post
Keep telling yourself that. Then ask yourself, if so few people would leave if they allowed class changes, however limited, why have they not implemented them? Why the total and complete silence from the devs on this hot topic, despite countless threads including this one of almost 400 pages?
From anecdotal evidence of my friends that left SWTOR the transition to the Hybrid subscription and cartel market were the straws that broke the proverbial camels back. I'd argue that they saved the game with quality of life features and new content still being released.

If a gamer survived that transition and is enjoying the game I can't believe they would quit over something as trivial as an AC swap function.

And it's not really a hot topic as much as a merry-go-round debate between 8 forumites

illgot's Avatar


illgot
11.22.2013 , 08:40 AM | #3949
Quote: Originally Posted by Vhaegrant View Post
From anecdotal evidence of my friends that left SWTOR the transition to the Hybrid subscription and cartel market were the straws that broke the proverbial camels back. I'd argue that they saved the game with quality of life features and new content still being released.

If a gamer survived that transition and is enjoying the game I can't believe they would quit over something as trivial as an AC swap function.

And it's not really a hot topic as much as a merry-go-round debate between 8 forumites
Anyone that says they would quit over AC changes is like a kid saying they will run away if they do not get that second pudding.

Ratajack's Avatar


Ratajack
11.22.2013 , 08:50 AM | #3950
Quote: Originally Posted by Vhaegrant View Post
From anecdotal evidence of my friends that left SWTOR the transition to the Hybrid subscription and cartel market were the straws that broke the proverbial camels back. I'd argue that they saved the game with quality of life features and new content still being released.

If a gamer survived that transition and is enjoying the game I can't believe they would quit over something as trivial as an AC swap function.

And it's not really a hot topic as much as a merry-go-round debate between 8 forumites
Class changes are NOT trivial. Despite some posters continued assertions that it is not a class change, it IS a class change in the eyes of many players and in the eyes of the DEVS. The devs are the ones who determine classes, NOT you and not me. I've not seen any statement from the devs reversing their statements that the AC's a fundamentally DIFFERENT class mechanics, that they see the AC's as DIFFERENT classes and that each AC was treated as a full class within each story line. Until, and unless, you can provide a statement from the devs reversing this stance, the AC's are DIFFERENT classes, whether or not you want to admit it.

Even the often thrown around quote in which the devs say that AC swaps will "likely happen EVENTUALLY" does not contradict or reverse their earlier stance that the AC's are DIFFERENT classes.

One more question for those who wish to insist that the devs said they WILL implement AC (class) changes. Exactly when is "eventually"?