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Solo Que Matchmaking has a Serious Flaw - Data Inside

STAR WARS: The Old Republic > English > PvP
Solo Que Matchmaking has a Serious Flaw - Data Inside
First BioWare Post First BioWare Post

JP_Legatus's Avatar

11.21.2013 , 11:21 AM | #11
Quote: Originally Posted by Skolops View Post
As anyone who has qued many solo arenas knows, far too often teams come out grossly mismatched. Sometimes this happens by means of composition - such as when a team of 4 ranged is put against a team of 4 melee when they could simply be split up. However, what may be far more problematic is when game after game after game you get a weaker team, while your opponent is clearly stronger.

Here is one example of such a game:

If we consider the ratings at the time of this game, we find this:

Count-Crochula - 2045
Somnax - 1874
Rayste - 1376
Kruth - 1282

Gaurex - 1283
Blackness - 1222
Acliptic - 1223
Nazra - 1475

Even on the surface looking at this you can see that one team is stacked and the other is significantly weaker. If we average them out, we see that one team has an average rating of 1300.75, whereas the other is averaging 1644.25.

Now if this were late at night and Imperial versus Republic and these were the only two teams available, then this would be a necessary evil. However, this was an Imperial versus Imperial match. Swapping either the two healers or Somnax with any DPS would have evened things out.

Moreover, this happens all the time; this is only one example.

This is a very large problem which is not only making games less fun and competitive, but is creating a vicious cycle of getting caught in lower brackets for some. It should be a top priority to correct.
There's no surprise here. We all knew stuff like this would happen in a system implemented at bioware.
Basically if you see in 2 or 3 games in a row just go play something else.
Plaje - 65 PVP Assassin

MidichIorian's Avatar

11.21.2013 , 11:52 AM | #12
Is Somnax still playing? i thought everyone in the Shadowlands edition of ID quit the game.

More on topic, they should outsource matchmaking to Bungie because they know what they're doing.

Madroth's Avatar

11.21.2013 , 12:07 PM | #13
We also found that there was something odd about the match making system when we tried to queue two teams of 4 against each other, and got no pop. No one on either team had ever done a single ranked group match, (we really we just messing around on alts and with new members), but we waited for 10 minutes and never got a match. Since nobody had a ranking, we found it odd that the system would deem us "unfit ranking" for each other.

ParagonAX's Avatar

11.21.2013 , 12:29 PM | #14
Quote: Originally Posted by MidichIorian View Post
Is Somnax still playing? i thought everyone in the Shadowlands edition of ID quit the game.
Lol wut? We all transfered to Pot5 half a year ago. ID is alive and well.
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cashogy_reborn's Avatar

11.21.2013 , 12:53 PM | #15
While I agree with the basic premise that the matchmaking sucks, you need a lot more than 1 game in order to prove your theory. If you had maybe 100 games, and it showed that there was a discrepancy between average team ratings then it would hold water.

But based on 1 single match, no. The data here is far too little to accurately represent anything.
Dany - Attomm - Dan'y - Fogel
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kaimelion's Avatar

11.21.2013 , 01:57 PM | #16
I just stopped playing and went to the forums to post a thread exactly like this. Playing against some 1.7k rated players as a 1.5k rated player, with 1k rated players on your team at primetime. It's just so frustrating. When I am playing my Scoundrel healer, I am usually able to carry one of my own teammates. But carrying 2 or 3 others is just so *********** hard. It would be totally okay with me, if the other team had a 1.5k rated healer and the rest were just baddies, like on my team. I got a mando on my team, that hasn't even been listed on the leaderboards vs Kelduin (Nr.1 Merc World). What is this? There probably wont be any changes anyway. Maybe I will level a Marauder on double XP weekends so I finally have the "flavor of the game" class, but thats a whole other story....
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Kerensk's Avatar

11.21.2013 , 03:43 PM | #17
This info would be inconclusive on my server. So few people play ranked that there are only 8 people playing. Of course the team are mismatched, if you don't have enough in the queue for more than one matchup it will always be horribly mismatched like this (sucks doubly when 6 of the 8 people playing are on the same guild).

The quickest "easy" solution right now would be to make ranked matches count towards dailies. Then more people would jump in and we could have a big enough pool to make ranked matchups possible in the first place.
The Harbinger, Piett Legacy
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Warhams's Avatar

11.21.2013 , 03:43 PM | #18
In my unfortunate experience over 20 games now, it seems that in the matchmaking or less ignores individual player ELO. Instead it randomly throws 2 sets of 4 people together without balancing these teams. For example, I've had one match where the top player on the server plus a few other high ranking players played against 2 average ranked players 1.3 or 1.4k ratings and 2 unranked players ( my team). You can guess the outcome.

Other matches are similar where a team with players with a very high average ELO gets thrown against another team that has a Low average ELO. It seems that the matchmaker just puts dps against dps (or hybrids tank/healers but that's another totally separate problem) and other roles against other roles and totally ignores the players ELO rating. 90% of my games were same faction games and they were played one after the other so the silly matchmaker had ample time to attempt to balance the teams but it does not.

Not only is that a problem, the amount of rating you win is more or less the same even though the teams are vastly vastly different in ELO rating. Win a match against roughly equal rating/skilled players get +10. Win a match against far superior skilled/ELO players due to luck, get a +13. However if you lose a match and literally get roflstomped by a far far superior team, lose -18 Rating. Theres almost no incentive now to bother with ranked Solos if you are a average player except for the ranked comms. Even then there is no fun in it, yes you might spend 5-8 minutes of being squished, to get 30-60 RWZ for losing but not worth it if you just want to play for fun.

RattyRattail's Avatar

11.21.2013 , 03:50 PM | #19
The main problem is going to be population. There just is not enough of a pvp population on one server to have fair games. You either have to roll the dice and play with higher ranked people, or sit around and not do anything while the system tries to match you with people of the same ratings. would be nice to see more pvp stats such as how many WZs are currently being played and the number of people currently in queue.
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EricMusco's Avatar

11.21.2013 , 04:42 PM | #20 Click here to go to the next staff post in this thread. Next  
We have seen similar posts on what you have reported in this thread. The rating disparity you have shown in your results is entirely possible, although very unlikely to happen on any consistent basis. I wanted to assure you that our team is aware of these reports and is tracking data behind our matchmaking to look for any potential issues.


Eric Musco | Community Manager
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