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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

WestXv's Avatar


WestXv
11.21.2013 , 12:40 AM | #3851
Ehh I'm pretty sure this will happen just like how I was 100% sure the rakghoul event would make a return and as I was right about that I assume that they will eventually make ac change available. Now if its class change we're talking about that could never happen as companions and story would just render that unusable.
Once upon a time in a galaxy far far away....

Ratajack's Avatar


Ratajack
11.21.2013 , 12:50 AM | #3852
Quote: Originally Posted by Vhaegrant View Post
Do you have an actual quote for that?
I believe that the actual quote occurred during BETA and as Majik points out, those forums no longer exist. I'm sure you are just as capable of using google as I am, though.

Ratajack's Avatar


Ratajack
11.21.2013 , 12:54 AM | #3853
Quote: Originally Posted by WestXv View Post
Ehh I'm pretty sure this will happen just like how I was 100% sure the rakghoul event would make a return and as I was right about that I assume that they will eventually make ac change available. Now if its class change we're talking about that could never happen as companions and story would just render that unusable.
It may very well happen. I do not think it will happen at any time in the near future, though. IMO, it will not happen until this game is on its literal deathbed and then only as a last ditch effort to keep it alive. With the CM in place and apparently thriving, I see no reason to believe that time is anywhere close.

Knockerz's Avatar


Knockerz
11.21.2013 , 01:01 AM | #3854
Quote: Originally Posted by WestXv View Post
Ehh I'm pretty sure this will happen just like how I was 100% sure the rakghoul event would make a return and as I was right about that I assume that they will eventually make ac change available. Now if its class change we're talking about that could never happen as companions and story would just render that unusable.
I don't think this will happen. It's been etched into the minds of mmorpg players that changing classes, which is what changing advance classes are equivalent in swtor, is breaking an unwritten rule in mmorpg design. The only game I know that you can change classes is pso2, but when you switch you have to level it the same way as if you were just stating off with that class fresh. The game saves your level like if you switch from max gunner to hunter and you never played hunter you have to start at very bottom of levels. Next time you switch back to a class to hunter you start off at the level you left the last time you were a hunter. However, leveling in pso2 isn't like swtor. It's very very very long.

I doubt it that would work so well here in swtor. They would have to make leveling very very very long and some how reset quest. Basically, the programming doesn't exist for that kinda of system.

As for just switching like that I don't think swtor will do that since no mmorpg has allowed you do that. Basically, if wow doesn't allow don't expect here..
Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc

Marb's Avatar


Marb
11.21.2013 , 01:24 AM | #3855
Quote: Originally Posted by Ratajack View Post
I see what you are saying, but I see no real difference between choosing a class at creation and choosing a class at level 10. If I choose the sith inquisitor story and then at level 10 choose assassin, but realize later that I would prefer to play a ranged DPS class over a melee DPS class, I have to reroll. The same goes for "that other game" if I choose to create a rogue, but later realize that I would prefer to play a ranged DPS class, such as hunter. I have to reroll, no matter how attached to that rogue I might be, and no matter what "unique and no longer obtainable items" he may have.
The difference is one of terminology. In WoW, you choose your class at character creation, and in swtor you choose your class at level 10. You may not be required to reroll 10 levels in WoW if you don't like your class (because you chose it at character creation). If you choose a ranged class in WoW, you are ranged from the moment you enter the game. In swtor, what you're really selecting at character creation is your storyline, and there is no such equivalent in WoW. This is where the confusion begins.

The desire behind having AC respecs has its root in a misunderstanding of what Advanced Classes are (WoW people assume they are similar to specializations). In swtor you are introduced to two interrelated systems at level 10, the first is choosing your Advanced Class, the second is choosing which skill tree to spend your first skill point in. Most people confuse the WoW specializations with Advanced Classes, when the equivalent system is the skill tree.

The point of removing the entire concept of base class and advanced class, by renaming advanced classes "class" and letting you choose it at level 1 would be a way of avoiding this confusion. It also has other merits such as the 1-10 experience being a relevant introduction to the classes playstyle, and having trainers only teaching abilities that you actually use as that class (no more unload for powertechs etc).
Harbinger

branmakmuffin's Avatar


branmakmuffin
11.21.2013 , 10:31 AM | #3856
Quote: Originally Posted by Ratajack View Post
I believe that the actual quote occurred during BETA and as Majik points out, those forums no longer exist. I'm sure you are just as capable of using google as I am, though.
You're the one making a particular claim. The onus is on you to provide support it. Otherwise you're just typing made-up nonsense.

MajikMyst's Avatar


MajikMyst
11.21.2013 , 11:12 AM | #3857
Quote: Originally Posted by branmakmuffin View Post
You're the one making a particular claim. The onus is on you to provide support it. Otherwise you're just typing made-up nonsense.
Give it a rest Bran.. No one character can be both a tank or a healer.. Case closed.. There is your proof.. Bioware didn't want it so they made sure the game didn't allow it..

Just like Bioware doesn't want us to be able to change our AC.. They only put like 4 warnings in the game that tell us our choice is permanent..

Again, why does anyone have prove the obvious to you?? It is utterly amazing how many people forget this game is made by Bioware..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

Savej's Avatar


Savej
11.21.2013 , 11:36 AM | #3858
Quote: Originally Posted by Marb View Post
The difference is one of terminology. In WoW, you choose your class at character creation, and in swtor you choose your class at level 10. You may not be required to reroll 10 levels in WoW if you don't like your class (because you chose it at character creation). If you choose a ranged class in WoW, you are ranged from the moment you enter the game. In swtor, what you're really selecting at character creation is your storyline, and there is no such equivalent in WoW. This is where the confusion begins.

The desire behind having AC respecs has its root in a misunderstanding of what Advanced Classes are (WoW people assume they are similar to specializations). In swtor you are introduced to two interrelated systems at level 10, the first is choosing your Advanced Class, the second is choosing which skill tree to spend your first skill point in. Most people confuse the WoW specializations with Advanced Classes, when the equivalent system is the skill tree.

The point of removing the entire concept of base class and advanced class, by renaming advanced classes "class" and letting you choose it at level 1 would be a way of avoiding this confusion. It also has other merits such as the 1-10 experience being a relevant introduction to the classes playstyle, and having trainers only teaching abilities that you actually use as that class (no more unload for powertechs etc).
But why are you in favor of harsh, arbitrary character limitations? I just don't get it. It's BW's job to make player's want to regrind alts (or not - whichever makes the most players happiest for the longest amount of time). Players shouldn't be asking for impositions and backing current ones that are barely defendable.

In a comparison to Wow, not only are advanced classes similar to specializations in terms of when/how they are chosen (and they couldn't be unchosen initially in wow either if i remember right), but they perform very similarly in function as well. There are arguably more differences in Wow between an Arms and Fury warrior than there are between a dps Guardian and Sentinel here. And there are more differences between a druid healer and druid melee dps than any advanced class distinction in this game. That game isn't suffering because players have more options. Some people like playing the same class/story over and over - i'm one who has 6 lvl 50+ knights - but most do not and i think the currently punishing policy hurts player long term and short term enjoyment more than it helps.

I know there are currently some players that get extremely annoyed with any perceived skill or gear issue in other players and they will do anything to minimize their exposure to such. Based on my experiences in other games and this one respecs have not caused significant, recurring problems. It is, in fact, the impatient and intolerant players that are far more often a bigger problem. I don't favor limiting game enhancements in an attempt to mollify or appease them.

Jeweledleah's Avatar


Jeweledleah
11.21.2013 , 11:50 AM | #3859
Quote: Originally Posted by Savej View Post
But why are you in favor of harsh, arbitrary character limitations? I just don't get it. It's BW's job to make player's want to regrind alts (or not - whichever makes the most players happiest for the longest amount of time). Players shouldn't be asking for impositions and backing current ones that are barely defendable.

In a comparison to Wow, not only are advanced classes similar to specializations in terms of when/how they are chosen (and they couldn't be unchosen initially in wow either if i remember right), but they perform very similarly in function as well. There are arguably more differences in Wow between an Arms and Fury warrior than there are between a dps Guardian and Sentinel here. And there are more differences between a druid healer and druid melee dps than any advanced class distinction in this game. That game isn't suffering because players have more options. Some people like playing the same class/story over and over - i'm one who has 6 lvl 50+ knights - but most do not and i think the currently punishing policy hurts player long term and short term enjoyment more than it helps.

I know there are currently some players that get extremely annoyed with any perceived skill or gear issue in other players and they will do anything to minimize their exposure to such. Based on my experiences in other games and this one respecs have not caused significant, recurring problems. It is, in fact, the impatient and intolerant players that are far more often a bigger problem. I don't favor limiting game enhancements in an attempt to mollify or appease them.
very much this (though I don't have 5+ knights, I have agents and inquisitors :P )

also, just as a reminder.

it IS entirely possible to skip picking your advanced class altogether and level all the way to 55 while still remaining your base class.
and it has NO effect on your story, it doesn't block you from recruiting companions and gaining their affection, you can even use group finder.

one would think that IF AC was in fact a class - none of the above would have been possible.
sure you lack abilities and talents when you don't pick out your AC, but... you could also pick out AC and put no points into your talent trees and end up with nearly same effect.

Ratajack's Avatar


Ratajack
11.21.2013 , 12:03 PM | #3860
Quote: Originally Posted by Savej View Post
But why are you in favor of harsh, arbitrary character limitations? I just don't get it. It's BW's job to make player's want to regrind alts (or not - whichever makes the most players happiest for the longest amount of time). Players shouldn't be asking for impositions and backing current ones that are barely defendable.
How is your choice of class an "arbitrary" limit? Are you saying that WoW has "harsh, arbitrary character limitations" because you cannot change your class in that game? Should I be able to change from a priest who can heal to a warrior who can tank simply because being forced to remain a priest would be a "harsh, arbitrary character limitation"? I do not call restricting class changes a barely defensible position. I call that good game design.

Quote: Originally Posted by Savej View Post
In a comparison to Wow, not only are advanced classes similar to specializations in terms of when/how they are chosen (and they couldn't be unchosen initially in wow either if i remember right), but they perform very similarly in function as well. There are arguably more differences in Wow between an Arms and Fury warrior than there are between a dps Guardian and Sentinel here. And there are more differences between a druid healer and druid melee dps than any advanced class distinction in this game. That game isn't suffering because players have more options. Some people like playing the same class/story over and over - i'm one who has 6 lvl 50+ knights - but most do not and i think the currently punishing policy hurts player long term and short term enjoyment more than it helps.
Your spec in wow is MUCH closer to your skill trees in this game than your AC. You can change your spec in WoW and guess what? You can change your spec, or skill tree, in this game also. You cannot change your class in either game, though.

Quote: Originally Posted by Savej View Post
I know there are currently some players that get extremely annoyed with any perceived skill or gear issue in other players and they will do anything to minimize their exposure to such. Based on my experiences in other games and this one respecs have not caused significant, recurring problems. It is, in fact, the impatient and intolerant players that are far more often a bigger problem. I don't favor limiting game enhancements in an attempt to mollify or appease them.
A respec may not cause a significant, recurring problem. We are not talking about a respec, though. We are talking about a CLASS CHANGE, a far different matter. Respecs do not violate that "unwritten" rule of MMO's that class changes do not happen.

To those that want to say that changing a DPS marauder to a DPS juggernaut is simple because they are both DPS, I ask a question. Should a player playing a druid tank in WoW be able to change to a warrior tank, DK tank, or pally tank? If not, why not? They can all tank and as someone arguing for class changes in this game claimed earlier in this thread, they will either learn or go back to what they know.

Quote: Originally Posted by TUXs View Post
Also, even if someone didn't know how to tank, who the hell cares???? Big deal. They'll either learn (like every other tank did) or they'll switch to DPS or back to whatever they were or they'll quit the game like 2+ million other people have.