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Petition to Ban Operatives from Queuing Ranked as DPS

STAR WARS: The Old Republic > English > PvP
Petition to Ban Operatives from Queuing Ranked as DPS

CJAShadow's Avatar


CJAShadow
11.21.2013 , 03:08 AM | #61
The Dps portions of the class need help:

Make Scrapper opener autocrit: Its the only way a Scrapper actually produces pressure. I have had times where I don't crit on my opener nor my next 2 big attacks and I just give up on trying to kill that player and just become a support class.

Comparison to other classes: Shadows will be getting increased burst damage to complement their versatility (taunting) and mid range/close range abilities. Smash monkeys autocrit.... in an AOE. Ranged classes have an easier time focus targetting low HP characters and can have decent burst when they chose to.

People know that they just need to survive a couple seconds against a scrapper and the scrapper is really not a threat. If that crit does not go off then you arent even a threat for those seconds.

Give Scrappers and Dirty Fighting spec AOE reduction: The class is a focused melee burst dps class, yet healers and fragile dps can hide inside AOE chaos and we cant do anything to them. Dirty FIghting can choose its target, but must get pretty close to really do any sustained dps or burst. We either melt from our medium armor, weak defensive cooldowns, and easily countered escape move, or we have to sit around in stealth outside of the blast radius to actually do anything of value.

Comparison to other classes: Smash monkeys get a 30% reduction, Shadows have overall better defensive cooldowns and escapes. Ranged classes stay out of the AOE areas, but have cooldowns to help them get out and will contribute when they are out of the AOEs. Scrappers get shafted the most by this. Dirty Fighting can still contribute from range, its just terrible beyond 10m.

Bioware I think is aware of this, as they did try to beef up our defensive cooldowns with set bonuses. Defense screen on 2 set bonus for healers is a little bit of a boost. Healers did not need this, but the other 2 specs do and I use it for every spec. Dodge is good but the extra second is not really worth much.

Dodge will cleanse and protect you from all movement impairing debuffs This one I have not tested but I believe dodge just cleanses you, and a debuff can be applied right after dodge as been used.

Comparison to other classes: While scoundrels do have a couple long range abilities, this is really not about chasing someone down that is running from us as tendon shot has a low duration/range, its about getting out of a bad situation. Commandoes, gunslingers, shadows all have moves that protect them from movement debuffs.

Make underworld trading heal uninterruptable after a scamper except by knockback/stun for Scrappers and DIrty Fighters I think Bioware believes that self heals are a form of defensive cooldowns for dps. Problem is that Underworld Trading has a crazy long cast bar for dps scoundrels and cant be used in a pinch since its unreliable. It get interrupted by anyone that at least has interrupt on their skill bars and has the reaction speed of my grandma...
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Lock- Master Zhar Lestin
Cyann- Harbinger

Makavelithug's Avatar


Makavelithug
11.21.2013 , 03:54 AM | #62
Quote: Originally Posted by Vikassi View Post
i always get grief in ranked, but i dont really care .. i play the class, its my only toon ..
^

That my attitude, pay my sub then you can tell me what to play bro.

Also don't call me bro, brother.

Endel's Avatar


Endel
11.21.2013 , 04:05 AM | #63
Quote: Originally Posted by CJAShadow View Post
The Dps portions of the class need help:

Make Scrapper opener autocrit: Its the only way a Scrapper actually produces pressure. I have had times where I don't crit on my opener nor my next 2 big attacks and I just give up on trying to kill that player and just become a support class.

Comparison to other classes: Shadows will be getting increased burst damage to complement their versatility (taunting) and mid range/close range abilities. Smash monkeys autocrit.... in an AOE. Ranged classes have an easier time focus targetting low HP characters and can have decent burst when they chose to.

People know that they just need to survive a couple seconds against a scrapper and the scrapper is really not a threat. If that crit does not go off then you arent even a threat for those seconds.

Give Scrappers and Dirty Fighting spec AOE reduction: The class is a focused melee burst dps class, yet healers and fragile dps can hide inside AOE chaos and we cant do anything to them. Dirty FIghting can choose its target, but must get pretty close to really do any sustained dps or burst. We either melt from our medium armor, weak defensive cooldowns, and easily countered escape move, or we have to sit around in stealth outside of the blast radius to actually do anything of value.

Comparison to other classes: Smash monkeys get a 30% reduction, Shadows have overall better defensive cooldowns and escapes. Ranged classes stay out of the AOE areas, but have cooldowns to help them get out and will contribute when they are out of the AOEs. Scrappers get shafted the most by this. Dirty Fighting can still contribute from range, its just terrible beyond 10m.

Bioware I think is aware of this, as they did try to beef up our defensive cooldowns with set bonuses. Defense screen on 2 set bonus for healers is a little bit of a boost. Healers did not need this, but the other 2 specs do and I use it for every spec. Dodge is good but the extra second is not really worth much.

Dodge will cleanse and protect you from all movement impairing debuffs This one I have not tested but I believe dodge just cleanses you, and a debuff can be applied right after dodge as been used.

Comparison to other classes: While scoundrels do have a couple long range abilities, this is really not about chasing someone down that is running from us as tendon shot has a low duration/range, its about getting out of a bad situation. Commandoes, gunslingers, shadows all have moves that protect them from movement debuffs.

Make underworld trading heal uninterruptable after a scamper except by knockback/stun for Scrappers and DIrty Fighters I think Bioware believes that self heals are a form of defensive cooldowns for dps. Problem is that Underworld Trading has a crazy long cast bar for dps scoundrels and cant be used in a pinch since its unreliable. It get interrupted by anyone that at least has interrupt on their skill bars and has the reaction speed of my grandma...
Here is an ongoing thread where Eric Musco asks for a brainstroming discussion on how to give DPS Operative some love. You may want to post your suggestions there.

http://www.swtor.com/community/showthread.php?t=693345

At least there is finally some light at the end of the tunnel and we (DPS Operatives/Scoundrels) can live in hope that in near future our beloved stealthers will be placed at least on level with other classes.
Scoundrel
Operative
Only a few are looking forward with optimism...

Wainamoinen's Avatar


Wainamoinen
11.21.2013 , 04:14 AM | #64
Quote: Originally Posted by Endel View Post
At least there is finally some light at the end of the tunnel and we (DPS Operatives/Scoundrels) can live in hope that ...
... the oncoming train will put us out of our misery?


Yes, I know it's whiny and I hate that, but I smiled when I thought of it. So ner.
There will be blood, it might be yours;
So go kill someone - signed, Bad Horse

Ilmarinen 65 Scoundrel (Red Eclipse)

Racter's Avatar


Racter
11.21.2013 , 04:37 AM | #65
Quote: Originally Posted by Wainamoinen View Post
... the oncoming train will put us out of our misery?


Yes, I know it's whiny and I hate that, but iI smiled when I thought of it. So ner.
That was my exact thought lol

We asked these questions before. Bioware told us no 30% aoe damage reduction and our mediocre unreliable burst was a play style ROFL

DONT WORRY BROS THEY BUFFED QUICKSHOT

Endel's Avatar


Endel
11.21.2013 , 05:15 AM | #66
Quote: Originally Posted by Wainamoinen View Post
... the oncoming train will put us out of our misery?

Yes, I know it's whiny and I hate that, but iI smiled when I thought of it. So ner.
You did make me laugh

Anyway i really hope something will be done about DPS OP/Scoundrel or...well i was invited for the ESO beta which looks like it will have great PvP side so if nothing is done to our class i know where i'm going next (i think i will go there anyway).
Scoundrel
Operative
Only a few are looking forward with optimism...

Haystak's Avatar


Haystak
11.21.2013 , 05:34 AM | #67
Quote: Originally Posted by Racter View Post
That was my exact thought lol


DONT WORRY BROS THEY BUFFED QUICKSHOT
Awww yeah, quickshot, dats what scrappers are missing! Screw shoot first and invisibility, my *** is rolling and quickshotting on cooldown. Which is forevah cause they have no cooldowns, gon be sweet.


Joking aside(and not related to the quoted statement)
Costly filler attacks have no room in the scrapper rotation, even after that buff its still an attack where your like......hmmm flurry of bolts right now or an ability that will hit for ****, and keep me below the top tier of energy regen for another 2gcds........decisions decisions.

Also if you go through a few of the stickies, and a few of the older topics, the "brainstorming" threads arent a new idea. We have been giving out ideas for 6 months now, and of those ideas, we get quickshot.

The class is balanced for pve, and right now scoundrels do ....okay which is why we havent seen any changes. The pvp population is dwindling fast, and the less people it has the less of a reason bw has to balance it.

I know of only 2 other people who play dps scoundrels/operatives in the game right now, Im guessing there are like 30 left. You dont balance an MMO over 30 people.

This ban should go into effect. For the betterment of society as a whole. Think of the children, and do what you think is right.

Smash spec for president 2016
60s Scoundrel,Sage
55s Everything else

Cordorian's Avatar


Cordorian
11.21.2013 , 05:43 AM | #68
Quote: Originally Posted by Haystak View Post
Awww yeah, quickshot, dats what scrappers are missing! Screw shoot first and invisibility, my *** is rolling and quickshotting on cooldown. Which is forevah cause they have no cooldowns, gon be sweet.


Joking aside(and not related to the quoted statement)
Costly filler attacks have no room in the scrapper rotation, even after that buff its still an attack where your like......hmmm flurry of bolts right now or an ability that will hit for ****, and keep me below the top tier of energy regen for another 2gcds........decisions decisions.

Also if you go through a few of the stickies, and a few of the older topics, the "brainstorming" threads arent a new idea. We have been giving out ideas for 6 months now, and of those ideas, we get quickshot.

The class is balanced for pve, and right now scoundrels do ....okay which is why we havent seen any changes. The pvp population is dwindling fast, and the less people it has the less of a reason bw has to balance it.

I know of only 2 other people who play dps scoundrels/operatives in the game right now, Im guessing there are like 30 left. You dont balance an MMO over 30 people.

This ban should go into effect. For the betterment of society as a whole. Think of the children, and do what you think is right.

Smash spec for president 2016
30 might be mildly accurated, i really play mine anymore, and when definitely not in concealment anymore, and i know a friend that dusted his as well. The original reply we got from the dev for me was the final sign, they don't know what to do with the class and the spec in particular and yeah you can brainstorm as much as you want they probably won't change anything significant (for the good i mean), for those few people still playing the spec in pvp.

The only reason to leave it in the game at all, is give scoundrel and operative healers a chance to feel mortal from time to time :P

wollegol's Avatar


wollegol
11.21.2013 , 06:22 AM | #69
Quote: Originally Posted by Cordorian View Post
30 might be mildly accurated, i really play mine anymore, and when definitely not in concealment anymore, and i know a friend that dusted his as well. The original reply we got from the dev for me was the final sign, they don't know what to do with the class and the spec in particular and yeah you can brainstorm as much as you want they probably won't change anything significant (for the good i mean), for those few people still playing the spec in pvp.

The only reason to leave it in the game at all, is give scoundrel and operative healers a chance to feel mortal from time to time :P
+1 I think they realized that nobody plays pvp op dps anymore so lets leave it alone. They only risk making it OP and then there will be a massive QQ from the other thousands of players. They did some more changes on the assassin in the latest patchnotes for PTR but didn't do anything on the operative. That's a sign that they will leave it to the change in overload shot and do no more changes. So you people in solo q, you will have to complain for at least 3 more months before anything is being done.

Maybe the answer is that as many as possible roll an operative dps and join solo q? Then all the other classes will complain so much that bioware have to make a change.

Cordorian's Avatar


Cordorian
11.21.2013 , 06:48 AM | #70
Quote: Originally Posted by wollegol View Post
+1 I think they realized that nobody plays pvp op dps anymore so lets leave it alone. They only risk making it OP and then there will be a massive QQ from the other thousands of players. They did some more changes on the assassin in the latest patchnotes for PTR but didn't do anything on the operative. That's a sign that they will leave it to the change in overload shot and do no more changes. So you people in solo q, you will have to complain for at least 3 more months before anything is being done.

Maybe the answer is that as many as possible roll an operative dps and join solo q? Then all the other classes will complain so much that bioware have to make a change.

You mean whole teams of Operatives stun locking people into unsub :P