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Galactic Starfighter Question

STAR WARS: The Old Republic > English > General Discussion
Galactic Starfighter Question
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Jiminison's Avatar


Jiminison
11.19.2013 , 12:46 PM | #1
Is one or more of the crew skills going to be tied too Galactic Star fighter i.e Cyber tech.

Aries_cz's Avatar


Aries_cz
11.19.2013 , 12:57 PM | #2
Probably no, that would made that one particular skill way too overpowered (not that Cybertech is not overpowered as it is already).
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Jiminison's Avatar


Jiminison
11.19.2013 , 01:11 PM | #3
Quote: Originally Posted by Aries_cz View Post
Probably no, that would made that one particular skill way too overpowered (not that Cybertech is not overpowered as it is already).
All gear is bought for Ship Requisitions, just like all gear for normal PvP is bought for Warzone Commendations
Ok thanks!

digdoug's Avatar


digdoug
11.19.2013 , 01:20 PM | #4
It would be cool if they put things in that crafting professions could help with it. Artifice could make its usual color crystals and dyes. Maybe give armstech, synthweaving, and armormech consumables that boosts blaster power, shield power, and armor respectively. Cybertech could have a couple debuffing consumables. The only thing I am drawing a blank on is what Biochem would do for it.

EricMusco's Avatar


EricMusco
11.19.2013 , 01:25 PM | #5 This is the last staff post in this thread.  
Quote: Originally Posted by Jiminison View Post
Is one or more of the crew skills going to be tied too Galactic Star fighter i.e Cyber tech.
Currently there are no plans to tie Crew Skills into Galactic Starfighter.

-eric
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chuixupu's Avatar


chuixupu
11.19.2013 , 02:20 PM | #6
Quote: Originally Posted by EricMusco View Post
Currently there are no plans to tie Crew Skills into Galactic Starfighter.

-eric
That's a shame.

I really hope the developers are planning to look at crafting and how it can be improved and made more relevant and balanced. There's very little to look forward to in leveling them other than being able to reverse engineer mods. I personally don't even bother with that because it's so expensive and RNG based.
Wardens of Fate / Alea Iacta Est
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ImpactHound's Avatar


ImpactHound
11.19.2013 , 02:41 PM | #7
Quote: Originally Posted by chuixupu View Post
That's a shame.

I really hope the developers are planning to look at crafting and how it can be improved and made more relevant and balanced. There's very little to look forward to in leveling them other than being able to reverse engineer mods. I personally don't even bother with that because it's so expensive and RNG based.
In a way it keeps the barrier to entry low, so I can understand that. If crafting were to be integrated, I would suggest the only craftable elements be the cosmetics like the purple contrail engines, so that players can obtain them thru alternate means. At least the companions are skill-tokens in a build sheet for tweaking your offense/defense/support abilities.

BrianDavion's Avatar


BrianDavion
11.19.2013 , 02:48 PM | #8
I think it'd be a good way to expand the uses of cerafting by giving various crafters differnt types of cosmetic options,

ImpactHound's Avatar


ImpactHound
11.19.2013 , 02:50 PM | #9
Considering how differently GS feels from the rest of the game, it's probably a technical issue implementing ground items into the new play mode. Just a guess.

chuixupu's Avatar


chuixupu
11.19.2013 , 03:23 PM | #10
I guess I'm less concerned about crafting being involved in GS specifically, but more concerned that it just seems like crafting is getting swept under the rug in general.
Wardens of Fate / Alea Iacta Est
The Tarkus Legacy ~ The Harbinger/Jedi Covenant