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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Ratajack's Avatar


Ratajack
11.16.2013 , 06:40 PM | #3701
Quote: Originally Posted by Jeweledleah View Post
oh for the love of.

of all the arguments, this has GOT to be the most inane.

people are not asking for free 55. people are asking for an option to have more flexibility in how to play their already existing character. character that did the quests ,unlocked the companions etc etc. the change would be within the story, within the base class. they wouldn't be given an extra character, they wouldn't be able to switch between stories, if someone wants a knight, they won't be able to shift their sage to it, they would STILL have to level a knight.

I almost wonder how you feel about ability to respec talents. since you can level as dps and then - bam switch to tank or healer later. with a click of a button. might as well be given a free character amirite? >_>

Player A leveled a marauder, possibly because player A felt that smash monkey marauder was easier to level and did more DPS than a juggernaut. Now player A has a max level MARAUDER, but wants to tank for his guild. Player A wants a juggernaut.

Did player A level a juggernaut? Did player a put ANY effort into a juggernaut? NO, he did NOT. He put all his effort into a marauder. Player A wants a FREE juggernaut. It makes no difference if he is willing to "give up" his marauder. Player A did NOT put any effort into leveling a juggernaut.

Xienive's Avatar


Xienive
11.16.2013 , 07:08 PM | #3702
Quote: Originally Posted by Ratajack View Post
Player A leveled a marauder, possibly because player A felt that smash monkey marauder was easier to level and did more DPS than a juggernaut. Now player A has a max level MARAUDER, but wants to tank for his guild. Player A wants a juggernaut.

Did player A level a juggernaut? Did player a put ANY effort into a juggernaut? NO, he did NOT. He put all his effort into a marauder. Player A wants a FREE juggernaut. It makes no difference if he is willing to "give up" his marauder. Player A did NOT put any effort into leveling a juggernaut.
Hey may not have put forth effort to a Juggernaut, but he DID put forth effort into making a Sith Warrior which makes up 50% of both classes. He isn't getting it for free, he still had to do all the work of leveling a Sith Warrior to 55.

Not every situation is even like that though. For instance one of the reason I support AC change is because I like to make both AC's but use one for each faction. So I have a Guardian and a Marauder for instance. I would like to be able to switch my Marauder to a Jugg and my Guardian to a Sentinel just for a change of animation to keep both classes a bit more fresh and fun to play. I am not really gaining anything by doing this. I have already experienced both stories, and I have already leveled both classes, I know how to play both classes, it would basically just be a cosmetic change in the same way a race change is.

Daltian's Avatar


Daltian
11.17.2013 , 01:45 PM | #3703
I am confused by all of your common sense. The reason I would want it is for the mere fact of making the mistake of having a marauder that I slowly started to dislike. I have wanted to switch since like level 20-30 but had no choice but to continue. All I want is to simply be a tank instead of a dps. I am not going to make another character with the same story line just to have a juggernaut..thats just boring and stupid. I put a lot of effort into my warrior...so whats wrong with allowing me to change him to a more comfortable AC for my play style? Its not like im breaking the game...

Ratajack's Avatar


Ratajack
11.17.2013 , 02:33 PM | #3704
Quote: Originally Posted by Daltian View Post
I am confused by all of your common sense. The reason I would want it is for the mere fact of making the mistake of having a marauder that I slowly started to dislike. I have wanted to switch since like level 20-30 but had no choice but to continue. All I want is to simply be a tank instead of a dps. I am not going to make another character with the same story line just to have a juggernaut..thats just boring and stupid. I put a lot of effort into my warrior...so whats wrong with allowing me to change him to a more comfortable AC for my play style? Its not like im breaking the game...
You DID have a choice. No one forced you to continue playing a class you did not like. You CHOSE to do so.

Had you re-rolled at level 20, or even30, you would not have had to redo ALL the story quests, only some of them. It also would not have taken long to reach that level 20 or 30 on that new juggernaut tank.

You leveled a MARAUDER, and now you want to change your class to JUGGERNAUT?

This seems to fall into one the two types of situations I mentioned earlier.

1-- player wants to level "easy" mode then change class at endgame example, wants to level as smashmonkey marauder, but wants to tank at endgame. Sound familiar?

2-- Player's class gets nerfed and/or the other AC gets buffed and not the player wants to play the more OP other class. example, mercenary gets nerfed and powertech gets buffed and now the player wants to change from merrcenary to powertech now. The player rolled mercenary because mercenary WAS OP, but now powqertech ios the OP class.

NaxoSerne's Avatar


NaxoSerne
11.17.2013 , 02:45 PM | #3705
The only valid argument against AC change is that it might encourage more FoTM shenanigans from patch to patch. That's it. The anti-AC-change crowd have nothing else of value to contribute to this "debate". (Frankly, it's not much of an argument.)

All this jazz about putting time and effort into leveling a character from 1-55 is just irrational nonsense. Why should it matter one iota to any logical, rational person if someone else went through any effort to level a toon from 1-55? This sentiment is part of what makes the MMO an insular, stagnating game genre. Get a life, people, seriously.

"Oh, but it means we'll have players who don't know how to play their recently-acquired new ACs." Lol, as if there aren't already terrible players out there who don't know how to play effectively the AC they've been playing for the past month(s) and year(s). Baddies abound, they always will. If you don't like them, stay out of Instance Finder.

Other games have a class change feature. Doesn't SWTOR present the most natural setting for such a feature? AC change doesn't change the aesthetic of a character. It doesn't change the logic or feel of a storyline. Before the game launched I took it as a given that AC changes would be possible and I'm very disappointed that Bioware have given into the absurd pleas of the lame, vocal minority of a demographic out there that are against it.

Bioware, I'm a loyal customer. This is my first post in these forums after years of lurking and laughing at the fools who frequent them. Wake up and realize that the silent majority are what keep this game alive and kicking. Give us what we want.

My own reason for wanting a change is that I have both a Guardian and a Juggernaut. The Guardian I began on a server that later was merged. Before that server faded away into obscurity I did get my Guardian to end-game but stopped playing him because my old guild from a previous game started up on a different server. There I created my beloved Jugg. Now I have both toons on the same server, same legacy, and I wish I'd leveled a Sentinel/Marauder with one of them. No, I have absolutely no desire to experience a storyline again just to have a Sentinel/Marauder. I still have to get through the Trooper and Inquisitor storylines. Nonetheless I'm intrigued by Sentinels/Marauders and want one. I want to experience your dedicated melee DPS class, Bioware. I shouldn't owe any time or effort to the community or any other such bs to play this class. The only debt I should owe is to your fine company my hard-earned cash.

LordArtemis's Avatar


LordArtemis
11.17.2013 , 03:02 PM | #3706
Quote: Originally Posted by branmakmuffin View Post
We know the reason for this thread: to give you and me something to agree on.
...and for me to spam the choices every 10 pages or so

Ratajack's Avatar


Ratajack
11.17.2013 , 04:27 PM | #3707
Quote: Originally Posted by NaxoSerne View Post
The only valid argument against AC change is that it might encourage more FoTM shenanigans from patch to patch. That's it. The anti-AC-change crowd have nothing else of value to contribute to this "debate". (Frankly, it's not much of an argument.)

All this jazz about putting time and effort into leveling a character from 1-55 is just irrational nonsense. Why should it matter one iota to any logical, rational person if someone else went through any effort to level a toon from 1-55? This sentiment is part of what makes the MMO an insular, stagnating game genre. Get a life, people, seriously.

"Oh, but it means we'll have players who don't know how to play their recently-acquired new ACs." Lol, as if there aren't already terrible players out there who don't know how to play effectively the AC they've been playing for the past month(s) and year(s). Baddies abound, they always will. If you don't like them, stay out of Instance Finder.

Other games have a class change feature. Doesn't SWTOR present the most natural setting for such a feature? AC change doesn't change the aesthetic of a character. It doesn't change the logic or feel of a storyline. Before the game launched I took it as a given that AC changes would be possible and I'm very disappointed that Bioware have given into the absurd pleas of the lame, vocal minority of a demographic out there that are against it.

Bioware, I'm a loyal customer. This is my first post in these forums after years of lurking and laughing at the fools who frequent them. Wake up and realize that the silent majority are what keep this game alive and kicking. Give us what we want.

My own reason for wanting a change is that I have both a Guardian and a Juggernaut. The Guardian I began on a server that later was merged. Before that server faded away into obscurity I did get my Guardian to end-game but stopped playing him because my old guild from a previous game started up on a different server. There I created my beloved Jugg. Now I have both toons on the same server, same legacy, and I wish I'd leveled a Sentinel/Marauder with one of them. No, I have absolutely no desire to experience a storyline again just to have a Sentinel/Marauder. I still have to get through the Trooper and Inquisitor storylines. Nonetheless I'm intrigued by Sentinels/Marauders and want one. I want to experience your dedicated melee DPS class, Bioware. I shouldn't owe any time or effort to the community or any other such bs to play this class. The only debt I should owe is to your fine company my hard-earned cash.
I'm not aware of ANY game that allows class changes. I've not played every game out there, but none of the games I have played have allowed class changes.

You took it as given that you would be able to change your class? Well, that's what happens when you ASSume. The decision was made during BETA, before this game EVER went live, that class changes would NOT be allowed. That information was available to anyone who bothered to actually look.

If you want to play that marauder or sentinel, you can. You simply have to level it.

illgot's Avatar


illgot
11.17.2013 , 05:33 PM | #3708
Quote: Originally Posted by spectreclees View Post
This. Why do people think it's okay to switch classes? They really screwed it up when they made the AC's. I knew this would happen. It was however, the only way to make sure each class had it's own story and you could play it from two perspectives.
Why do people think it is not ok?

Way back when MMOs first started, players were intolerant of any notion of respecing your skills.

AND how does this hurt your gaming experience?

If people want to spend 30 dollars to change their sub class let them. More money for BW and EA.

Vandicus's Avatar


Vandicus
11.17.2013 , 05:40 PM | #3709
Quote: Originally Posted by illgot View Post
Why do people think it is not ok?

Way back when MMOs first started, players were intolerant of any notion of respecing your skills.

AND how does this hurt your gaming experience?
1. ACs are different classes. ACs exist because of limited resources to develop new stories and the need for a mechanically diverse game(more than 4 mirror classes).
2. If we are to allow AC changes, we should also allow class changes. To do otherwise would be inconsistent with the premise of player choice.


I actually would like to change my mercenary main to a sniper. Its a more fun style for me(not to mention better at pvp). However, if we're adhering to the principle that classes should each have to be leveled and developed individually, that also applies to ACs, which are clearly different classes mechanically.
Darasuum kote ner vode!
Darasuum kote Mando'ade!

illgot's Avatar


illgot
11.17.2013 , 05:50 PM | #3710
Quote: Originally Posted by Vandicus View Post
1. ACs are different classes. ACs exist because of limited resources to develop new stories and the need for a mechanically diverse game(more than 4 mirror classes).
2. If we are to allow AC changes, we should also allow class changes. To do otherwise would be inconsistent with the premise of player choice.


I actually would like to change my mercenary main to a sniper. Its a more fun style for me(not to mention better at pvp). However, if we're adhering to the principle that classes should each have to be leveled and developed individually, that also applies to ACs, which are clearly different classes mechanically.
AC change is easy. Your companions and story remain the same. Class changes would be more complicated as the companions and story change (right?).

I see no reason to restrict AC changes. The only valid argument is that AC changes may not be profitable.