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Healing In Warzones (Issues with Kills/Commendations)

STAR WARS: The Old Republic > English > PvP
Healing In Warzones (Issues with Kills/Commendations)

HeavenlyBluE's Avatar


HeavenlyBluE
12.23.2011 , 06:56 AM | #61
Quote: Originally Posted by Rheeling View Post
Reading through almost every post in this thread, here's what I have to offer, and why I think I'm an extremely effective "healer" in every warzone I participate in.

A) Healing is my priority. If I run to a battle, the first thing I do is look at my ally's health. If someone actually needs healing (60ish% or less), I'll heal them.

B) I don't over-heal. Keeping someone at 100% sounds nice, but you're wasting force and prolonging battles if you do that, which can be very costly. Once they're at or above 75%, help them burn the target(s). Interrupt casts, stun them, dot them, do whatever you can to make their life difficult.

C) I don't go into the warzone trying to prove my healing skills are more 133T than anyone else's. If I notice that we already have a dedicated healer who's keeping people at responsible levels, I won't hesitate to go full dps. Yes, I'm full heal specced but my stacked willpower does just as good at throwing rocks as it does with healing.

Playing this way, in a "bad" round I will receive a minimum of 4 medals. I can very consistently pull off 165k+ healing and 35k dps, all without dying more than 2 times. Do I get out-healed sometimes, even when I'm mostly healing? Yes. But every time I do, the amount they over-healed me is less than the amount I over-dps'ed them. A healer in SWTOR is, in fact, a hybrid if played effectively.
First of all, your resource pool is force, so it's viable for you to play this way.. You can spam damage and still have enough force left to spam some heals when things go badly. It isn't reasonable for an agent to use energy on damage because if things turn badly in a hurry we won't have any way to recover. This is not a complaint, simply a difference to be noted. Our healing potential over the short-term and long-term is greater than a sorc's; over the medium-term is where they find their niche

Second of all, if you wait till someone is at 60% to heal them against competent opposition, they're going to be dead before you start casting a heal. You'll be CC'd then your ally killed. I'm sure you've already seen this happen and rationalized the death as something other than your fault.

Finally, medals are in no way an indication of skill or contribution (this is the problem and chief complaint in this thread). Like I said in my previous post, if I wanted to get 5+ medals every round, all I'd have to do is spam grenade in addition to my healing.. essentially wasting a ton of energy probably cutting my healing done in half.

Indica's Avatar


Indica
12.23.2011 , 07:49 AM | #62
Quote: Originally Posted by Xfraze View Post
Unlike other games where a healer just stands in the back and heals a someone who is wailing on someone else, the healer in this game is most effective when using other abilities in conjunction with heals.
And that is why I love my Smuggler. I don't just sit there spamming one heal after another.
I tend to run in, use a flash bang, give you one in the back with my shotgun, one on the head and a kick in the balls.
Then I'll check who needs a heal, give them one or a slow release medpack and go back into action.

Most of the time I end up with four medals (lvl23).

Rheeling's Avatar


Rheeling
12.23.2011 , 05:18 PM | #63
Quote: Originally Posted by HeavenlyBluE View Post
First of all, your resource pool is force, so it's viable for you to play this way.. You can spam damage and still have enough force left to spam some heals when things go badly. It isn't reasonable for an agent to use energy on damage because if things turn badly in a hurry we won't have any way to recover. This is not a complaint, simply a difference to be noted. Our healing potential over the short-term and long-term is greater than a sorc's; over the medium-term is where they find their niche

Second of all, if you wait till someone is at 60% to heal them against competent opposition, they're going to be dead before you start casting a heal. You'll be CC'd then your ally killed. I'm sure you've already seen this happen and rationalized the death as something other than your fault.

Finally, medals are in no way an indication of skill or contribution (this is the problem and chief complaint in this thread). Like I said in my previous post, if I wanted to get 5+ medals every round, all I'd have to do is spam grenade in addition to my healing.. essentially wasting a ton of energy probably cutting my healing done in half.
I totally understand the things you brought up. I haven't played anything other than the Sage I use to heal, and a Vanguard I got to level 15. So I don't know how efficient the energy use is for Smugglers and such. I figured they probably have energy use reductions to spec into, which is what I've done as much as possible. Once I fill out my healing tree, I can also add an additional 100 or 200 force in another tree, I can't remember which.

Actually, the people I'm healing rarely die with the amount of time I wait. Usually because if someone is getting focused fired by more than 2 people, I won't bother to heal them because I can't outheal that and I'll just attract the attention to myself and get killed too. If I know it's going to be difficult to heal someone, I'll CC one of the opponents before I start healing. Yes, occasionally people die this way, but I can only remember one or two instances of that happening. Part of why I can do that is my spec. If I use a certain heal, I can make my next big heal have its cast time reduced to 1.4 seconds. So I keep that up as much as possible.

And I know that medals are no indication of skill or anything in warzones, trust me. I just added that in because so many people were concerned with only getting 2 medals or so in warzones as healers. All I was saying was that the strategy I use for healing personally allows me to contribute more than just heals, spend less time running back to the battle, and I happen to get good amounts of medals in the process.

Sorry if I came off as elitist or anything of that sort. I'm just trying to expand some people's horizons on healing if they're willing to try something new. Sages allow me to play this way. Maybe that means Smugglers are flat out better healers, but Sages are more versatile. I'm not sure as of yet We'll have to wait until there's a lot of level 50 pvp.
Quote: Originally Posted by Smashface View Post
I imagine they pulled them from actual server data, as opposed to your source, which appears to be your arse.

MosinN's Avatar


MosinN
12.23.2011 , 05:47 PM | #64
By dpsing, you get 4 medals.
10 kills, 25 kills, solo kill, last hit.

If you want to win anything above 6 medals, you have to do more than what your class is definded to do regardless of what class you are. Above all, you should be winning at least 10 kill medals by CCing, or 25 kills too if you are on the winning side. Killcount isn't awarded by landing the last hit, but any kind of contribution is counted towards it as long as the targetted opponent dies. So, please use your full arsenal next time.

Personally the 'better' huttballer often ends up with less medals. They wait in the right spot passing the ball around instead of chasing down and dpsing the enemies mindlessly. However, if medal is what you are seeking for, there are good ways to earn them even as a healer.

Spakka's Avatar


Spakka
12.23.2011 , 06:33 PM | #65
By DPSing as an operative I get at least 6-7 medals every single warzone, 9 in a good one.

My shadow friend gets 10-11 EVERY SINGLE warzone - including the 2.5k heal as he uses a medpack which, yes, counts towards this medal. DPS medals + tanking medals + 1 healing medal = win.

There is an additional medal for 300k healing done.



Medpacks really shouldn't count towards the 2.5k heal medal.


My friend who heals will get up to 4 for pure healing - 2.5k heal, 5k heal, 75k healing, 300k healing. It is WAY easier for dps to get more medals though.

Shattered_Sun's Avatar


Shattered_Sun
12.23.2011 , 06:42 PM | #66
Quote: Originally Posted by Spakka View Post
Medpacks really shouldn't count towards the 2.5k heal medal.
Why not? Sounds like a double win to me.

Casyophaya's Avatar


Casyophaya
12.23.2011 , 07:10 PM | #67
i play in a professional pvp team,
my dd mates easily do 10 medals,
i heal like 370k but just come out with 5...

this is ridicilous

Nylyan's Avatar


Nylyan
12.23.2011 , 08:28 PM | #68
Quote: Originally Posted by Birdflew View Post
I rarely see dps with 6 commendations.
Rarely see any kind of player with 6 commendations.

But when I do, I know it most likely was a very good player.

Sry, but it had to be said.
I come out with 9 medals every game, mostly.
Does this mean I'm a good player? Durrr.

StealthLightning's Avatar


StealthLightning
12.23.2011 , 09:27 PM | #69
Quote: Originally Posted by Flobro View Post
Healing in Warzones:

I have recently been messing around with talents and different specs in warzones and noticed that healers don't get sufficient kills during a Warzone. I wouldn't really care at all but when I get 100 less commendations at the end of every warzone because I don't receive the 10/25 kill medals it gets frustrating and honestly makes me want to go back to DPS. If you want people to keep healing don't penalize them for doing so, give healers "kills" for doing their job as well or we will all go back to DPS!

Please Keep this thread decent as I really want this to get adressed. -Thanks
You think thats bad? try playing a stealthy character. If I play my character correctly(stealing enemy objectives, scouting for my team) and only fighting when necessary, I getting 2-3 medals for it.

JediDuckling's Avatar


JediDuckling
12.23.2011 , 09:36 PM | #70
Quote: Originally Posted by Belzuba View Post
NP< to finish first with 7+ medals with my Inq. Sorcerrer (full heal spec)

First, you got medals for healt given, and also to do the kills is not a big problem...

Play more, skill up
sorcerer imperials are OP why they get 2x the damage republic gets its beyond me buts its stupid and unbalanced.

yes i get 200k healing per match there abouts and i only get like 50 comidation and sod all exp and credits because im a healer.

there is far to many problems with pvp and its putting players off