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Why are their no macro's again?

First BioWare Post First BioWare Post

CommanderKeeva's Avatar


CommanderKeeva
11.13.2013 , 03:24 PM | #121
Quote: Originally Posted by shadowrouge View Post
Very true but I am talking one button one ablity. I have the naga razor mouse and it puts my first tool bar at the touch of my thumb. Now I can fire 12 abilitys with out doing anything other than the use of my thumb. on my keyboard I have 18 keys all with in easy reach of three fingers.

The hardware you use with easy keyreplacement to me is far better than any macro I can use. Perhaps I miss used the term macro.
That is simply convenient key/button arrangement. As long as you're pressing or clicking a button before each ability, you're not using macros. That's completetly legal and not in violation of the ToS.

A macro would be if you pressed one button and it activated multiple abilities. For example my Gunslinger friend wants to use Smuggler's Luck, Illegal Mods, Boundless Ages Relic and Attack Adrenal at the first Charged Burst. That's four abilities off the GCD. So he set up a macro that every time he uses Charged Burst, the macro tries to activate Smuggler's Luck as well, so it doesn't require a separate keybind. Then he tied the rest of his cooldowns to Trick Shot, something he uses every few seconds. Each time he uses that ability, the macro tries to activate Illegal Mods, his relic and his adrenal at the same time. That's how you turn your clicky relic into a proc relic. This is against the ToS.
BEING A GOOD SOLDIER COMES DOWN TO ONE THING, ONE SINGLE QUESTION:
WHAT ARE YOU PREPARED TO SACRIFICE?

CommanderKeeva's Avatar


CommanderKeeva
11.13.2013 , 03:27 PM | #122
Quote: Originally Posted by Ratajack View Post
You do realize that this has already been questioned AND answered by the devs. Their answer was that using those peripherals to bind a SINGLE ACTION to a single keystroke was fine, but "chaining" multiple actions to a single keystroke, even though the hardware allows this, is NOT acceptable, IS a violation of the TOS and IS subject to action up to and including banning.
Couldn't have said it better myself.
BEING A GOOD SOLDIER COMES DOWN TO ONE THING, ONE SINGLE QUESTION:
WHAT ARE YOU PREPARED TO SACRIFICE?

Mazikeen's Avatar


Mazikeen
11.13.2013 , 03:35 PM | #123
/10chars
"Someone ever tries to kill you, you try to kill 'em right back!" - Malcolm Reynolds

Hyfy's Avatar


Hyfy
11.13.2013 , 03:53 PM | #124
Quote: Originally Posted by Mazikeen View Post
No, they don't. have you not realized a global cooldown exists? If anything macros make timing WORSE because if you're off by too much then the next command simply won't fire (due to the GCD) which either eliminates the macro chain or simply throws everything out of sync.
They don't give you a distinct benefit? Now you are just kidding yourself.
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Sarcasm, a body's natural defense against stupid

Rafaman's Avatar


Rafaman
11.13.2013 , 05:41 PM | #125
I'd like a macro to make getting back to this thread easier. Clicking on a link is just waaaay to inefficient.

/popcorn

DarthLeeloo's Avatar


DarthLeeloo
11.14.2013 , 01:00 AM | #126
Quote: Originally Posted by Hyfy View Post
They don't give you a distinct benefit? Now you are just kidding yourself.
They certainly can be a great benefit when properly implemented. I also agree with his point that they can be a detriment to your play sometimes. Trying to automate too much can get you into trouble or result in mediocre output. It's making it easier on the user regarding how many buttons they have to push, but it doesn't always equate to superior performance.

blackcerberus's Avatar


blackcerberus
11.14.2013 , 01:33 AM | #127
Quote: Originally Posted by CommanderKeeva View Post
That is simply convenient key/button arrangement. As long as you're pressing or clicking a button before each ability, you're not using macros. That's completetly legal and not in violation of the ToS.

A macro would be if you pressed one button and it activated multiple abilities.
except, no

that would be one of the definitions of a macro. you can have macros with no logic, no timing, no checkups. they are still macros, tho

check my post in page 6 of this thread, where the DEVELOPERS admitted that a macro that lets you press 1 4 times, and each time it would do, in a cycle, skill 1, skill 2, skill 3, skill 4 with each keypress is completly within limits of acceptable.

it complies with the "one click one skill", has no logic added to it, and still it would be useful.


the currentproblem of the game is that this is ALLOWED by the developers, and some people can take advantage of it (and are doing it) thanks to expensive programmable mouses/keyboards, while others cant because they lack the bucks and the game doesnt have a free ingame option to do the same.


some people ARE using macros, and they risk nothing because it is ALLOWED. but other people CANT do the same because its an entirely "paid" feature...paid outside of the game, that is

if you cant see how wrong this is, I dont even know how to continue debating with you


I said it once, and I will say it again.
if they dont want ANY kind of macros, fine by me, but then BAN EVERYONE using a naga/programmable keyboard.
if they are fine with certain kind of low-level macros, as they seem to be, then add an ingame option that allows people to do ingame the same without spending 100 bucks on a mouse/keyboard.

Hyfy's Avatar


Hyfy
11.14.2013 , 01:52 AM | #128
Quote: Originally Posted by DarthLeeloo View Post
They certainly can be a great benefit when properly implemented. I also agree with his point that they can be a detriment to your play sometimes. Trying to automate too much can get you into trouble or result in mediocre output. It's making it easier on the user regarding how many buttons they have to push, but it doesn't always equate to superior performance.
No it doesn't always equate to superior performance. In turn though you can't say "because it doesn't always equate to superior performance it therefore never equates to superior performance", which in no uncertain terms is what he was implying.
US. ARMY Military Police Corps

Sarcasm, a body's natural defense against stupid

AlexDougherty's Avatar


AlexDougherty
11.14.2013 , 05:15 AM | #129
Quote: Originally Posted by Hyfy View Post
No it doesn't always equate to superior performance. In turn though you can't say "because it doesn't always equate to superior performance it therefore never equates to superior performance", which in no uncertain terms is what he was implying.
Yes, it depends on how they are set-up, and once you start relying on them it's hard to stop, and they really great players can out-perform them, making them a crutch for players who will never hit the highest level of skill.
Peace can be found, above all passions. Through passion, I may gain strength.
Through strength, I may gain power. Through power, I may gain victory.
But for every enemy fallen, a new foe rises.
For every chain broken, new chains bind me. Only the Force can set me free.

illgot's Avatar


illgot
11.14.2013 , 05:39 AM | #130
Quote: Originally Posted by AlexDougherty View Post
Yes, it depends on how they are set-up, and once you start relying on them it's hard to stop, and they really great players can out-perform them, making them a crutch for players who will never hit the highest level of skill.
That is false. If a player binds 10 skills to 1 button they will not be that great.

But a good rotation does not use all your skills on the skill bar. You may only need 5 for an optimal DPS roation. In which case binding 1-2 or even 3 if they are timer based will not hinder the gamers stats in the least. If anything, certain combinations of skills bound to one button is better than having just 1 skill per button.

It depends on the player and the set up.

It is an ignorant statement to say that if a player uses macro's they will never "hit the highest level of skill". Smart macro users can exceed manual users simply because they will have nearly instant reactions with the right key bindings.