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Streamline Explosive Conflict


CommanderKeeva's Avatar


CommanderKeeva
11.11.2013 , 10:34 AM | #1
Lately, I have been noticing something quite peculiar with Denova and I wanted to share my feelings on the subject and ask for opinions. After attempting Denova HM with a lvl55 PuG group (how hard could it be, we were all wearing a mix of 72/78 gear), I was somewhat surprised that we couldn't brute force our way through the operation with superior gear and couldn't get past Stormcaller and Firebrand because people didn't understand what to do. This had me thinking and after a bit of research and advertising on the fleet, I came to realize that Denova is the most neglected operation in the game. Really, nobody, ever does Denova anymore because there is no reason to do so.

It appears to me that Denova fills a very strange niche on the Ops palette right now. It is a level 50 operation but it is significantly harder than either Eternity Vault or Karagga's Palace. It is PuG friendly enough to be doable for the average group on story mode but its rewards for the quest are not significant enough for most people to warrant an attempt. Classic Comms are much more easily (and faster) obtained from EV and KP, considering that EV can be finished in 35-40 minutes even on Nightmare Mode. Because it drops now obsolete 50 gear, there is no reason to run EC Story Mode.

Meanwhile EC HM (while contributes to the Ops weekly) is simply too hard for the average PuG group. This level 50 operation will kill level 55 people in Dread Forged and Oriconian stuff if they don't do the mechanics correctly. The skill check is as punishing as it was before the level cap raise (even more in some aspect, since too much DPS can cause problems too on Zorn and Toth and Firebrand and Stormcaller), so most groups never attempt to PuG it in HM. Why would they, anyway, when they can finish Eternity Vault or Karagga HM in 40 minutes and get the weekly? The Aratech Nightscythe and the Praxon bloodline were the biggest incentive for people to run EC HM but the widespread availability of much cooler looking speeders from the Cartel Market of similar model and color means nobody wants the Nightscythe and the Bloodline anymore. And it drops obsolete gear as well, so again, no reason to run EC Hard Mode. (Even the rare crystals it used to drop are purchasable on the GTN now.)

I think Denova HM is too difficult for the average PuG groups, so they don't run it. But its rewards are too insignificant for level 55s, so they don't run it either. In fact, so few people run Denova that plenty of people don't even know it exists. I watched the Ops chat on the fleet for many nights but I have yet to see someone trying to put together a group for Denova.

So, I would like to recommend streamlining Denova (especially Hard Mode) to bring it in line with the rest of the Operations of the game. Either:

A. Nerf the bosses in HM to the level of the EV and KP HM bosses, so people will actually consider doing Denova for the Classic Ops weekly.
B. Make Denova a level 55 Operation with a difficulty in line with Terror from Beyond and Scum and Villainy and give it its own weekly of Elite and Ultimate comms, so people will actually consider doing it.

I really like Denova, so please, anything you could do to make it more popular would be appreciated!
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TrillOG-'s Avatar


TrillOG-
11.11.2013 , 01:20 PM | #2
You realize this op has already been nerfed more and more like 10 times right? People need this op to learn what a mechanic is, and if they are having trouble here they will have more trouble in the newer ops. I'm tired of seeing people complaining about things being "too hard" and how it needs to be nerfed to the ground so that groups can storm through it. You have EV to get your gimme comms, the ONLY thing about EC that causes problems is the mechanics. We 4 manned hm up to kephess last week with ease, no nerf is needed.

ArchangelLBC's Avatar


ArchangelLBC
11.11.2013 , 01:21 PM | #3
I would much prefer option B. The only thing I would nerf in this operation is the trash. I know it actually changed a little recently, but the trash was always some of the most annoying parts of this op. The trenches between the tanks and the minefield especially just feel like a huge slog.

I think a huge part of it is a lot of 55s honestly just got plain sick of it. As you said the fights were a noticeable mechanics upgrade over the previous two ops. That being said, I wouldn't mind going back in at all for ultimate comms, though since there are fewer bosses I'd like to see HM drop 7-8 comms per boss instead of 6. Making it 55, and having it drop 72 gear in HM and 75 gear in NiM, and finally clearing out a huge chunk of the trash, especially in the trenches, and I think you'd see a lot more traffic in there.
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Lumpyone's Avatar


Lumpyone
11.11.2013 , 02:58 PM | #4
While I'd agree a change of some kind would be nice to draw folks into this operation again, as I LOVE this operation and the boss fights but have a hard time finding a group. I even have a hard time finding guildmates willing to go do because even decked out in mostly 72 gear the mechanics require you to be spot on.

This is a good thing, keeps people from being lazy in operations (which I've noticed is happening A LOT lately), but at the same time it also deters people from playing as it requires more time and effort than a majority of players have available to them. I'm starting to see the same sort of thing happen with DF and DP, just on SM. The fights are mechanic heavy and require you practice the fights a few times to really get to know them. AND, you have to have a group of players who are willing to do the same or have done it already enough to know it well. Its causing the same amount disinterest in doing them.

Kufuffelupagus's Avatar


Kufuffelupagus
11.11.2013 , 08:50 PM | #5
I also really like Explosive Conflict, and wish it was run more. However, I do not want to see it nerfed. So if I had to pick one of your solutions, it would be Option B.

Y'know what I do to help make it more popular? If I have a few hours free on a weekend and I'm feeling particularly sadistic, I will join a EC HM pug group and help them through it. It has seriously taken me at least three hours each run, both pugging with mostly guild groups and groups that consists entirely of pugs. But, at least afterwards there are seven more people on the server with an idea of how to finish the operation... Even if some of them end up on my ignore list for being near complete idiots.

AshlaBoga's Avatar


AshlaBoga
11.12.2013 , 01:27 AM | #6
Quote: Originally Posted by TrillOG- View Post
You realize this op has already been nerfed more and more like 10 times right? People need this op to learn what a mechanic is, and if they are having trouble here they will have more trouble in the newer ops. I'm tired of seeing people complaining about things being "too hard" and how it needs to be nerfed to the ground so that groups can storm through it. You have EV to get your gimme comms, the ONLY thing about EC that causes problems is the mechanics. We 4 manned hm up to kephess last week with ease, no nerf is needed.
In addition: STOP ASKING FOR NERFS! CEASE AND DESIST! NO MORE NERFS TO NPCS!
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Blitz-wing's Avatar


Blitz-wing
11.12.2013 , 04:26 AM | #7
Buff this Operation to level 55!

It is the Best Operation in game.

Nightmare Kephess was a trip, unlike the joke he became in TfB & beyond.

RikuvonDrake's Avatar


RikuvonDrake
11.12.2013 , 10:40 AM | #8
I would love to get the operation to get buffed to level 55, F&S + Kephess in Explosive Conflict is some of the most challenging PvE content today (expect for some bosses in Nightmare TFB and S&V). I mean even today there are a lot of guilds doing this content on level 55 and failing hard since they are not able to handle the mechanics, even thought most of them are in full 69/72 gear as well as having over 50% more HP then for example I had when I progressed thought Denova Nightmare it back in they days.

Denova Nightmare is a skill check and I really like to keep it that way, if you are not good enough for Nightmare or even Hardmode, go do story mode.
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ELRunninW's Avatar


ELRunninW
11.12.2013 , 10:51 AM | #9
People like this operation because it is challenging. It is different. Nerf it and there will be one less reason to run it. people find it hard because they don't know how to play it, and brute force is never a solution. The rewards for HM could be increased, other than that L2P

FridgeLM's Avatar


FridgeLM
11.12.2013 , 10:54 AM | #10
Stop asking them to change old content.

There are literally dozens of threads in this subforum filled with dumb posts like this. These posts are dumb because they're asking for devs to waste their time with old content rather than creating new content.

If you're going to sit here and tell me you'd rather have old content than new content, I don't even know what to say to you. Go play a wow private server or something, Tempest Keep is calling (and is way harder than any iteration of EC even when it was current).
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