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Sorcerer Changes Brainstorming

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
Sorcerer Changes Brainstorming
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Darth-Gorog's Avatar


Darth-Gorog
11.12.2013 , 01:59 AM | #321
Quote: Originally Posted by AdrianDmitruk View Post
Anyone get the feeling/vibe that Bioware isn't particularly listening? Two weeks and no updates as to what the Combat Team may and may not be considering (so of course we can't refine our feedback). Ranked gets reset in a few hours and we still have not even the slightest conceptual idea of where our class might be headed, other than H2F of course. It's like they forgot about their own thread. How sad.
Is it wrong of me to hope that they aren't listening (at least to some of these anyway, I have seen some good points brought up, even if they are focused more focused at pvp). Unless they decided they weren't going to respond here, my guess is that whoever was meant to be monitoring this forgot, and as sad as it makes me to say this, I am kind of glad I ended up leveling a sniper to replace my main, I spent nearly two years on my sorcerer, trying my best to make it in raids, in the end though I was more useful as a sniper.

AdrianDmitruk's Avatar


AdrianDmitruk
11.12.2013 , 02:10 AM | #322
Quote: Originally Posted by Darth-Gorog View Post
Is it wrong of me to hope that they aren't listening (at least to some of these anyway, I have seen some good points brought up, even if they are focused more focused at pvp). Unless they decided they weren't going to respond here, my guess is that whoever was meant to be monitoring this forgot, and as sad as it makes me to say this, I am kind of glad I ended up leveling a sniper to replace my main, I spent nearly two years on my sorcerer, trying my best to make it in raids, in the end though I was more useful as a sniper.
Blasphemy. Now I must Make You Pay.

Seriously though, I mainly PVP...and it's a horrible feeling when my guildies tell me to just level up that operative I haven't played in more than a year because full corruption gets instagibbed in arena and hybrid/bubblestun, while being far more survivable, simply doesn't have sufficient throughput when another player gets focused. I suppose I could get the sin 4-piece set bonus (recklessness) to wring out more burst HPS in hybrid spec, but I shouldn't have to get the OTHER AC'S set bonus to have a useful one!

The scoundrel at least gets to kick people in the nuts and can therefore be really fun to play (nutkick=the ultimate in Make Them Pay haha ) but I really, really don't want to be forced to go back to operative healing.
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colemanron's Avatar


colemanron
11.12.2013 , 10:52 AM | #323
Quote: Originally Posted by AdrianDmitruk View Post
Anyone get the feeling/vibe that Bioware isn't particularly listening? Two weeks and no updates as to what the Combat Team may and may not be considering (so of course we can't refine our feedback). Ranked gets reset in a few hours and we still have not even the slightest conceptual idea of where our class might be headed, other than H2F of course. It's like they forgot about their own thread. How sad.
I'm not sure what you were expecting. The class changes for 2.5 are already decided and publicized and there is no way we'll get solid information on 2.6 before 2.5 is released. Also you can't possibly think a dev will join us, and actually open a conversation about abilities, talents and how changing them would affect many other aspects of the game after you saw the format of the dev Q&A a few months back. FYI I'm not talking about the H2F answers, but the actual form of the Q&A: we get to ask 3 questions, and they give us 3 answers. They won't go into a lengthy discussion, because that would end up being a disaster due to lack of understanding from the bulk of the playerbase.

verfallen's Avatar


verfallen
11.12.2013 , 02:51 PM | #324
This thread title says it all. Ideas. They probably have one already but figure some might as well pop from the playerbase they haven't think off.

Its not a wishlist, its a lets see if something interesting comes out thread, and also fills in the whole "dev must communicate with player base" role.

Devinia-Hex's Avatar


Devinia-Hex
11.12.2013 , 06:05 PM | #325
Madness needs Increase Critical Damage on Death Field and Crushing Darkness to 50% crit bonus like Lightning spec has as well as per tick of each crit dot gain 1% Force . Increase dot damage a little it's very weak right now a little over 2k over 18 seconds? that should be the same damage but reduced to 12 seconds.

That would fix Madness

Lightning Make Thunderblast Instant cast when Lightning Storm procs and increase the damage slightly. Right now it's simply useless at a 2 second cast and dosen't hit hard at all for the time it takes to cast force lightning is a better option a base talent and this is Lightning's 36 point talent. It's simply terrible and has been for a long time.

That would help lightning a lot and give them more spike damage.

For Affliction

They need heals when they heal a target such as Dark Infusion on crit heals the caster 2% of their health over 10 seconds and more of a passive damage reduction when heal over time effects are present on caster. This helps with using Consumtion or heaven forbid we just get rid of consumtion and have good force regen.

Dark heal needs a bump in power as 4.5 k crits are about a non crit hit these days for most classes it's simply under powered and cost to much force to use it for any length of time.

Dark Infusion needs and instant cast feature like wrath (madness tree) when heal over time effects are present and have it's healing power increased by 20% and is free if effect is present. iI hard casted standard cost no bonus.

It takes far to long to cast and is easy to interupt this will help with Force issues and allow them to be a little more mobile in PVP/PVE Lastly Reduce force slightly on all healing spells. This can be tweaked if the above fixes force issues.

That would fix Affliction

Base Class Changes

Make Force Speed remove movement imparing effects class wide and immune during force speed this means immune to force leap etc anything that impaires my movement immune.

Sith Defiance needs a bump in reduction from 2% to 5% this would be attainable by all builds. 2 points for only 2% is low .

Corrupted flesh should include area of effect 15% reduction (lots of classes have passive 30% Area of effect reduction this would be equal to what they have 15+15 is 30) Possibly move this talent lower in the tree so it is attainable by other builds while keeping 36 talent points in there tree of choice.

I'd say that would just about do it.
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Laforet's Avatar


Laforet
11.12.2013 , 06:33 PM | #326
I will just leave this here for further reflection.

If dps sorcs were designed as warriors are, force lift would be ininterruptible, force wave would stun people for 3 seconds, thundering blast would root people in place for 3 seconds, stacks of conduction would make force speed go out of cd faster, dark heal would be instant and we would be able to keep casting inside force barrier.

Brainstorm my ***, fix your melee bioware.

Now.
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AdrianDmitruk's Avatar


AdrianDmitruk
11.12.2013 , 08:07 PM | #327
Quote: Originally Posted by Laforet View Post
I will just leave this here for further reflection.

If dps sorcs were designed as warriors are, force lift would be ininterruptible, force wave would stun people for 3 seconds, thundering blast would root people in place for 3 seconds, stacks of conduction would make force speed go out of cd faster, dark heal would be instant and we would be able to keep casting inside force barrier.

Brainstorm my ***, fix your melee bioware.

Now.
We'd be able to move inside Force Barrier, too.

Force Lift wouldn't just be uninterruptable, it'd be instant in all 3 specs.

We'd have a blink to a friendly target (what do you think Intercede is?) so we could get back to the backline quickly, or if we got pushed away from our tank we could get back under his protection immediately..

And I'm sure there's much more...
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psybernetic's Avatar


psybernetic
11.13.2013 , 01:04 AM | #328
I don't remember where this got posted, but someone brought up the idea of a 15m knockback on TB. I figured it needed mentioning again, as it would greatly help Lightning's gap creation. Marksman gets one on Ambush rather low in the tree.

Honestly, TB is a lackluster top-tier talent. Its base damage is weak, and while the autocrit is nice, it's still not all that great damage on most targets. No one should expect god-mode abilities on any class, but when you dedicate the majority of your talents to a tree, there should be some sort of reward. While I don't have hard data to back it up, the burst on a proc FL + CL feels much higher than TB, and most certainly is when they crit. I regularly see huge numbers on CL crits that make TB look like a wet sponge, well into the 8k range, even with armor reduction.

We've said it before, and we'll say it again: we're glass cannons without the cannon. Our "suvivability" through our heals is insignificant vs melee because in the gcd it takes to cast a bubble or UP, we've netted a loss in our health. Would it be wrong to suggest that dps sorcs wouldn't mind having our heals be out-of-combat-only in exchange for better control and damage options? I don't think so, because we'd be Corruption of we wanted to heal.

On a less-whiny note, a change to Static Barrier: enemies who attack a sorc when it's up take small energy (kinetic for sages) damage and are snared for 2-3 seconds. That would help tremendously for Corruption and Madness, as well as make it less undesirable to have another sorc's bubble on you as Lightning. Melee classes are too strong as-is and we need some means of dealing with them.
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BlissDivine's Avatar


BlissDivine
11.13.2013 , 01:39 AM | #329
I have a dps Mercenary (Araenal skill tree) which is kinda like a Sorcerer play style-wise. On my Mercenary Power Surge makes it so the two heals with activation time become instant and can be used on the move. Plus Hdraulic Overrides gives you 10 seconds of immunity from movement-impairing effects. I find it way easier to get out of melee range and heal myself on my mercenary than my sorcerer.

Sorcerers need some kind of way to have instant heals (besides just the one) and immunity from slows.

Styrakhon's Avatar


Styrakhon
11.13.2013 , 11:25 AM | #330
Health leech is a good I idea. I really was surprised when I started my sorcerer and noted that I has real healing spells. I mean... fluff... Dark Side of the Force and healing others? Come on.

I think this would be hard to code, but it would really be nice do have a skill that drains life from your enemies. And you could transfer this stolen life to others.

The existing skills... I feel Dark Infusion has a too long cast time. In really rough fights, my tank looses more health during the cast time than Dark Infusions gives him back. 2 Seconds would be OK.

And Thundering Blast could use an increase in damage. For a top tier talent it is too weak, compared to Chain Lightning or even Force Lightning with some points in Madness. Or maybe leave the damage as it is and make TB give an debuff to the enemy, comparable to Deathmark from the Madness tree.