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Space Combat in The Old Republic (continued from pre launch)

STAR WARS: The Old Republic > English > General Discussion
Space Combat in The Old Republic (continued from pre launch)

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
11.09.2013 , 09:02 AM | #801
I wonder if anything from this massive thread made it into Galactic Starfighter?

Stryklone's Avatar


Stryklone
11.09.2013 , 05:38 PM | #802
Quote: Originally Posted by Lord_Ravenhurst View Post
I wonder if anything from this massive thread made it into Galactic Starfighter?
I know these items from my long-ago wishlist made it in:
-Multiplayer (although only PvP here)
-PvP
-Off the rails

Of course I never expected all or most of the list to happen; could have been happy with a dozen, or 10, or maybe 6. Could even have been happy all along with KOTOR's turret shooting, if with a multiplayer option.

Too tired to dig through my saved posts from years back for the whole list. PvP ain't my thing, though. Rather work with people than against them.
CzErkA Corporation


Coincidence?

GalacticKegger's Avatar


GalacticKegger
11.09.2013 , 06:25 PM | #803
Quote: Originally Posted by Vego_Mohenjo View Post
I hate to make the comparison, but I was playing EVE the other day, and thinking how awesome it would be if we had some of that kind of game in this one. Free to fly where you want, when you want. Mining, smuggling, transporting... DEPTH. Now, you take EVE, replace their combat with stick controlled flight like X-Wing and put in TOR's ground system, and you've got the beginning of something awesome. Then you add downtime activities like Pazzak, make the casinos on Nar Shadda and elsewhere actually functional, and you're getting even better.


The game has enormous potential, but it needs to make EVERYTHING deeper. A solid, full space game is only one step in that direction, but it's possibly the most important one.
Man ... I don't think the HAL9000s needed to make that work will exist for a while. While I doubt any one game will ever have the best of everything, it would definitely be awesome.
"I bled protecting The People's right to free speech; thus I reserve the right to make them bleed for abusing it."
"All that is necessary for the triumph of evil is for good men to do nothing" ~ Edmund Burke‎
"There is no instance of a country having benefitted from a prolonged war." ~ Sun Tsu

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
11.10.2013 , 04:26 AM | #804
Quote: Originally Posted by GalacticKegger View Post
Man ... I don't think the HAL9000s needed to make that work will exist for a while. While I doubt any one game will ever have the best of everything, it would definitely be awesome.
Something like EvE would work, even without NPC AI

mining.. doesn't need AI
space station trading.. doesn't need AI
hundreds of star systems.. doesn't need AI
multiple ship types from small fighter to capital ships.. doesn't need AI
atmospheric flight.. doesn't need AI
...

MajikMyst's Avatar


MajikMyst
11.10.2013 , 04:34 AM | #805
Quote: Originally Posted by Lord_Ravenhurst View Post
I wonder if anything from this massive thread made it into Galactic Starfighter?
So you had to bump a thread that is almost year old to ask a question that will be answered very soon?? Way to go!!

Next time please do us all a favor and wait and see..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

AlexDougherty's Avatar


AlexDougherty
11.10.2013 , 05:12 AM | #806
Quote: Originally Posted by Lord_Ravenhurst View Post
Something like EvE would work, even without NPC AI

mining.. doesn't need AI
space station trading.. doesn't need AI
hundreds of star systems.. doesn't need AI
multiple ship types from small fighter to capital ships.. doesn't need AI
atmospheric flight.. doesn't need AI
...
Eve is a dedicated space game, it only does space.

Mining, why, it's boring unless your just blasting asteroids and scooping the contents, and even that gets boring after a while.
Space Station Trading, not needed, we have venders and GTN.
Hundreds of Star Systems, requires vasts amounts of memory and processing, this requires a complete change of the engine and would make it EVE with planetary combat, not going to happen.
Multiple Ship Types, does need memory and processing, the game needs them in it's database, and needs to remember what your using, actually I want this one but it's still problematic.
Atmospheric Flight, requires atmospheric modelling and other physics to be introduced, bugs would unsue.

Plus as soon as you get these things, you will want AI and combat for them, This game can't be EVE.
Peace can be found, above all passions. Through passion, I may gain strength.
Through strength, I may gain power. Through power, I may gain victory.
But for every enemy fallen, a new foe rises.
For every chain broken, new chains bind me. Only the Force can set me free.

Arkerus's Avatar


Arkerus
11.10.2013 , 06:55 AM | #807
Quote: Originally Posted by Lord_Ravenhurst View Post
Something like EvE would work, even without NPC AI

mining.. doesn't need AI
space station trading.. doesn't need AI
hundreds of star systems.. doesn't need AI
multiple ship types from small fighter to capital ships.. doesn't need AI
atmospheric flight.. doesn't need AI
...
This game will never be a space simulator. Never. Ever. That isn't the core concentration nor is this game trying to grab customers of space sims.

If you want to play that kind of game get ready for Star citizen or go play eve.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
11.10.2013 , 09:32 AM | #808
Quote: Originally Posted by Arkerus View Post
This game will never be a space simulator. Never. Ever. That isn't the core concentration nor is this game trying to grab customers of space sims.

If you want to play that kind of game get ready for Star citizen or go play eve.
ahh.. two of my favourite *cough* ... "arguments" in ONE post!

"This game will never be <insert random superior game mechanic/product>"
"Go play <insert random superior game mechanic/product>"


An original reply for every occasion

Digimanbyte_ID's Avatar


Digimanbyte_ID
11.10.2013 , 09:52 AM | #809
Considering how big this game universe can get, space is the least of things I would want them to focus on. A simulator is no good for an MMORPG as it doesn't suit your target audience.

I am pretty happy they were able to improve this game with a great new mechanic and hope they can get everything else in working order. Really want the WAR in Star wars, with walkers and turrets.

Vego_Mohenjo's Avatar


Vego_Mohenjo
11.10.2013 , 09:50 PM | #810
Quote: Originally Posted by AlexDougherty View Post
Eve is a dedicated space game, it only does space.

Mining, why, it's boring unless your just blasting asteroids and scooping the contents, and even that gets boring after a while.
Space Station Trading, not needed, we have venders and GTN.
Hundreds of Star Systems, requires vasts amounts of memory and processing, this requires a complete change of the engine and would make it EVE with planetary combat, not going to happen.
Multiple Ship Types, does need memory and processing, the game needs them in it's database, and needs to remember what your using, actually I want this one but it's still problematic.
Atmospheric Flight, requires atmospheric modelling and other physics to be introduced, bugs would unsue.

Plus as soon as you get these things, you will want AI and combat for them, This game can't be EVE.
YOU say mining is boring. There are many of us who think otherwise.
I don't think anyone is suggesting the game become exactly like EVE. I said in my post that they could incorporate SOME of the aspects of EVE into this game. I really don't expect it, it would be a titanic project, and they are too focused on putting things on the microtransaction store (as most companies using them are). Still, we can put the idea out there for them to consider and reconsider. You never know, they may actually try it.

Quote: Originally Posted by Digimanbyte_ID View Post
Considering how big this game universe can get, space is the least of things I would want them to focus on. A simulator is no good for an MMORPG as it doesn't suit your target audience.

I am pretty happy they were able to improve this game with a great new mechanic and hope they can get everything else in working order. Really want the WAR in Star wars, with walkers and turrets.
I disagree with your definition of an MMORPG. The point of an MMO is to build a "massive" setting. Adventure games have quests in little bits of a world (such as Vampire Bloodlines, which took place in little bits of LA, or KOTOR, or SWTOR). MMOs go a step beyond that and make WORLD in which not only scripted adventures happen, but in which players can create their own "adventure," building an online life for their character. Put another way, an MMO is defined by its "sandbox" elements. I call it DEPTH.

I've posted about this sort of thing many times before. The world of TOR is just too empty, too static, too unrealistic. Nar Shaddaa is the poster child for this. Here we have a planet that caters to every conceivable vice, and we can't partake of ANY of them. I can't go play Sabaac or Pazzak, I can't go watch a cabaret at the theater. I can't rent a hotel room and just sightsee. There are so many possibilities that are being missed.

That all said, I'm glad to be able to fly starfighters, but I have a sneaking suspicion it's not going to be quite what we expect (or want). For my part, I'd love to be able to just get in my ship and fly around, explore, mine some asteroids, maybe fight off some pirates, that sort of thing. But then, we've been saying this for YEARS now, since the original beta testing, and we were ignored.

We tried to tell them, but they assumed they knew better than we did, what we would enjoy. Hopefully, they're turning that attitude around.