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Sorcerer Changes Brainstorming

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
Sorcerer Changes Brainstorming
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MusicRider's Avatar


MusicRider
11.07.2013 , 09:08 PM | #261
When it comes to pvp madness, together with baseline fadeout, insta ww, some minor help with force management, long dots like affliction and creeping terror don't break mezzes, it would be great to swap the places of lightning barrage with subversion for that added little bit of burst, which is rng with a lockout of 10s.

With these few changes madness would be perfectly fine.

Hockaday's Avatar


Hockaday
11.08.2013 , 12:40 AM | #262
Quote: Originally Posted by orryko View Post
i don't even know why i bother responding to a pve sin lol, but hopefully you'll stop posting after this.

i've been playing since launch. they nerfed self healing on anni maras too. the problem with raiding in general is that there's no way to make it really challenging...all they do is increase boss hp and how hard they hit. sins will never have enough self healing to compensate for the extra damage they take by having less armor than the other tanks. how is that hard to understand?

hybrid is nowhere near as good as madness in arena. hybrid is a damage padding wz hero spec. you really should just stop posting about sorcs when you're a clueless pver.

again, what do you know about force management when you don't do 4s and you're a pve sin?

and uhhh...this whole thread is about offering suggestions so sorcs get the tools they need to compete. you little raiders can press your buttons while standing still and the boss stays on the tank and you stand out of red circles. it wouldn't matter what they nerf or buff because the fights stay static and there will always be multiple ways to beat them. unless you are under pressure as a merc or sorc healer, you can't begin to appreciate how much easier op heals have it.
You realize pvping is far easier than raiding right? Specifically ranked, with no objectives...at all. If you really want to go down that path...you might do something that has objectives rather than "smash my keys to win!"

It is also clear you do not understand how Sin tanking works...in any aspect of the game. I suggest to stop posting on it. Also...are you really going to say merc heals are bad in PvP now? Really? lol. Yes, it's raiders who need things dumbed down and boosted...clearly.

I would argue that madness is the fluff spec. Certainly while your dots can be cured instantly. Hybrid has more burst. But, go on PvPr...continue thinking you understand Assassin tanking mechanics lol. Or the changes they've gone through. Launch...sure.

But really, if people want sorcs to have the same mobility and fast recovery heals, it will involve a total class change. You can't (well, shouldn't) have both.
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Hockaday's Avatar


Hockaday
11.08.2013 , 12:42 AM | #263
Quote: Originally Posted by MusicRider View Post
Which slow? Lol. You mean the root of sever force. A couple of posts back you said that trance stacks remove the health consumption, which is also wrong. It is pretty clear you don't play a sage. But I like how a few posts before you tell people l2p. ROFL. Of course you have every right to post, but of course we have every right to ignore your posts as non existent from now on.
Yeah, I don't play a healer. They're boring :P And yep, I meant root. My mistake, I don't play full madness anymore, as there are better specs. L2P If you're having resource problems as a sorc.
The Empire is not evil, and the Republic is not good...it is all a matter of opinion.
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Hockaday's Avatar


Hockaday
11.08.2013 , 12:44 AM | #264
Quote: Originally Posted by Vildiil View Post
Except 25 pages in and he still has the best post in the thread. Best Post
About healing...which they're fine in for PvE, and need some minor tooling in PvP.
The Empire is not evil, and the Republic is not good...it is all a matter of opinion.
Nerf Hungering! It's too OP.=Bartle Test Results:= CE VIP
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Gomex's Avatar


Gomex
11.08.2013 , 01:04 AM | #265
Quote: Originally Posted by Darth-Gorog View Post
The major thing that raises an eyebrow with me though is how you think the overload changes would affect pve,
Sorry for being sarcastic about that part

orryko's Avatar


orryko
11.08.2013 , 02:40 AM | #266
Quote: Originally Posted by Hockaday View Post
You realize pvping is far easier than raiding right? Specifically ranked, with no objectives...at all. If you really want to go down that path...you might do something that has objectives rather than "smash my keys to win!"

It is also clear you do not understand how Sin tanking works...in any aspect of the game. I suggest to stop posting on it. Also...are you really going to say merc heals are bad in PvP now? Really? lol. Yes, it's raiders who need things dumbed down and boosted...clearly.

I would argue that madness is the fluff spec. Certainly while your dots can be cured instantly. Hybrid has more burst. But, go on PvPr...continue thinking you understand Assassin tanking mechanics lol. Or the changes they've gone through. Launch...sure.

But really, if people want sorcs to have the same mobility and fast recovery heals, it will involve a total class change. You can't (well, shouldn't) have both.
so merc heals are good in pvp? lol

keep s keying and clicking. don't stand in fire baddie

Xeraz's Avatar


Xeraz
11.08.2013 , 02:44 AM | #267
Quote: Originally Posted by Hockaday View Post
You realize pvping is far easier than raiding right? Specifically ranked, with no objectives...at all. If you really want to go down that path...you might do something that has objectives rather than "smash my keys to win!"

It is also clear you do not understand how Sin tanking works...in any aspect of the game. I suggest to stop posting on it. Also...are you really going to say merc heals are bad in PvP now? Really? lol. Yes, it's raiders who need things dumbed down and boosted...clearly.

I would argue that madness is the fluff spec. Certainly while your dots can be cured instantly. Hybrid has more burst. But, go on PvPr...continue thinking you understand Assassin tanking mechanics lol. Or the changes they've gone through. Launch...sure.

But really, if people want sorcs to have the same mobility and fast recovery heals, it will involve a total class change. You can't (well, shouldn't) have both.
Not sure if serious... Cause, if you are, you have a very limited understanding of pvp.
"Who I am is not important, my message is."

Aetrus's Avatar


Aetrus
11.08.2013 , 02:56 AM | #268
Quote: Originally Posted by Hockaday View Post
You realize pvping is far easier than raiding right? Specifically ranked, with no objectives...at all. If you really want to go down that path...you might do something that has objectives rather than "smash my keys to win!"

It is also clear you do not understand how Sin tanking works...in any aspect of the game. I suggest to stop posting on it. Also...are you really going to say merc heals are bad in PvP now? Really? lol. Yes, it's raiders who need things dumbed down and boosted...clearly.

I would argue that madness is the fluff spec. Certainly while your dots can be cured instantly. Hybrid has more burst. But, go on PvPr...continue thinking you understand Assassin tanking mechanics lol. Or the changes they've gone through. Launch...sure.
Pretty sure almost everything you've said since you came into this thread is bad or wrong or both. Stop posting please. You clearly have zero clue about...anything relevant to this thread.
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MusicRider's Avatar


MusicRider
11.08.2013 , 03:24 AM | #269
Quote: Originally Posted by Hockaday View Post
Yeah, I don't play a healer. They're boring :P And yep, I meant root. My mistake, I don't play full madness anymore, as there are better specs. L2P If you're having resource problems as a sorc.
Lololololololololololololololololololololololo. Listen to this experienced and expert sorc and learn from him. Lolololololololololol. Between us we both know you don't play a sorc. And please stop posting about sins on this sorc thread, they have their own subforum.

Lawlzeys's Avatar


Lawlzeys
11.08.2013 , 04:19 AM | #270
Madness does need some work, and the changes that are being made are for PVP, well what if you do not PVP? The barrier is bad for PVE as it just drops your aggro and the mob attacks another player, however it does have it's uses to block certain big AOE attacks which can be nice. The DPS is still low, if you look at the server threads for DPS leaders they are much lower than the top classes.

I know someone might say utility,,,,great they can cleanse themselves, the other things they have like self heal is to simply make up for their severe lack of real defensive cooldowns in comparison to the other classes.

Fix Deathfield! When you use it, it normally makes you lose your target...why? I was targeted on a mob I used my AOE, the target is still alive, but I must re target? That is stupid, and a very bad design...fix it! Also if you look at the damage deathfield did before 2.0 and look at it now...it seems to have not scaled very well. At top end gear at lvl 50 my heatseekers crit for around 7k, I am at top end gear now and sometimes they crit for 11k...Daethfield looks like it went from 6k to 7.2k...buff it.

Also making sorc DOTs uncleanseable is stupid! what about bleeds for Mara's, they can be cleansed, fire for Pyro's they can be cleansed....so ***? you are kinda breaking a fundamental law. Find better ways to fix stuff.