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Sorcerer Changes Brainstorming

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
Sorcerer Changes Brainstorming
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Hockaday's Avatar


Hockaday
11.06.2013 , 02:18 AM | #221
Quote: Originally Posted by MusicRider View Post
This is something well known and well discussed. Sages lack a wide raid utility. Unfortunately, BW sees thei off healing as their group utility, something which is plain stupid when there are enrage timers and no dps can afford to do anything else other than dps.
But...they're asking on ways to improve sorcs. Yet almost no one in this thread is suggesting ways to increase dps, or utility, or defensiveness. It's all about power management for class who at the very, VERY most -might- need it for one spec in one aspect of the game. Which is debateable. But this entire thread is almost entirely about a -non issue-.

So raise your voice, put your opinion and suggestions out there. Sorcs need more damage. Sorcs need more utility, sorcs need some form of defensive cool down for PvE.
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MusicRider's Avatar


MusicRider
11.06.2013 , 02:25 AM | #222
Quote: Originally Posted by crunchbarry View Post
SInce I've established that mobility doesn't give all that much of an advantage, i just don't really see how madness is fine in pvp. Madness biggest bane is being leapt upon by a smasher and then pretty much destroyed in 3-5 GCD - leaving the smasher with 95% health and 2 measly DoTs ticking. At least with lightning I can pop polarity shift and outburst them, proc a bubble stun and lay a blast when they break my normal stun. With madness your only hope is to pop your 3min bubble cooldown and hope they go away. No i'm not really whining or anything because I'll respec lightning and destory said smasher in next match - but you're on the internet and you're wrong. That ^^^^^^^^ is not balanced.
What? Mobility doesn't matter? Unless you a tank and a healer like the ones featured in mudclot stream, this class is meant to be played by running. Face tanking is the wrong play to play it. Sometimes you win sometimes you lose when kiting, but if you face tank you will always be obliterated and come cry here in the forums.

Bottom line what you established is plain wrong.

orryko's Avatar


orryko
11.06.2013 , 02:28 AM | #223
it's one thing to ask for pve improvements, but you pvers really need to can it when it comes to pvp. also, any "pvp" sorc who's not at least 2k in 4s, you also need to stop talking.

madness ONLY needs better force management. whether this comes in the form of dots restoring force or deathfield or some new life drain ability to be used in conjunction with consumption....i don't care. watch mudclot's or scold's stream...and if you still think madness sorcs need buffs then i thank you in advance for my further steamrolling in s1

lightning ONLY needs blink/cast while moving cd. against very good interrupters (a well played mara, pt, sin) lightning doesn't get many casts off. blink on a moderate cooldown (20-30 secs) and/or a cast while moving for 10-15 secs on a 3 min cd is more than enough in the hands of a great sorc. anything else would make lightning way too strong.

healing not only needs better force management, but also some form of armor/defense/damage reduction. as was already stated, against GOOD players, aka not 99% of you, a sorc healer can't maintain force while healing aoe pressure and insane burst. a sorc also takes way too much damage to heal himself and multiple friendlies. therefore, sorc heals need passive armor buffs and a damage reduction cooldown that can be used while cc, which reduces damage by 30-40% for 10-15 secs on a 2 min cd. consumption needs the health penalty removed and off the gcd. in reality, healing sorcs also need another instant cast type heal and some kind of binding heal.

if you can seriously argue against these points, it is CLEAR you don't play at a high level in arena, and have no clue how to balance our class (for pvp).

Hockaday's Avatar


Hockaday
11.06.2013 , 02:38 AM | #224
Quote: Originally Posted by orryko View Post
it's one thing to ask for pve improvements, but you pvers really need to can it when it comes to pvp. also, any "pvp" sorc who's not at least 2k in 4s, you also need to stop talking.

madness ONLY needs better force management. whether this comes in the form of dots restoring force or deathfield or some new life drain ability to be used in conjunction with consumption....i don't care. watch mudclot's or scold's stream...and if you still think madness sorcs need buffs then i thank you in advance for my further steamrolling in s1

lightning ONLY needs blink/cast while moving cd. against very good interrupters (a well played mara, pt, sin) lightning doesn't get many casts off. blink on a moderate cooldown (20-30 secs) and/or a cast while moving for 10-15 secs on a 3 min cd is more than enough in the hands of a great sorc. anything else would make lightning way too strong.

healing not only needs better force management, but also some form of armor/defense/damage reduction. as was already stated, against GOOD players, aka not 99% of you, a sorc healer can't maintain force while healing aoe pressure and insane burst. a sorc also takes way too much damage to heal himself and multiple friendlies. therefore, sorc heals need passive armor buffs and a damage reduction cooldown that can be used while cc, which reduces damage by 30-40% for 10-15 secs on a 2 min cd. consumption needs the health penalty removed and off the gcd. in reality, healing sorcs also need another instant cast type heal and some kind of binding heal.

if you can seriously argue against these points, it is CLEAR you don't play at a high level in arena, and have no clue how to balance our class (for pvp).
Yeah...I can agree with most of this. Still debating the healer management issue, but I'll leave that to people who play sorc healers who actually know what they're talking about, unlike the crit stacker.

But PvPrs need to understand that balancing around PvP, and arenas specifically, is just bad news all around. Every time PvPrs get something balanced for them, it breaks it in PvE. Hell, you guys are the reason for assassin tanks being totally revamped.

And, you -still- miss the point that sorcs are laughable damage in pve or pvp at best, and so easy to shut down it's not even funny. Stop letting sorcs free cast and you'll see. Now, ofcourse in 2.5 madness sorcs if full madness can make their dots uncureable. That's going to be a nice step. But that is a useless skill for PvE.

And, afaik...consumption takes no health with the stacks. Lets not make sorcs pure easy mode now.
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warstory's Avatar


warstory
11.06.2013 , 07:20 AM | #225
I do not pve at all but always wondered how we were expected to bubble and dps in a raid cause that is our off heal.
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psybernetic's Avatar


psybernetic
11.06.2013 , 10:03 AM | #226
Quote: Originally Posted by orryko View Post
it's one thing to ask for pve improvements, but you pvers really need to can it when it comes to pvp. also, any "pvp" sorc who's not at least 2k in 4s, you also need to stop talking.

madness ONLY needs better force management. whether this comes in the form of dots restoring force or deathfield or some new life drain ability to be used in conjunction with consumption....i don't care. watch mudclot's or scold's stream...and if you still think madness sorcs need buffs then i thank you in advance for my further steamrolling in s1

lightning ONLY needs blink/cast while moving cd. against very good interrupters (a well played mara, pt, sin) lightning doesn't get many casts off. blink on a moderate cooldown (20-30 secs) and/or a cast while moving for 10-15 secs on a 3 min cd is more than enough in the hands of a great sorc. anything else would make lightning way too strong.

healing not only needs better force management, but also some form of armor/defense/damage reduction. as was already stated, against GOOD players, aka not 99% of you, a sorc healer can't maintain force while healing aoe pressure and insane burst. a sorc also takes way too much damage to heal himself and multiple friendlies. therefore, sorc heals need passive armor buffs and a damage reduction cooldown that can be used while cc, which reduces damage by 30-40% for 10-15 secs on a 2 min cd. consumption needs the health penalty removed and off the gcd. in reality, healing sorcs also need another instant cast type heal and some kind of binding heal.

if you can seriously argue against these points, it is CLEAR you don't play at a high level in arena, and have no clue how to balance our class (for pvp).
Given how much I watch Mud's stream and try to take away how to play from it, I'll readily agree with the Madness comments. I still think Lightning needs some changes made other than a blink/cast while moving ability. Personally, I am not a fan of the idea of mobile cast times at all.

I posted earlier a proposal for changing TB to instant for increased CD/cost, possibly including reducing LS to a GCD as well. To be perfectly honest, I'd rather see Lightning function more similarly to a Frost mage -- would that be absurd in the right hands? Yes, but sorcs are already strong in the right comps, as demonstrated by you, Mud, Arya, Insomniaq and Thurin. It should require being at your level to have moderate to decent success in arena, not when maras, juggs, op heals, hybrid ap and possibly a couple others can essentially faceroll to victory. Stupid play should be punished, of course, but being the class that gets trained first in 90% of matches is unfair and not particularly fun, particularly while watching a bad marauder smash his way to winning.
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dscount's Avatar


dscount
11.06.2013 , 10:36 AM | #227
Quote: Originally Posted by Hockaday View Post
And, afaik...consumption takes no health with the stacks. Lets not make sorcs pure easy mode now.
WAIT... WHAT? Nooooo.... Today consumption takes 15% HEALTH each time! Stacks just prevent the DEBUFF. You want to use stacks so you don't get the 25% Regen Debuff, but consumption still nails 15% of your health for a whole 8% force. Again.. completely backwards approach and maybe it should be 15% for 15%?

Are you talking about it being suggested that in PVP it takes no health to fix the consumption issue? I agree that NO health whatsoever would be slightly OP. I still think it should just GO AWAY and our REGEN balanced out like other classes with a faster tick rate of regen and bump in Force every GCD (Self Heal Unnatural Preservation maybe).
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orryko's Avatar


orryko
11.06.2013 , 11:52 AM | #228
Quote: Originally Posted by Hockaday View Post
Yeah...I can agree with most of this. Still debating the healer management issue, but I'll leave that to people who play sorc healers who actually know what they're talking about, unlike the crit stacker.

But PvPrs need to understand that balancing around PvP, and arenas specifically, is just bad news all around. Every time PvPrs get something balanced for them, it breaks it in PvE. Hell, you guys are the reason for assassin tanks being totally revamped.

And, you -still- miss the point that sorcs are laughable damage in pve or pvp at best, and so easy to shut down it's not even funny. Stop letting sorcs free cast and you'll see. Now, ofcourse in 2.5 madness sorcs if full madness can make their dots uncureable. That's going to be a nice step. But that is a useless skill for PvE.

And, afaik...consumption takes no health with the stacks. Lets not make sorcs pure easy mode now.
you just have to queue for some 4s and you will see your healing issues.

i'm not sure what you mean about sins...do you think their buffs are a bad thing? i'm sure people liked the self healing and feeling like a death knight for pve...but from what i understand, sin tanks were getting gibbed pretty easily no? in 4s, sins are very far behind and they needed these buffs. aside from turrican, who's the best sin in the game and already succeeding, i am interested to see how many other sins can make an impact.

lol like i said, go to twitch, type in mudclot in the search, and watch our streams. we run double madness or pyro merc/madness or lightning/arsenal. we do great damage and great burst. i like pvers because sorcs parse low which will inevitably lead to buffs, and then once me and mud are facerolling everyone, sorcs will get nerfed hard again.

uncleansable dots only hurts other sorcs who might have found a spot in a comp. our dots being dispelled is not an issue in 4s

Orderken's Avatar


Orderken
11.06.2013 , 07:14 PM | #229
Quote: Originally Posted by orryko View Post
consumption needs [to be] off the gcd.
Is your intention eliminating entirely resource management for healers in PVP? I don't support this. Though balancing would be simpler after removing this aspect of the game, I'd instead modify resource management for Operative healers so that it requires attention and skill like it does for Sorcerer or Mercenary healers.

PVP aside, this change would be unacceptable for PVE. Even now force management is less significant a factor than it should be for Sorcerer healers in PVE. Eliminating it as a skill or regulator for our output risks trivializing PVE healing for Sorcerers.
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Monterone's Avatar


Monterone
11.06.2013 , 07:16 PM | #230
Madness needs better force management, it needs to be good to the point where off-healing for that tree is a possibility. If you don't want that class to be able to have enough force for off-heals then treat that tree as a pure dps tree. Currently, even bubbling your teammates in a prolonged fight means you might put yourself in a position where you will become force starved and completely inefficient for a period of time. Lightning Strike should have its cost lowered in Madness to properly become a part of the rotation, as the tree talents infer.

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