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Sorcerer Changes Brainstorming

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
Sorcerer Changes Brainstorming
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Aetrus's Avatar


Aetrus
11.05.2013 , 12:55 PM | #191
Quote: Originally Posted by Darth-Gorog View Post
No, just no, we need so much more than just what you have said there.
I mean, you could do more changes. Like making Fadeout baseline for all sorcs or making Overload 360 degrees again. Anything else is plain unnecessary.
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MusicRider's Avatar


MusicRider
11.05.2013 , 12:57 PM | #192
DF is relatively new. I suggest you have a look on long established operations and you will things are not as dramatic as they appear to be.

dscount's Avatar


dscount
11.05.2013 , 01:03 PM | #193
Quote: Originally Posted by MusicRider View Post
I have, but I wonder whether you have seen them. Would you like to tell me s&v CW 16 hm/nm? Both dos and heals? And especially when it comes to heals in pve sages are just fine. Regarding the dominance of slinger and maras, BW finally said that they normally parse higher than anticipated. This does not make sages broken though.

I ll restrain from calling names this time.
Go LOOK IT UP YOURSELF!

You read my thread of DATA pulled from TORPARSE and ASK if I've READ them.. Really? YES. . you clearly are trolling people dude. Go look at it yourself as I've just pulled both in a just a couple minutes no problem. It's www.torparse.com. (Click fight on left, click boss fight in question, click 8 Man HM/NiM version)

Quote: Originally Posted by MusicRider View Post
DF is relatively new. I suggest you have a look on long established operations and you will things are not as dramatic as they appear to be.
OKAY S&V then (You are WRONG again Mr. Trollalot), we got some good numbers in them right? (In two HEALING fights yes, DPS.. not really)

S&V HM/NiM 1st Boss - 0/50 DPS, 7/50 Heal (Zero DPS)
S&V HM/NiM 2nd Boss - 0/50 DPS, 1/50 Heal (Zero DPS Again)
S&V HM/NiM 3rd Boss - 1/50 DPS, 6/50 Heal
S&V HM/NiM 4th Boss - 2/50 DPS, 25/50 Heal (50% Sage/Sorc Heal)
S&V HM/NiM 5th Boss - 0/50 DPS, 12/50 Heal (Zero DPS and 20% Sage/Sorc Heals)
S&V HM/NiM 6th Boss - 3/50 DPS, 30/50 Heal (Yes Warlords ROCK w/60% Sage/Sorc Heal)
S&V HM/NiM 7th Boss - 1/50 DPS, 19/50 Heal (Almost 40%)

SO GS/Snipers are OP and knock out our SAGE/SORC DPS.. what's the excuse for Healing not listed as much? Either way they have a problem. And BTW - Mara's also dominated a couple fights in Torparse over GS/Snipe.

Thanks for SHOPPING! Come back when you have some FACTS to back up that mouth that is running off on "What If scenarios and prove me wrong with data" and not doing your own homework. Are you new to the game or something?
Reference Link: Why not? http://www.swtor.com/r/FDltnT
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MusicRider's Avatar


MusicRider
11.05.2013 , 01:17 PM | #194
Quote: Originally Posted by dscount View Post
Go LOOK IT UP YOURSELF!

You read my thread of DATA pulled from TORPARSE and ASK if I've READ them.. Really? YES. . you clearly are trolling people dude. Go look at it yourself as I've just pulled both in a just a couple minutes no problem. It's www.torparse.com. (Click fight on left, click boss fight in question, click 8 Man HM/NiM version)



OKAY S&V then (You are WRONG again Mr. Trollalot), we got some good numbers in them right? (In two HEALING fights yes, DPS.. not really)

S&V HM/NiM 1st Boss - 0/50 DPS, 7/50 Heal (Zero DPS)
S&V HM/NiM 2nd Boss - 0/50 DPS, 1/50 Heal (Zero DPS Again)
S&V HM/NiM 3rd Boss - 1/50 DPS, 6/50 Heal
S&V HM/NiM 4th Boss - 2/50 DPS, 25/50 Heal (50% Sage/Sorc Heal)
S&V HM/NiM 5th Boss - 0/50 DPS, 12/50 Heal (Zero DPS and 20% Sage/Sorc Heals)
S&V HM/NiM 6th Boss - 3/50 DPS, 30/50 Heal (Yes Warlords ROCK w/60% Sage/Sorc Heal)
S&V HM/NiM 7th Boss - 1/50 DPS, 19/50 Heal (Almost 40%)

SO GS/Snipers are OP and knock out our SAGE/SORC DPS.. what's the excuse for Healing not listed as much? Either way they have a problem. And BTW - Mara's also dominated a couple fights in Torparse over GS/Snipe.
Listen monkey, was replying to you while you edited your post. Nevertheless can't be arsed talking to a rude noob. 1st boss s&v in 16 man has with a quick count 4 dps and 21 healers. And healing? Are you for real? Titan has 12, thrasher 38, OC 36. Can't be arsed writing more to a noob that is constantly whining.

Aetrus's Avatar


Aetrus
11.05.2013 , 01:25 PM | #195
People whining about Torparse's PvE data should realize just because snipers are OP doesn't mean Sorc DPS is UP.
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skarlson's Avatar


skarlson
11.05.2013 , 01:25 PM | #196
A second go of it for lightening:

Increase root to 2s for Lightening Swarm so it is more than a speed bump
Increase range of Electrocute to 30m
Add CC immunity to Polarity Shift with Chaos Nexus
Decrease base cast time for Whirlwind to 1.5s
Increase distance of KB slightly for Overload
Add immunity to and removal of movement impairing effects baseline e.g. fadeout
Increase Force Slow movement reduction to 70% as it is a single target slow

Fixed or see how it goes before further changes.
"Unlimited powahahaha! I can't say it..." -Darth Sidious as a Sorcerer

tekhiun's Avatar


tekhiun
11.05.2013 , 01:27 PM | #197
Quote: Originally Posted by MusicRider View Post
I have, but I wonder whether you have seen them. Would you like to tell me s&v CW 16 hm/nm? Both dos and heals? And especially when it comes to heals in pve sages are just fine. Regarding the dominance of slinger and maras, BW finally said that they normally parse higher than anticipated. This does not make sages broken though.

I ll restrain from calling names this time.
"look at that 1 guy , sure sorcs are fine"
Star Wars: Attack of the Cartel.

MusicRider's Avatar


MusicRider
11.05.2013 , 01:39 PM | #198
Quote: Originally Posted by tekhiun View Post
"look at that 1 guy , sure sorcs are fine"
If that's what you understood then oh well. But one thing that sorcs are fine is their dps potential and heals in pve. If ou think otherwise you have a l2p issue. And If you look any of my previous posts you will see what problems I see with the class.

dscount's Avatar


dscount
11.05.2013 , 01:45 PM | #199
Quote: Originally Posted by MusicRider View Post
Listen monkey, was replying to you while you edited your post. Nevertheless can't be arsed talking to a rude noob. 1st boss s&v in 16 man has with a quick count 4 dps and 21 healers. And healing? Are you for real? Titan has 12, thrasher 38, OC 36. Can't be arsed writing more to a noob that is constantly whining.
Sorry.. I tend to correct my work multiple times.

Dude.. you come across as a troll asking people to provide data/details that you could get or an extremely lazy person.

Healing in 16 man is WAY DIFFERENT as we do have some "OP" around the overload (Should be 360), but it's not hard to STACK 8-10 people and get a HECK of an HPS count. MOST people are not running 16 man HM Content, in fact most the guilds I know are only 8 man HM groups.

EVEN with your data you are showing we have "MOST HEALS" on a whole 2-3 Fights on S&V. Is that correct? The same ones I pointed out as "Good Stats" for healers. Thrasher is no brainer.. Overload FTW. OPS Chief always shocks me, but it's a stacking game as well for AOE heals.

Yeah.. I whine! Dang proud of it and I'll do it again. They have a BROKEN CLASS BALANCE here! I'm going to step up and point that out at every chance I get. The metrics guy in the back room clearly doesn't play the game and see the impact of these "math" numbers that say we are "Equal" if not "Close" to other healers. EVERYONE knows that is not the case. Scoun/OP healers out heal 90%-95% of the time and that's with less gear. Yes WE can do some serious healing (A select few are AWESOME Sage/Sorc), but it's almost mind numbingly easy to do the same amount on a Scoun/OP - I play mine when I want to be a lazy healer. I bust my *** to meet/beat OP healer on our HM Content. So I'm pretty sure it's not a L2P issue.
Reference Link: Why not? http://www.swtor.com/r/FDltnT
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warstory's Avatar


warstory
11.05.2013 , 02:48 PM | #200
here is why lightning sorcs is not fine
1. our own dot or attacks or other players attacks breaks the stun on force armor, we need this to get distance
2. once again our own attacks or other players break our knockback root
3. every classes highest hits are against us, 10k smash, 10k demo round, ect ect basically everyones highest hit is based off of hitting a sorc (all those attacks are instant btw)
4. force armor takes about 1 - 2 direct hits to break
5. 90% of our attacks can be negated because they are casts
6. our defense is crowd control and if you look at 1-2 above we break our own defenses so we basicly have no defenses.
"Surely you know I could kill you just as easily with my lightsaber as I could with the force "