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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

LordArtemis's Avatar


LordArtemis
11.05.2013 , 10:17 AM | #3651
Quote: Originally Posted by DOHboy View Post
Add in the cons:
increases the number of players with that are not geared and cost of swapping out mods since not likely to have any gear that fits the class (heavy armor to medium, weapons, etc. )
IMO this is not a valid con. Every character that is created faces this con.

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Those that don't want to grind for new gear will ask (demand?) for cheap ways to get mods (unlimited exchange of current gear for other gear of same type since that is the only cure).
I do not post "give an inch" arguments. They are fallacies IMO.

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Adds development time that can be better used elsewhere.
This will be added to the list.

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There is no consensus on how often or how much to charge. Some (most?) want it for free and unlimited swapping.
I do not add pro or con arguments that state a lack of agreement provides a reason for or against.

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Some choices need to be permanent you made that decision with full disclosure it was permanent.
I do not add belief or honor system reasons to the pro/con list from either side. They are personal, and fit into "I like it" or "I don't like it", which does not deserve a place on the list as it can't be argued.

branmakmuffin's Avatar


branmakmuffin
11.05.2013 , 10:19 AM | #3652
Quote: Originally Posted by LordArtemis View Post
I do not add belief or honor system reasons to the pro/con list from either side. They are personal, and fit into "I like it" or "I don't like it", which does not deserve a place on the list as it can't be argued.
I did pay my 5 pounds, so I do expect a good argument, though.

LordArtemis's Avatar


LordArtemis
11.05.2013 , 10:23 AM | #3653
New pro and con added to the list, 2 pros and 4 cons rejected. Also removed my personal opinions as that can display bias.

Current list, pros and cons as reported by participants.

Option 1

Level 10 to 15 - Allow AC Change - max 2 changes allowed - reduction to level 10 with change - 24 hour cooldown - once you reach level 16 AC is permanent - everything except XP and quests are unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 2

Level 10 to 55 - Allow AC Change - max 1 change allowed - reduction to level 10 with change - no cooldown - no level gate for permanent AC choice - everything except XP and quests are unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 3

Level 10 to 55 - Allow AC Change - max 2 changes allowed - no reduction in level - one month cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.

Option 4

Level 10 to 30 - Allow AC Change - max 1 change allowed - no reduction in level - no cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.

Option 5

Level 10 to 46 - Allow AC Change - no maximum changes, can change at will up to 46 - no reduction in level - no cooldown - once you reach level 47 AC is permanent - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 6

Level 10 to 55 - Allow AC Change - no maximum changes, can change at will - no reduction in level - no cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 7

Level 10 to 55 - Allow AC Change - no maximum changes, can change at will - no reduction in level - no cooldown - no level gate for permanent AC choice - Must level one character to max level in an AC to unlock legacy ability to switch AC for that class - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 8

Level 10 to 55 - Allow AC Change - maximum 8 changes per account, can change at will - no reduction in level - no cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 9

Level 10 to 55 - Allow AC Change - no maximum number of changes - must change at AC trainers on fleet - 1 Week cooldown - Option for AC change unlocked as Character Perk for 600 cartel Coins (or 1.5 million credits) - Each subsequent AC change costs 40 cartel coins (or 100,000 credits).

Option 10

Level 40 to 55 - Allow AC Change - max 1 change allowed - no reduction in level - no cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.

Option 11

Level 10 to 55 - Allow AC Change - no maximum number of changes - must change at AC trainers on fleet or at terminal on ship - 1 Week cooldown - Single use Consumable purchased from Cartel Market for 1,000 CC (resalable on GTN).

Option 12

No AC change allowed.


And this is the pro and con list as it stands right now. It is certainly open for more additions or corrections.


PROS

1. breathing life into characters that may have been abandoned and thus extending someone's stay in game, their enjoyment in game.
2. allowing people who only have fun playing through a story once - experiment with their character without having to suffer through the story they already know and aren't having fun replaying.
3. allowing people to keep using unique, no longer acquirable items, that include pets, speeders, crystals, armor shells, as well as legacy perk unlocks on a character they have grown attached to, while enjoying the game play style that works better for them, within the same archetype, rather than having to reroll from scratch and lose all the investment they made into a character.
4. making extra money for bioware by making ac switch purchasable with cartel coins.
5. increasing choices and options.


CONS

1) I would expect that many folks are not going to react well to this change if implemented.
2) They flirted with the idea before launch, even talked about it publicly, but in the end decided not to allow it. At the time folks were pretty dead set against it. I don't think it's likely the current environment has changed much since then.
3) Some classes could end up underrepresented due to bad design. Right now some folks stick with an AC they choose because they would have to reroll and do not wish to do so I would guess.
4) If restrictions are not in place this could end up being abused or exploited.
5) This will likely further demean AC choice.
6) Could cause FOTM issues.
7) If late game AC change is allowed it could end up causing folks that have an AC but do not know how to properly play it running Raids and Operations, making an existing problem worse.
8) Development resources could be better spent elsewhere on more popular content.

LordArtemis's Avatar


LordArtemis
11.05.2013 , 10:24 AM | #3654
Quote: Originally Posted by branmakmuffin View Post
I did pay my 5 pounds, so I do expect a good argument, though.
And you give as good as you get Bran.

branmakmuffin's Avatar


branmakmuffin
11.05.2013 , 10:26 AM | #3655
Quote: Originally Posted by LordArtemis View Post
And you give as good as you get Bran.
But I can't even argue with TUXs in this thread.

Suromir's Avatar


Suromir
11.05.2013 , 10:27 AM | #3656
/looks at original date of thread posting.

/looks at current date and number of pages.

/notices absolutely NO word from BioWare

/wonders when people will open their eyes

branmakmuffin's Avatar


branmakmuffin
11.05.2013 , 10:29 AM | #3657
Quote: Originally Posted by Suromir View Post
/looks at original date of thread posting.

/looks at current date and number of pages.

/notices absolutely NO word from BioWare

/wonders when people will open their eyes
/wonders what the point of that post is.

Suromir's Avatar


Suromir
11.05.2013 , 10:31 AM | #3658
Quote: Originally Posted by branmakmuffin View Post
/wonders what the point of that post is.
/thinks Ron White was dead on

branmakmuffin's Avatar


branmakmuffin
11.05.2013 , 10:31 AM | #3659
Quote: Originally Posted by Suromir View Post
/thinks Ron White was dead on
/has no idea who Ron White is.

LordArtemis's Avatar


LordArtemis
11.05.2013 , 10:32 AM | #3660
Quote: Originally Posted by Suromir View Post
/looks at original date of thread posting.

/looks at current date and number of pages.

/notices absolutely NO word from BioWare

/wonders when people will open their eyes
Looks at last post by Bioware on this issue with VERY WIDE, very worried eyes.

Looks at your post with very puzzled eyes.