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Sorcerer Changes Brainstorming

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
Sorcerer Changes Brainstorming
First BioWare Post First BioWare Post

MusicRider's Avatar


MusicRider
11.05.2013 , 05:55 AM | #161
Quote: Originally Posted by warstory View Post
The force armor absorbs the pushback yes but our armor can be blown up in 1 hit. So it's not really an effective mechanic imho
I agree with you. It was that someone suggested as a solution to pushback that while bubble there should be no pushback, in which I told him that this is already in place. The guy above jumped in that this is a lie, obviously also not aware that while bubbled there is no pushback.

MusicRider's Avatar


MusicRider
11.05.2013 , 06:01 AM | #162
Quote: Originally Posted by Hockaday View Post
Well, the problem was basically all the questions were useless. Powermanagement is a -non- issue besides maybe sorc healers in PvP. And I'll be honest, I've never heard of the complaint before people in this thread. The sorc pvp healers on my server don't have that. Which I still feel is a bit of l2p. But i can see the point.

But two -whole- questions were for power management on a class that has no issues with it except for -maybe- in pvp as one spec. And the third was for defense. Not one was for dps. So really, the sorcs and sages just missed a huge opportunity. Compare it to the Assassins, where we got answers/asked meaningful questions...sorcs...ugh.
I totally disagree with you. The questions raised three concerns, survivability which in arenas is an issue, spec shutdown which in arenas again for seer and tk trees is again an issue and force management which although not an issue in pve, in pvp balance has issues and to some extend seer due to the mechanism for regaining force. All these 3 questions were proactive to address the problems of the class in the then upcoming arenas. People that tested them on pts and are experienced with the class knew them. BW dismissed them, until now that metrics clearly demonstrate these exact problems.

tekhiun's Avatar


tekhiun
11.05.2013 , 06:20 AM | #163
Quote: Originally Posted by MusicRider View Post
I totally disagree with you. The questions raised three concerns, survivability which in arenas is an issue, spec shutdown which in arenas again for seer and tk trees is again an issue and force management which although not an issue in pve, in pvp balance has issues and to some extend seer due to the mechanism for regaining force. All these 3 questions were proactive to address the problems of the class in the then upcoming arenas. People that tested them on pts and are experienced with the class knew them. BW dismissed them, until now that metrics clearly demonstrate these exact problems.
So i guess its fine that sorcerers remain a second rate dps class, as long they can cast in arenas...
Star Wars: Attack of the Cartel.

MusicRider's Avatar


MusicRider
11.05.2013 , 06:45 AM | #164
Quote: Originally Posted by tekhiun View Post
So i guess its fine that sorcerers remain a second rate dps class, as long they can cast in arenas...
Second rate dps class? Where do you get that from? Tk has some of he highest burst in the game and their sustained is just fine. Balance is also good for overall and sustained pressure with good mobility. They never been second rate dpsers in many teams both pvp and pve. Only in arenas they have issues.

tekhiun's Avatar


tekhiun
11.05.2013 , 06:49 AM | #165
Quote: Originally Posted by MusicRider View Post
Second rate dps class? Where do you get that from? Tk has some of he highest burst in the game and their sustained is just fine. Balance is also good for overall and sustained pressure with good mobility. They never been second rate dpsers in many teams both pvp and pve. Only in arenas they have issues.
OK then go to torpase.com and show me which OPS boss has a sage or a sorcerer as top dps, furthermore count how many of the listed parses are sorcerers and sages and compare to other classes....

Now please where did you get your information from ?
Star Wars: Attack of the Cartel.

MusicRider's Avatar


MusicRider
11.05.2013 , 07:08 AM | #166
Quote: Originally Posted by tekhiun View Post
OK then go to torpase.com and show me which OPS boss has a sage or a sorcerer as top dps, furthermore count how many of the listed parses are sorcerers and sages and compare to other classes....

Now please where did you get your information from ?
Do you often let other people do your homework? Here is one comparison chart, there are many that have parses in top 10.

http://www.swtor.com/community/showp...67&postcount=1

Mega_Fallos's Avatar


Mega_Fallos
11.05.2013 , 07:23 AM | #167
man, if u play pve only, play it. But Im play PvP 99% of the time. In wz u never can be top dps as sage telekinetics. Single target abilities + pushback suffered while activating. Dot's sorc do more dps in wz. Look to top wz's dps.
I havent fun beat dummy in the fleet all my time, I started play this game for another fun.
scoundrel Nonono Pleasestop
sentinel Theatre'tragedy
Badhidharmablow sage, Trax-trax marauder,
Knives'Carnival operative TOFN

tekhiun's Avatar


tekhiun
11.05.2013 , 07:32 AM | #168
Quote: Originally Posted by MusicRider View Post
Do you often let other people do your homework? Here is one comparison chart, there are many that have parses in top 10.

http://www.swtor.com/community/showp...67&postcount=1
I have done my homework you apparently haven' t. How much % does "many" represent ?? =)
If you pay attention there are bosses were sages and sorcs are not even listed.

It's not enough to only get the "top" dps of each class but actually also look at how many can achieve a decent parse. If you bothered to check the other parsers you will see that the 3.2k dps is actually an outlier and that the rest are pretty much the lowest parsers of all ranged dps classes of that list.

Well i guess I am not the one that let other people do the "homework" for me after all.
Star Wars: Attack of the Cartel.

warstory's Avatar


warstory
11.05.2013 , 07:36 AM | #169
Tk burst is good but gunnery is better which is probably the best comparison. Demo round hits much harder then turburlance/thunder blast and it is instant, full auto hits harder than tk throw and can be refreshed, gav round hits harder than disturbance. Their equivalent to project is explosive round and it's spammable.
"Surely you know I could kill you just as easily with my lightsaber as I could with the force "

Mega_Fallos's Avatar


Mega_Fallos
11.05.2013 , 07:39 AM | #170
Quote: Originally Posted by tekhiun View Post
I have done my homework you apparently haven' t. How much % does "many" represent ?? =)
If you pay attention there are bosses were sages and sorcs are not even listed.

It's not enough to only get the "top" dps of each class but actually also look at how many can achieve a decent parse. If you bothered to check the other parsers you will see that the 3.2k dps is actually an outlier and that the rest are pretty much the lowest parsers of all ranged dps classes of that list.

Well i guess I am not the one that let other people do the "homework" for me after all.
No need to speak him. I think he is trolling u. I never saw him in wz's on TofN. xD Botanic theoretic from CZ-198
scoundrel Nonono Pleasestop
sentinel Theatre'tragedy
Badhidharmablow sage, Trax-trax marauder,
Knives'Carnival operative TOFN