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Anti Murder Measures.


AbsolutGrndZero's Avatar


AbsolutGrndZero
11.03.2013 , 09:49 AM | #71
Quote: Originally Posted by Fevee View Post
It's the principle of the matter. Why do we have to have this behavior when it can be deterred?



So you admit there's trash. But as long as it can be shoveled over to the other guy's side of the yard, you're happy. I, on the other hand, am trying to clear the trash out, entirely. And you seem to be afraid that that'll cause the trash to roll back into your side of the yard.
To use your silly analogy, where does the trash go? To a landfill, more likely. So... the trash is not GONE.... it's just been moved to another place. There is no getting rid of the trash, merely taking it somewhere else.
The Babylon Legacy
Harbinger
Racquel, Stancerry, Jennica, Porcelain

Howlier's Avatar


Howlier
11.03.2013 , 09:58 AM | #72
Quote: Originally Posted by hallucigenocide View Post
people get too upset about these things.. crap happens.. just shrug it off and go on with your business.. it's not like you die irl. and so what if some immature player decides to camp you? switch instance or tab out for a bit..
Sword Art online please.
Something, Something, Something Darkside.

Noxsabe's Avatar


Noxsabe
11.03.2013 , 06:19 PM | #73
Quote: Originally Posted by Fevee View Post
I'm sure everyone in the game can relate to this:

You're walking along, doing your missions and fighting NPCs. You may be in contested territory on a PvP server, but you're sure you're ready if someone comes along. Then all of a sudden, a red-tagged entity appears right behind you. Half a second later, you're laying on the ground, dead.

Don't tell me that's PvP. PvP stands for Player Versus Player. Versus means a match, a match means similar strength. When players sign up for a PvP server, they get a warning that other player may attack them. But you have to realize that said player signing up is thinking something along the lines of Other players will attack me? Well, by the time I get to a level 20 planet, I should be level 20, myself. And so should any enemy players. So I'll be running around on the lookout for like-leveled players to match.

Oh, how sadly mistaken our newcomer is. If only he knew he was signing up for a Player Exterminate Player server. That's not a match; that's murder. Don't even get me started when a team of 4 level 55s start preying on those 25 levels below them. But anyways, I think there's a solution to discourage such behavior.

Since it's obvious our friendly level 55 is afraid of the level 20 he's passing by, we should let others know what kind of a person he is. We have player A and player Z, if these two engage in a battle, and it ends in three seconds (or less) or under three moves (or less), it's obvious one of them was way over the level of the other. If Player Z was the aggressor, and Player Z won in a blink of an eye, Player Z is awarded with a debuff called Spineless. This debuff persists through defeat for perhaps 10 minutes, and it works like a reverse bolster buff. It would read out something like Is afraid of level <Insert Player A's level here>s. And the effect it gives? It simply tones down the player's stats and power to one level below their victim's level. Like how Bolster boosts you up to level 55, Spineless drags you down the appropriate level. However, if Player A is the aggressor, then Player Z is only acting in retaliation; and is exempt from receiving the Spineless debuff. So if the little guy has the guts to challenge you, then you're free to stomp him into dust.

I say the count of time and moves because both are relevant to the variables of murdering young-level players. Player Z's ambush can happen quickly, and use a lot of low-powered moves that still defeat the victim in such short time. Or Player Z can attack slowly with first a stun move, then stopping to watch them for the duration of the stun effect. Then finally moving on to the next move, possibly another stun/immobilizer. So while it may have taken 30 seconds, Player A was still massacred in a very short count of moves.

I really hope for something like this to be implemented, it would put young-level players' mind at ease, knowing they're fairly off the menu for the higher-level players. The count of three seconds/moves is just a shot-in-the-dark guess, a bit of research to find an appropriate count would be wise. After all, you all realize that near-level players can't kill eachother that quickly/efficiently even if one let the other try. And high-level differences between players means they can't really kill them without such lethality that the level difference provides.
first of all versus don't mean match! but yea i do feel yah pain, it is no fun to get killed by 1 hit. its a lame trick that's abused by lesser minded players who otherwise can't do a real pvp! well known problem in any MMO. and yes you can say don't roll on a pvp server, but that's again an reply from a lesser minded player who can't coop that getting killed in 1 hit is fair and fun pvp !! that's not pvp at all. and yet there is an eazy fix for this well known problem, i'v played a mmo where players 5+ levels higher then you did absolute no damage to you! but the lower player did. now you can say ok this way lower player are gonna greef the higher players, well no if a lower player goes to higher level grounds he will still be horrible killed by the wild life, and sins a higher level has no place in low level ground / planet there will be no problem. there problem fixed, no if only if i could remember that games/mmo name where i'v seen that... anyways.
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DmdShiva's Avatar


DmdShiva
11.03.2013 , 09:41 PM | #74
Quote: Originally Posted by Fevee View Post
This game is unique, from what I've seen. If they were trying to make it as real as possible, lightsabers would be one-hit kills like in Star Wars: Battlefront (Insert favorite roman numeral here), or the Jedi Knight series, or probably any other game with a saber-wielding Jedi in it. It it a PvP server, I signed up to fight other players; not be executed by them.
To be fair, if they were trying to make it as real as possible, Jedi and Sith that wandered out into open areas would be hit by a crossfire of blaster bolts from shooters 200 meters and more away, and a single bolt that the Force user doesn't detect and block with their lightsaber is sufficient to make a fatal wound. A single blaster shooter facing an alerted Force user would probably not be able to get a shot past their defence before they were within melee range. This, oddly, leads to the shotgun as being the queen of close-in ranged weapons, firing a cloud of pellets that a Jedi would be unable to completely block with a lightsaber (it would also explain why cortosis is so rare in the EU galaxy -- it was mined so heavily during the Old Republic to create lightsaber-resistant armor that only the poorest, hardest-to-mine deposits would have been left by the time of the New Republic).

Fevee's Avatar


Fevee
11.07.2013 , 02:21 PM | #75
Quote: Originally Posted by AbsolutGrndZero View Post
To use your silly analogy, where does the trash go? To a landfill, more likely. So... the trash is not GONE.... it's just been moved to another place. There is no getting rid of the trash, merely taking it somewhere else.
However, landfills are the designated trash-recipient locations; not your neighbor's yard. Instead of you people who just want to play Hot Potato with the trash, I say we actually throw it away.

Quote: Originally Posted by Noxsabe View Post
...i'v played a mmo where players 5+ levels higher then you did absolute no damage to you! but the lower player did. now you can say ok this way lower player are gonna greef the higher players, well no if a lower player goes to higher level grounds he will still be horrible killed by the wild life, and sins a higher level has no place in low level ground...
I'm not talking about NPCs. If you wander into a place with NPCs way higher a level than you, then it's your fault you didn't turn back when you had the chance. I'm only talking about highest-level players seeking out and poaching lower level players; low-level players who weren't even looking for trouble.

Now if you want to start classifying what looking for trouble means, how about this rule is waived if you're in the opposite faction's declared territory.

AbsolutGrndZero's Avatar


AbsolutGrndZero
11.07.2013 , 06:27 PM | #76
Quote: Originally Posted by Fevee View Post
However, landfills are the designated trash-recipient locations; not your neighbor's yard. Instead of you people who just want to play Hot Potato with the trash, I say we actually throw it away.



.
Thing is, you can't just throw it away. Those players are players. They play on... wait for it... PvP servers. If you don't want to smell the landfill, don't build your house near it. If you don't want to deal with PvP gankers, don't play on a PvP server.

Really, if you want to PvP but you don't want to get ganked, don't play on a PvP server and don't go around flagged on PvE servers.

Quote:
Now if you want to start classifying what looking for trouble means, how about this rule is waived if you're in the opposite faction's declared territory
So... when exactly does that happen in this Star Wars? Tython, Ord Mantell, Coruscant, Balmorra, Taris, and most of Nar Shaddaa (exception being the Promenade and the Network Access sector) areas are faction exclusive, as in it's impossible to get there as an Imperial. Same goes for the Imperial equivalents of those places.

So, basically what you are saying is you can only be ganked on Belsavis, Hoth, Voss, Quesh, and CZ-198 (maybe Oricon, not sure) in areas where the NPCs would have already killed you before a player had the chance.
The Babylon Legacy
Harbinger
Racquel, Stancerry, Jennica, Porcelain

Fevee's Avatar


Fevee
11.07.2013 , 08:33 PM | #77
Quote: Originally Posted by AbsolutGrndZero View Post
Thing is, you can't just throw it away. Those players are players. They play on... wait for it... PvP servers. If you don't want to smell the landfill, don't build your house near it. If you don't want to deal with PvP gankers, don't play on a PvP server.

...

So... when exactly does that happen in this Star Wars? Tython, Ord Mantell, Coruscant, Balmorra, Taris, and most of Nar Shaddaa (exception being the Promenade and the Network Access sector) areas are faction exclusive, as in it's impossible to get there as an Imperial. Same goes for the Imperial equivalents of those places.
Maybe you haven't read the initial post. So here it is in a nutshell: When a player kills another player in three moves or less OR three seconds or less, they are penalized.

If this never happens to you / you never do it to anyone, then you'll never even notice the implementation of this feature; so you have nothing to worry about. I shouldn't have to talk in circles or make the same irrefutable point anymore.

Quote: Originally Posted by AbsolutGrndZero View Post
Really, if you want to PvP but you don't want to get ganked, don't play on a PvP server and don't go around flagged on PvE servers.
Other than warzones, there's no other PvP. But if I'm running around on a level 30 planet as a level 30, I'm sorry I expected to encounter other level 30s; that was so dumb of me.

GOLANX's Avatar


GOLANX
11.07.2013 , 08:55 PM | #78
I guess You could Spend more time in WZs and FPs on a PVP server so you only have to do class Quests in Contested Areas, but that certainly seems like it would take the Fun out of getting to cross paths with players your level.

As for the level difference i guess Bioware could set it so that if there is an extreme level difference the Low Level Player's Resolve Meter Will be instantly filled. Could also set a certain amount of time after you respawn in which your PVP flag is off. or make it so that with the great level imbalance there is no killing such as in a duel, and you again lose your PVP flag for a while.

also call me crazy but on a PVP server especially remove the damage caps, if the low level has a Stun he should be able to knock out the enemy and run off, oh and with 60s CCs with that level difference should keep the 60s timeframe.

SunArau's Avatar


SunArau
11.08.2013 , 08:44 AM | #79
Quote: Originally Posted by GOLANX View Post
I guess You could Spend more time in WZs and FPs on a PVP server so you only have to do class Quests in Contested Areas, but that certainly seems like it would take the Fun out of getting to cross paths with players your level.

As for the level difference i guess Bioware could set it so that if there is an extreme level difference the Low Level Player's Resolve Meter Will be instantly filled. Could also set a certain amount of time after you respawn in which your PVP flag is off. or make it so that with the great level imbalance there is no killing such as in a duel, and you again lose your PVP flag for a while.

also call me crazy but on a PVP server especially remove the damage caps, if the low level has a Stun he should be able to knock out the enemy and run off, oh and with 60s CCs with that level difference should keep the 60s timeframe.
Its too many effort for devs , Easy path is make killing lowbies punish killer. Im playing on RP server , and there no problem about it there , if someone wants free pvp he turn his flag and we have a pvp. I mostly run with my flag on; But if high level sees me , its like 1 of 7 times he will kill me..Lets say.. 55 comes to tattoine to kill lowbies , he finds them and kills . For example 2-3 kills or more , and he gots a debuff. Thats freezes him for like... if he killed 3 newbies , he got stun for 6 minutes , if he continues , stun grows bigger. And you can`t remove it , he will wait its ending , he can use chat , but he will stay carbonized. With our system what max lvl diffrence you can kill a person? 5-10 lvl right? So if 55 kills 40 or lower players he gets that ugly stun. But if he kills 45 he doesn`t get anything. And ofc. if lowbies attacked first , then its their problem.
To never see these words of white, Beyond the smouldering page, Of the novel never written, Exhumes a nameless rage. The sanctum of the forest, Unseen by the light,
Holds the promise of tomorrow; A sun's first night.

Zoom_VI's Avatar


Zoom_VI
11.08.2013 , 02:41 PM | #80
It warns you when you leave a base that your entering a (PvP) zone.

Now being ganked inside your own base, that I can see as an issue, but fortunately the recent buff to guards particularly making it so they hit extremely hard has negated that issue.

Genrally speaking the number of players that actually gank lowbies in such a manner is a minority of a minority, On my lowbies I haven't been ganked by a high level since before 2.3. If you do get ganked just learn to hide, there are many tricks for taking alternate routes to objectives, plus wall hugging to you are less visible.
Crinn

Sanity is for the weak minded.